Staredit Network

Staredit Network -> UMS Assistance -> NEW!? - Supply limit?
Report, edit, etc...Posted by KiLLeR2001 on 2004-11-15 at 21:58:54
QUOTE(LegacyWeapon @ Nov 14 2004, 08:46 PM)
...
If you BUILD A PYLON AFTER YOU LOSE ONE...
I thought of your way too but your way can't count the supply if I build one after losing one.


Ok, I don't think you understand and it's understandable because these aren't your normal everyday noobish triggers. Pay attention...

Let's say I'm just starting up the map. As soon as the map starts all values are set to 0. So Death count for 'Pylon', and the 'UnusedUnit' that serves as a Pylon counter is 0 right? Ok now, when I build a Pylon and I suffer '0' deaths of 'UnusedUnit' it'll set my custom score to '8' and then my 'UnusedUnit' to 1, letting me know that there is now 1 pylon in that users posession. Ok, now... When I lose a pylon, that means that I will SUFFER a death from it, thus causing my death counter for my actual pylon count to increase by 1. Therefore setting off my other trigger. That trigger then subtracts '8' supply from the custom score, and then '1' from the 'UnusedUnit' because I'm now one less pylon. Then it subtracts 1 pylon death so I can repeat this process infinitly throughout the whole map. So now, I'm back where I started, with 0 deaths of pylons, 0 deaths of 'UnusedUnit' and a score of '0' custom.

Please tell me how this does not work, Legendary.
Report, edit, etc...Posted by Tactics_Editor on 2004-11-19 at 03:01:36
How I like to summarize ideas of Other people(I ADDED SOME):

Let's stick to 50 supply for example


---------> Method 1 (Salacious)

---> you need a HUGE location, unreachable for all players (name it Loc1)

---> Place 150 hatcheries(1 control each),
and required amount of supply depots and pylons (I don't remember food amount for them, read posts above to be able to calculate amount)

---> Make a Trigger to Always Kill all Larva at Loc1

---> You might want to make another trigger to kill any (flying) unit, that reached that location.

----> You might want to make a trigger: if player commands 150 hatcheries, a.s.o, make (s)he defeated.

----> Now you should get 150/150 food for all 3 races.

----> BUT NOTE BUILDINGS THAT REQUIRE HATCHERIES/PYLONS/S.DEPOTS WILL BE AVALIABLE TO BUILD!



---------> Method 2

---> Use triggers, as described at above posts, but note to make it 100% correct: if something goes wrong, the score will be mixed up completely...
Report, edit, etc...Posted by Screwed on 2004-11-19 at 03:22:08
For Coko and DT, Here's what you want biggrin.gif

http://www.staredit.net/index.php?act=tuto...%20Max%20Supply

Credit to Deathknight
Report, edit, etc...Posted by DT_Battlekruser on 2004-11-19 at 09:55:09
What... the... HOW COULD I NOT SEE THAT??? Oh well, yes that is what I was talking about.
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