QUOTE(LegacyWeapon @ Nov 14 2004, 08:46 PM)
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If you BUILD A PYLON AFTER YOU LOSE ONE...
I thought of your way too but your way can't count the supply if I build one after losing one.
Ok, I don't think you understand and it's understandable because these aren't your normal everyday noobish triggers. Pay attention...
Let's say I'm just starting up the map. As soon as the map starts all values are set to 0. So Death count for 'Pylon', and the 'UnusedUnit' that serves as a Pylon counter is 0 right? Ok now, when I build a Pylon and I suffer '0' deaths of 'UnusedUnit' it'll set my custom score to '8' and then my 'UnusedUnit' to 1, letting me know that there is now 1 pylon in that users posession. Ok, now... When I lose a pylon, that means that I will SUFFER a death from it, thus causing my death counter for my actual pylon count to increase by 1. Therefore setting off my other trigger. That trigger then subtracts '8' supply from the custom score, and then '1' from the 'UnusedUnit' because I'm now one less pylon. Then it subtracts 1 pylon death so I can repeat this process infinitly throughout the whole map. So now, I'm back where I started, with 0 deaths of pylons, 0 deaths of 'UnusedUnit' and a score of '0' custom.
Please tell me how this does not work, Legendary.