Well, I'm sure people who make bounds and bounds alone have skill that could flourish and be used in other places if not on bounds... I think it's either laziness or just the love of bounding that keeps them going.
I use to love bounds like that, but eventually, the only new things I saw were unbeatable obstacles. I like things like RR Bound because it has new stuff in it. I'm mostly bored of them now though.
Melee normaly about 2 days at most, cus i good at making a balanced maps.
but ums well this is first real try at making a good one! so been 2 weeks already and about 18-20% into it.
so i think maybe 1, 1/2 - 2 months
Craig
I can't attach nor send you my map, it plus the .exe is about 90mb.
QUOTE(Zerg Playing Dead @ Nov 17 2004, 09:44 PM)
lol, I'm just a perfectionist. Most of my maps are never completed because I realize halway through noone would play it, or the idea is too similar to ones already out there.
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goddamn exactly same here. (about rpgs and figthings)
arena maps are different for me tho. im such a perfectionist :/
Maybe you guys should work on getting better ideas any keep to them... in any case this post is getting way off topic—back to how long maps take people on average.
im usualy stuck at the concept, perfecting terrain or triggz
but in a whole time about 1-2 days (nonstop) +bughunt
My first map that wasn't

, and was because it was my first took me three weeks with about an hour and half per day, then another two weeks to fix all the bugs. And the current map I am working on, when I decide to finish it

will have taken me about two month (I havn't been working on for about three not

well I'll use an example... a roleplaying bound I've been making in aEp has taken me a few months so far... I have been working a lot of the bugs out and that's been time consuming... I've revamped it on numerous occasions too though so that could also contribute... It's like 64%
Red Bound v0.2~in case you're wondering.
QUOTE(VoidArchon(MC) @ Nov 18 2004, 06:20 AM)
Then the map wouldnt be very good, cause you'd be rushing things, i used to make some teh best bounds in mere hours

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No

my

whats the "

" supposed to mean? YOU GOTSTA' BEEF WIT' ME?!

2Weeks to 2 months... ANY type of UMS map... I make sure very thouroghly that nothing is wrong... Precision is the key... for those of you who don't know that.. No offense.
only problem is...i never finish.
well, with that in mind, maybe about a month - 2 weeks
Void, eXiLe, chill out. Anyways...
WHen I was new, I did a melee map in about half an hour.... I haven't made one in a long time, I';ll see how long it takes me again, but that alst one I did took about 3 days.
Depends, if I am doing an indepth map like Merchants. It can take me a good 2 weeks to do the terrain, initial unit balance structure, and basic triggers. Once I have that done I get in contact with a few close friends for some alpha testing and baised on that testing I tweak with the unit balancing and add complex computer ai triggers.
Trigger |
Description: |
3 Heros have Final Hero |
|
Players: |
¤ Hero Forces |
Conditions: |
¤ Command at least 3 Final Hero |
Actions: |
¤ Center Location Anti-Hero AI on Final Hero owned by Hero Forces at Anywhere
|
¤ Preserve Trigger |
Trigger |
Description: |
Anti Hero AI attack |
|
Players: |
¤ Enemy Forces |
Conditions: |
¤ Always |
Actions: |
¤ Order all Anti-Hero owned by Enemy Forces to Attack to Anti-Hero AI
|
¤ Preserve Trigger |
these kind of ai scripts would be added in the alpha testing. They would add to the difficulty and possibly counter any strategy that could be used to make the map too easy. Usually alpha testing requires a solid 3 days. In that time I make all critical modifications for the Beta testing. Where I fine tune the triggers add the advanced computer AI and optional things to the map. Finally usually within a month I will release the final verison of a map.
My maps are taking forever. I have made maybe 1% progress on both of my main projects Red Bound & Unforgiven Souls Part I in the past two weeks because of this thanksgiving madness, work, and my social life (I'd mention school but I sleep so I don't really know what's going on there). In any case I'm going to try to go get some work done now

.
It took me several weeks to complete LotR - Dagorlad. I released the Beta version, but there are still many bugs to be fixed. And I had to reboot windows, so I'm doubting that it will get done. But, it works for the best part. And the bugs don't affect the outcome in any way.
about a month, one and a half, but i have school, and i just cant stand a map without perfect overlaps on every string, exept some moving things in briefing

depending on the type of map, it can take anywhere from a week to a month, and they never get finished completely.
The only issue in LotR maps, based on the old design is silly trigger mistakes and not balancing units/placement/players enough.
It took me 2 years to complete one of my maps becuase it was the first time I ever opened Staredit, and when I did, i just threw down some units and saved it, then a year and a half later i woke up and said "I'm going to make this an RPG"and its taken me 6 months to complete it....
Nowadays, 2 weeks - several months, becuase of school >.<
holy.. all of you must be really good and detailed with map making.. .90 mb. my defense map.... 18 rounds is like 98 kilobytes...
Interesting Yeow, is that how you got started mapmaking?
Melee - depends on the map size... since I put effort into balancing as much as possible without making it symetricle and placing lotsa doodas to make it look cool.
256*256 takes me about 8 hours.
UMS - definitly depends on the map type.
If it's a bound or a defence map - about a week.
If it's an RPG - one/two years...