Staredit Network

Staredit Network -> UMS Production -> Monopoly
Report, edit, etc...Posted by DoomGaze on 2006-06-11 at 18:43:10
QUOTE(DevliN @ Jun 11 2006, 10:58 AM)
I also have a leaderboard that displays both ore and properties at the same time, just to make it easier for display purposes (I'm one of the few that hates leaderboards changing every 5 seconds, though I may have to do that by the end of this).
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You could always make a sort of switch the players can activate to view the leaderboard of their choice. Not that there's really much to view besides money and properties.

For some reason, I don't find the triggerwork too frightening. But that's because I'm not making the map.
Report, edit, etc...Posted by DevliN on 2006-06-11 at 19:28:53
The only frightening thing about the triggers is that I'm doing over 500 of the exact same thing. Its not a hard map to make, its just extremely tedious. Basically I'm having to force myself to sit down and click "copy" and then change a few tiny variables and then repeat the process all over again.
Report, edit, etc...Posted by DoomGaze on 2006-06-11 at 20:03:17
I've done that for an hour before. But that's me. Yea, it does feel like janitorial work for some reason. That's what we need. A trigger copier program that changes minor variables whereas the number increments can be alter by a arithmetic or geometric series. Unless your meant that you alter the units/location rather than the amounts.
Report, edit, etc...Posted by DevliN on 2006-06-11 at 20:49:17
Actually its all three. For the many property triggers, its about changing the location. For the utility triggers, its about changing a number. And for the various auction/trade triggers, its about changing units.

For me, its not so easy, because I end up thinking about what other map I could be working on instead.
Report, edit, etc...Posted by Atreyu) on 2006-06-11 at 21:23:17
No, work on this! Monopoly should be pwnage...
Report, edit, etc...Posted by Staredit.Net Essence on 2006-06-12 at 04:46:41
yeh, it looks fun but how many people will sit thru the whole thing?
Report, edit, etc...Posted by DevliN on 2006-06-12 at 13:22:50
Yeah, that was always a problem that we had to consider. Right now the map can have 6 people, with at most 1 minute and 30 seconds for each turn. The problem is, if you play with a full house, you can theorhetically wait for 9 minutes until you get to go again. Hmm...maybe I should change it to a four player game instead? Then the wait would still be like 6 minutes. Damn...
Report, edit, etc...Posted by DoomGaze on 2006-06-12 at 18:16:49
Hm...Maybe you get to skip a player's turn if he takes too long? It'd be awful if someone was afk without telling anyone in this game...
Report, edit, etc...Posted by Oo.Insane.oO on 2006-06-12 at 18:41:11
QUOTE(DevliN @ Jun 12 2006, 12:22 PM)
Yeah, that was always a problem that we had to consider. Right now the map can have 6 people, with at most 1 minute and 30 seconds for each turn. The problem is, if you play with a full house, you can theorhetically wait for 9 minutes until you get to go again. Hmm...maybe I should change it to a four player game instead? Then the wait would still be like 6 minutes. Damn...
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Monopoly is a long boring game so 9 minutes is sortof like how it is
Report, edit, etc...Posted by Maith on 2006-06-12 at 18:55:04
or u could set it so that for player one it starts with a certain death counter, which sets the timer to zero, then another counter to add 60 seconds. and you could do that for each player, so it would be a minute for each players turn, or however long you want it.
Report, edit, etc...Posted by DevliN on 2006-06-12 at 18:59:40
QUOTE(DoomGaze @ Jun 12 2006, 03:16 PM)
Hm...Maybe you get to skip a player's turn if he takes too long? It'd be awful if someone was afk without telling anyone in this game...
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Problem is that isn't very fair to skip a turn. That would make it easy for someone to just it and rake in the cash. I was instead thinking about making a player just lose flat-out if they skip a turn.

QUOTE(Maith @ Jun 12 2006, 03:54 PM)
or u could set it so that for player one it starts with a certain death counter, which sets the timer to zero, then another counter to add 60 seconds. and you could do that for each player, so it would be a minute for each players turn, or however long you want it.
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That's how it is already. Except, as I said before, its 1 minute and 30 seconds rather than 1 minute (seeing as how it takes about 20-30 seconds at most to move the piece).
Report, edit, etc...Posted by Maith on 2006-06-12 at 19:02:57
so how do you have the losing and winning set up?
No money = Lose
Last there = Win
?
and with the time thing, you could include an end turn switch.
Report, edit, etc...Posted by FaiLuRe. on 2006-06-12 at 19:21:33
QUOTE(DevliN @ Jun 11 2006, 01:09 PM)
Well considering it took a year to get this far, and it could have been finished during that time, I can't give anyone an estimated time of release.

I could tell you it will be done in a week or done in 6 months, but both would be complete bullcrap. So I'm sorry, but I'd rather not make up a random date for people to look forward to. I'm working on this as much as possible, and it will be released when I'm done.

I'll keep up with my updates, so people know the progress. But other than that, you guys will just have to wait and see.
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haha, word.

Good luck with figuring out how to do the turns smoothly mellow.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-06-12 at 19:35:59
well i reakon ur going about this the wrong way, instead of worrying about how long till there turn of over, make something they can do! put a spawner in the centre for each team and just let em have a small game of something else?
Report, edit, etc...Posted by Dark_lunatic_K on 2006-06-12 at 20:24:07
What the hell vold?... Lame?... confused.gif
Report, edit, etc...Posted by DevliN on 2006-06-12 at 21:36:22
QUOTE(Maith @ Jun 12 2006, 04:02 PM)
so how do you have the losing and winning set up?
No money = Lose
Last there = Win
?
and with the time thing, you could include an end turn switch.
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Something like that. And I already have an end turn switch for each person. The issue is that it takes a while for them to do anything, so I'm worried they don't have enough time.

QUOTE(Voldamort101 @ Jun 12 2006, 04:35 PM)
well i reakon ur going about this the wrong way, instead of worrying about how long till there turn of over, make something they can do! put a spawner in the centre for each team and just let em have a small game of something else?
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Each team? What teams? And that idea is pretty lame, I admit. It would create many more issues in the long run, like people worrying more about the minigame than the actual game. If its a madness type map and some player is getting owned, then obviously they'll try to stay alive rather than care about their turn.
Report, edit, etc...Posted by Kow on 2006-06-12 at 21:46:35
You could have a death count go up in intervals when it's someone's turn, and when it reaches a certain point (5+ mins?), you can vote to end the person's turn, and if the person is still there, they can have it so it doesn't end it.

Like, the amount of time is up. Player is not there. Rest of players vote to end the turn.

Time up, player is there. Player moves a unit to a location that resets every minute or so (with a minute or so of leeway so it's not "bam turn over when the minute is up") so that the turn can't be ended.

And then when the turn ends, reset the count.


See where I'm going with this?
Report, edit, etc...Posted by Staredit.Net Essence on 2006-06-13 at 04:28:53
yeh it was lame, i just though of it then!
Report, edit, etc...Posted by DevliN on 2006-06-13 at 04:35:07
Hmm well after much debate, I'm thinking I may give multiple timers to a player. For example, you get 30 seconds to choose to roll the die (or if you're in jail, you can pay to get out). Once those 30 seconds are up, it rolls automatically. Then after your piece stops moving, you have another 30 seconds to choose what you want to do next (buy the property if its available, check that property's info, or end your turn). Once those 30 seconds are up regardless of the player's actions, it goes to the next player.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-06-13 at 07:00:34
hmm, 30 seconds for the propity seems to be abit harsh....
Report, edit, etc...Posted by DevliN on 2006-06-13 at 13:44:24
Why do you say that? You have 30 seconds to choose to buy it or end your turn. Seems like too much time to me.
Report, edit, etc...Posted by KABOOM on 2006-06-13 at 13:46:18
i hope the waiting ends right after the player chooses...
Report, edit, etc...Posted by DevliN on 2006-06-13 at 13:49:03
If the player buys the property, then the timer will go to 0 and the next player can go. If the player ends his turn, obviously the timer will go to zero and so on. I figured this system would make it flow a lot better.
Report, edit, etc...Posted by FaiLuRe. on 2006-06-13 at 14:24:47
@MiniGame Idea:

How about a small gambling game?

A "which hat is it under" game?

Or a game where its, say, 30 Minerals to buy a "Lottery Ticket", and you can win 0, 5, 15, 30, 45, or 50 minerals back?

That wouldn't require many triggers, and a person wouldn't have to pay much attention to it either. (I'm not sure how much minerals are worth, but I'm figuring 100 Minerals is about 10 Dollars, so overall it wouldn't effect how much money they had TOO much, but it opens an opportunity for struggling players to catch up some)

Idk, just a thought. I, as well as a lot of people, hate turn based games that drag on foreverrrrrrrr *COUGHyugiohCOUGH*. But that games not really any fun anyway lol.

Oh wait! I'm also wondering...

How much is actually going to be player interaction? Like, you won't move your piece yourself I assume, and are you going to be able to at least roll the die yourself? So far all I know that you can interact is 'purchase land' and 'don't purchase land', and hotels/houses.
Report, edit, etc...Posted by DevliN on 2006-06-13 at 15:16:06
Yeah, your piece will be moved by the computer. You can choose the roll the die. As I said, after your 30 seconds are up, the die roll by themselves just to keep the game going.

Anything you can do in the actual game can be done on this map (like auctioning land and trading it, as well).
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