QUOTE(DevliN @ Sep 20 2006, 10:56 AM)
Any more self promtion you'd like to add? I'm just wondering because you're the third or fourth person to come int this thread explaining that you have a Monopoly map as well and you've got screenshots to prove it. At least you didn't post the map like some others...
As for the dice, I have 3 per die. Basically we did the same thing except you reuse your 3 switches and I just made another set of 3. But my dice triggers work, so there's no need to compare. If yours work as well, great.
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I wasn't self promoting... i wuz just tellin' you that i am also making a monopoly map, cuz i thought you would like to know... and i showed you the picture, because i thought you'd like to know wut you're up against... and besides that i saw 2 pictures of yours on here.
Post the map? Wahhhhhhh? So what... they actually put a downloadable thing of their monopoly map on here? LMFAO
Oh and yes, my dice do work, but i'm still trying to fix a few bugs... for example when multiple people are in the game and i roll... it's currently creating units for each player in the game for the dice... i need to fix this... it shouldn't be hard to do... and i don't even know why i created the units for current player anyways... when i started triggering it... i meant to create the units for player 8... which is what i think i'm going to do in the end... i'll just go back and switch it all over to work for player 8 owning the units. Also it's leting me roll over and over... it keeps giving me a dark temp and the roll function area... and it shouldn't do that... i haven't even added the trigs to create a dark temp there if the dice are doubles yet... so no clue why this is happening, but it's an easy fix... all i have to do is add another switch into there... and boom... works perfectly!
Oh... and i just noticed... i now have 20 minerals... as of before this post... that's strange... i wonder where they came from! LOL
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Holy crap... i just noticed... you get minerals for posting! dammmmmmmmn that's so sweet! i need to start posting stuff on this site more often LOL
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Yo... just wondering devlin, but have you thought about creating triggers to skip a players turn?
lets say there's a Player 1, 2, 3, 5, 6, 7, and 8
you probably have it set up to go from 1 player to the next like i do...
when player 3 ends their turn it would go to player 4...
If you haven't thought of this yet, then you're going to have to add triggers so that if player 4 isn't in the game, it automatically skips ahead to player 5.
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By the way you're going to need to have the following.
Ability to trade money with players for things.
Ability to trade get out of jail free cards.
Ability to bid for properties.
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Is your map going to be starcraft based then? like starcraft named spots, starcraft sounds, excetra? If so, can you call your map either StarOpoly or Starcraft Monopoly? I was thinking about naming mine either Monopoly or Classic Monopoly
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If you can't figure out how to do the bidding or trading of minerals...
I already have them figured out...
I have it set so you can actually bid or trade between 0 and 999999, but I probably should lower it to 99999.
999999 = about 2000 $500 bills
99999 = about 200 $500 bills
9999 = about 20 $500 bills
I think 2000 isn't even possible... 200 isn't even possible... and 20 is probably more then possible.
If you're wondering how I can do between 0 and 999999 or w/e i choose it to be in the end as the highest amount possible... without skipping a single number.
I'm willing to sell you my way of doing it for 2200 minerals on here! ;P
I need some sexy effects on here! ;P