QUOTE(pimpinelephant @ Apr 3 2005, 09:15 PM)
ok thanks, lol, i never really took the time to wait that long.
EDIT- and when will the mission briefings and string editors be working? just wondering.
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both have already been working in 0.4.6 trigedit release, string editor since like 0.2.0 or so
can you add this to the trigedit:
the ability to be able to change all the text a once.
says you have a little box here, and when you click it it ask you:
-what woudl you liek to replace?
-what would you like to change it to?
then it'd make my life ezer. cause like making RPG spawns and defense spawns, you might have to change a lot of the triggers that are bascially the same.
Thats pretty much impossible, but worth a shot...
Suggestions, provide assistance to Coko in his GUI Trigger Edit.
I am assuming DW will add traditional search + replace later...
coko: I already told you I would
Maybe this has been said/done before, but I think you should add tabs, like what Firefox does for browsing. That way you dont have a buttload of windows at once. It gets very annoying moving all that around.
with tabs you cant have 2 windows opened at once tho.
Sure you can, you can do it in Textpad.
Custom Skins. I'd like to make a skin for scmdraft if I knew how. I don't really like the interface that much.
Er ... why would anyone want a custom skin for a MAP EDITOR? That just sounds dumb to me.
I just want to change the colors. Just a minor feature
if you change your windows color scheme it should adjust accordingly. I dont think I will add skinning ability as there are still alot of other more important features I want to add.
I would suggest having SCMDraft II not disabling all the Special Abilities at the beginning so you don't have to reset them, such as healing, feed back, etc.
Hmm... I checked on Tech Settings, it says what I had done, but when I test the map, all the techs are disabled... Why would that be?
You're not using SCMDraft 2 0.5.5. You're using the older 0.4.5.
Can you let regular sc have map edit too? bcuz some people doesnt hav brood war, and scmdraft is only for brood war.
It should work for regular starcraft after version 1.04 or so, however it may crash if you select a BW map or BW units
It always says, "Cannot Detect broodwar.mpq or something... why not starcraft.mpq?
it cant detect it because a vanilla installation does not have it.
But can you at least try it with regular SC map edit.
huh? you just click ok by the warnings and then you can make non broodwar maps with a non broodwar install
What about extracting sounds? scmdraft dont got it.
could you make it so that you could disable the pylon aura?
It took 11 days and SI didn't read this.
QUOTE
What about extracting sounds? scmdraft dont got it.
Few Suggestions...
- Being able to set a custom color for the players like in StarForge... You have a list we can choose from but I would like to be able to enter in a number value. Possibly have a Custom selection and then you can enter in your own #.
- Somewhere where there's a table or something of the color codes. When viewing unit names and such in SCMDraft 2 the colors are like <1> <2> <3> etc but it's difficult to go through and find out what each one is.
- Ability to select multiple locations by Ctrl+clicking each one. That way they move together keepin the exact same distance apart.