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Staredit Network -> UMS Showcase -> Offical "The Matrix" production thread
Report, edit, etc...Posted by .Coko[CK] on 2004-05-01 at 06:43:28
If they are unknown how do you if they increase each time?
They shouldn't be in the mpq's those are to do with the game itself, not really the Editor, though they are used for the Patches, other than that, i don't know of other connections...
Report, edit, etc...Posted by Staredit.Net Essence on 2004-05-02 at 18:55:40
so do you plan to make this 1 big hole map or in seprate parts,


after you get done with this, make a matix map when you are just in the matrix havin fun tongue.gif
Report, edit, etc...Posted by Pinecone on 2004-05-02 at 20:13:23
l hope the briefing will have falling random numbers to match the 'Matrix' monitor.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-05-02 at 20:29:21
now that would be cool!!


you need a wav-music of the numbers doing that from the first matrix, that would becool smile.gif


then all the words form The Matrix
Report, edit, etc...Posted by Pinecone on 2004-05-02 at 21:08:04
That makes absolutely no sense alien.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-02 at 21:14:48
Don't worry about it. You dont have to deal with him for a while.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-05-02 at 21:31:49
QUOTE(Pinecone @ May 2 2004, 07:13 PM)
l hope the briefing will have falling random numbers to match the 'Matrix' monitor.

Thats actually rather hard to do. Because the spaceing is so differant in the editor than it is in Starcraft. (well if it forms a word anyways)

I did something like that for my map Shoot Out, The first part has letters raining down and they stop to form the letters. Download it in the database if you want to see it.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-02 at 23:37:33
First attack move complete: Flying Kick.

Your unit spins in a minicircle, then a BC is created for a split second to provide damage.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-05-03 at 09:50:05
Also i would suggest you make a simple breif untill you compleat the map. Then if you have extra strings, yeah go all out on it.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-03 at 09:58:48
Yeah, text strings seem to take up loads, i would also advise once completed making like a MOD version, maybe having it so that the names are imprinted into the game itself, sure you can't play it online, but you could make a single player only version for that!
Report, edit, etc...Posted by Staredit.Net Essence on 2004-05-03 at 10:40:50
i think the matrix is cool. i liked all of the bullets
Report, edit, etc...Posted by .Coko[CK] on 2004-05-03 at 14:34:19
Thats nice to hear, anything of use you going to add or not?
Couldn't you have a Crystal appear when you activate something, and it gets centred on, explodes and kills or damages units around it?
Report, edit, etc...Posted by Deathknight on 2004-05-04 at 17:13:03
We will be making the numbers comming down the screen like in the real matrix.

We will be making a copy, but with this one you can roam around and do whatever.
Report, edit, etc...Posted by Zombie on 2004-05-04 at 17:15:21
you should post some more screenshots smile.gif


this looks real cool, i hope it come's out soon tongue.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-05-04 at 17:40:19
You know the Switching Save for Strings right? Or isn't it in the tutorial yet?

Switch Matrix Movement is Set

Clear Switch
Do the Text things
Preserve

to use simple activate switch and it will work, saving on much needed map strings!
Report, edit, etc...Posted by Daigotsu on 2004-05-04 at 22:55:16
lol this has become an entirely large topic so fast.

Alot of people must like the "Matrix" including me lol.

Go Yoshi
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-04 at 23:01:37
TY happy.gif

This is designed to be THE biggest production of all of Starcraft UMS history. Goes to show something.

I'll try to make it as cool and as fun as possible!


TAKING NEW SUGGESTIONS:
What kind of fight moves would you guys want to see? So far I have flying kick.

Discribe breifly how the attack would take place and the name.

So far, most of the attack moves are simply your unit doing something cool, and a unit being created to do the actual mega damage. This will be the effect for about half of them.

So far planned:
- Jump
- Dragon Kick (does splash damage by creating lurkers under your unit)
Report, edit, etc...Posted by Zombie on 2004-05-04 at 23:03:47
how about the fly back thing? when they unit flys back to hit the wall, after being kicked hard.
Report, edit, etc...Posted by Daigotsu on 2004-05-04 at 23:07:58
how bout some secret way of getting a samurai sword? lol that'd be cool...with all the blood.....screaming.......pain.........death...........no mercy..............mwahahahAHAHAHAHAHAH DEATH TO THEM ALL



.....Maybe that was a bit much.....

oops forgot to add this in the other edit sorry

lol have you seen the intro for the PS2 game "Onimusha 3:Demon Siege" all the sword play was nice.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-04 at 23:22:01
QUOTE(Zombie @ May 4 2004, 10:03 PM)
how about the fly back thing? when they unit flys back to hit the wall, after being kicked hard.

I dont know how I'd trigger that. I cant make it too complex.
Report, edit, etc...Posted by Zombie on 2004-05-05 at 08:28:03
ok, for the punching battle are you going to make zealots?
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-05 at 11:30:10
You mean Reloaded smith battle where he takes on billions of agents?

Kung Fo is automatic - its the normal attack units do wink.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-05-05 at 12:38:31
Maybe the ability to clear himself, you know when he pushes everyone around him away, just maybe have a centred location over him, create some observers, and make the enemy units follow the observers while Neo is allied for a small second, and they will move away, just set observers to junk yard, and after a few seconds remove them, get the computer and player unallied again and you have a bit of space, may not work to well, buts the best method to push people away i think.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-05 at 13:06:03
Great idea! I got a simular idea to what you are saying. Thanks wink.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-05-05 at 15:58:03
Sure, needs a little refinement, and maybe some clever tricks, such as replacing hte observer being followed for another team, for a brief second to get the computer to follow another, and have another trigger put the other computer back in control of the observer which just got changed to another computer.

Do you understand that?
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