I never used EUD's in this map, what function of them would I need to make it work fine?
I don't know how you plan to do the save/load option in your map, but with EUDs you could just use text commands and then give codes every like 5% of the map you complete.
It's a little more complicated than you think. EUD text detection would be even harder than what I have set up right now. There would be so many possibilites to input I would not even be able to get through 0.0001% of them.
I've done text detection in a map before and it only took me about 15 triggers to make it work each time.
Hmm... well seeing as how EUD's go screwed around, I don't think I will use them, and if I was, after the patch it could have seriously halted production. Makes more sense just to try and avoid using them.
No EUD's yah EUD's are cool but they cause to much errors and if a ptach comes there screwed and your map is screwed its better off to make maps without EUD's besides without EUD's is were all the triggering skills are right now.

Basically a Second set of triggers that detect.. like when you upgrade it'll detect that and when a unit units itll detect that so no more When you kill a unit you hear the sound but now every time you unit shoots it makes the sound. and a bunch of those things I just don;t use EUD's because I dont like them.. there pointless.
QUOTE(FeaR @ Feb 10 2006, 01:19 PM)
Basically a Second set of triggers that detect.. like when you upgrade it'll detect that and when a unit units itll detect that so no more When you kill a unit you hear the sound but now every time you unit shoots it makes the sound. and a bunch of those things I just don;t use EUD's because I dont like them.. there pointless.
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They do seem Pointless..and Hard to make
Seeing how it is that my map and Fwop_'s posts seam to be the same, Hot topic 5 pages and a

by it, i guess riney is here to save the day from making this post go to page 2.
After reading countless things about EUD's, they are pointless...why use em...and when are you gonna work on the story Fwop?

Well... that makes it sound like warcraft 3, with the save/load but the shooting sounds look cool!
QUOTE(Fwop_ @ Feb 9 2006, 05:29 PM)
@ Dyce: The save / load system works using one word: Magic.

All it is it just converts all the data from your character into death values then the code with all the characters on the minimap are the output. Then when loading it just converts the characters back into death values and apply to the correct place.
vM sort of died, so I just quit, along with a few other members.
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Aw poor vM).
So will you be able to load even if you like quit the game? Did you say it will give you a code you have to input? Thts cool
Havnt Heard in afew days....Any Updates??
I think hes working on a map for a Feburary "vehicle" contest.
Oh....screw the contest i hate Vehicles

But seriously, its easy to do a pw based game that isnt like war 3...
Lets say you have 8 beacons, and each beacon you hit places a different unit in a new box, maybe 8 boxs...so now you 8 units,,,the condition is if those 8 units are there, do this. Thats a basic one ;D
nice map
im looknig for to playing this land of arexions
if that was advice on a Map for the Contest, sorry i'd have 2 Hours to make it. and i Didnt Enter FYI

Ok, since my map for the February contest is finished (even though it was finished like three or four days ago), I will start production on this project. Check the Weekly Goals section to keep up-to-date.
Hopefully I fixed the save glitch. I tested it and it seemed to be working functionally, but I still have yet to completely prove it. And for those who were curious what it was, well, the code just stopped being displayed. For the testers, you probably never encountered the problem.
I still have yet to discover why monsters won't attack. It might be a little bothersome but whatever.
Mmm... have fun with the update, I guess.
Whos the guy who said he had trouble following progress with Crescent Dyne trigger systems...
Are you awhere I am still doing terrain !? There are no triggers except basic systems which will be wiped out once we redesign this massive list of "to-do stuff"
Fwop... we gotta get you some handy-dandy doodads in there...

Any updates fwop_ its been like...what 4 days? XD
It's only been like two days, but alright then. I didn't get too much done, due to my current obsession with the Rubik's Cube, but I do have a theme which I am pretty sure I will be using for the map. It has a good repeat and seems to fit just right in with the map. I will add some sound effects later. Oh, and I need a wolf howling for when it turns to nighttime, so if anyone has that, please send it to me.
I added the battle limits, so when you walk out of your designated area, it will send you back, thus forcing you never to leave until after the battle. More monsters spawn during the nighttime. I still have yet to fix the enemy attacking glitch, but when I tested the map, it never seemed to occur, so I am still baffled.
I did some more work on the terrain and will be doing a little more as well.
There isn't much left to do on the core engine, which means I will be able to start on the various maps and more of the story line. The only thing I really need to do is do new triggers for the added monsters, set up a boss battle, and add loading restrictions.
Voldamort! Stop posting "Ausome" You evil 2 mineral poster!

And hurry up, I wanna see some story Fwopie