QUOTE(Mp)Blu @ Dec 13 2006, 09:12 AM)
What if they take a backstep? [Move backwards]
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They can't. Its all automatic. Basically I realized that if I didn't move the pieces for the players, there's a possibility they'd be idiots and just do nothing, thus wasting precious time. I tried my absolute hardest to limit the time on this map as much as possible, knowing that it could take 3 hours to finish.
QUOTE(Snipe)r( @ Dec 13 2006, 10:05 AM)
Oh, btw devlin i can do copy and paste triggers with scmdraft if you want, im already gonna be doing them for my trouble map so why not
btw what do these rerandomize triggers do?
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When you randomize 3 switches, you get 8 possibly outcomes. Because this isn't an 8-sided die in Dungeons and Dragons, I needed to make two of those outcomes randomize the three switches again until I get 1 though 6.
Look at it this way, keeping in mind that S means set and C means clear. The first column is Switch 1, the second is Switch 2, and the third is Switch 3.
CCC = A roll of 1 (add 1 to the death count)
CCS = A roll of 2 (add 2 to the death count)
CSS = A roll of 3 (add 3 to the death count)
CSC = A roll of 4 (add 4 to the death count)
SSS = A roll of 5 (add 5 to the death count)
SCC = A roll of 6 (add 6 to the death count)
SSC = Re-roll (randomize the three switches again to try to get 1 through 6)
SCS = Re-roll (randomize the three switches again to try to get 1 through 6)
Once you get an outcome from 1 through 6, the next set of switches (4, 5, and 6) are randomized as well in the same fashion.
It may seem confusing, but it is a really simple concept. Check the tutorial on randomizing switches if you're unclear on the whole "CCS," "SCS," thing.