But the nuke can itself fire a bring conditions. So the hint is not true.
Try to put ending text or at least a Victory when someone wins, I'm put off when I win and nothing happens, or it says defeat.
I tested the random tip that said Map revealers satisfy the brings condition, that didn't work.
I tested the random tip that said adding a start location for P9-12 would execute triggers owned by them, that didn't work either.
If someone got those to work, could you tell me how please, otherwise those shouldn't be displayed.
You should also only accept tips from people who tested the stuff out.
Yoshi, I suggest removing all the tips and disabling them until someone can revise them.
I'd be up for the job, I have a lot of free time these days.
There's another tip that says the screen isn't 12x20 tiles. The coordinates are flipped, that would be a skinny screen

I'm going to fix the tips myself once my access is up. Get it through your heads. Nobody is being hired.

Read the staff page too.
QUOTE
Although we are NOT currently hiring any moderators or staff members by request (we still may ask people), these are some of the things we'll be looking for in the future if we do start hiring:
I'm not getting anyone else

That could be a map hint.
Do NOT ask Yoshi/Mike/TD for a Staff Position, it will ruin your map on this website!
Here's a tip:
When a Gun Trap is placed on water and is in its disabled state, it blurs as if it is cloaked. You can make some cool effects this way.
Not much of a tip, but it's worth mentioning.
To place Gun Traps on Installation, and not using the Player Unit, but rather using them as Doodads, then you must set the player before you place them, so if its in Player 1 he will get them. Therefore you can place them for Player 12, and i think Player 9, 10, and 11.
Heres one I found out when I was screwing around a while ago:
To make doodad doors look like they've been blown up, kill them with the kill units trigger.