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Staredit Network -> Modding Assistance -> About SC Firegraft
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-07-20 at 09:55:54
I just thought of another option - making units un-selectable like the nuclear missile and dark swarm.
Report, edit, etc...Posted by TheNomad on 2006-07-22 at 16:05:17
QUOTE(DiscipleOfAdun @ Jun 13 2006, 10:33 PM)
Seeing as how my computer is fixed....I'm going to ask about something else.  Instead of ASM, I'm thinking about a scripting language, similar to how triggers work, with a condition tab and an action tab.  The requirements would check the unit or other stats of that unit, and then if it is true, the action would run.  It would also be custom interfaced to meet what kind of code you were adding, allowing for sigorder checks for orders, for area of effect for cyclic code, and such.

Now, would this be better than Assembly for most people?  It would take a lot longer to implement, but I think it would be easier for users.  Plus, if I want to do this, I have to decide soon....
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Actually you'll hate me for suggesting this, but while a simple coding/scripting language would help I'd love to have 2 windows (let's say a checkbox that enables/disables the second bottom half of the window): 1 with the script version and one with the asm.

The reasons are many. Apart from also teaching people some basics, it would also show some addresses or tricks. Plus it wouldn't hurt to have both versions, since someone might use the script to set a fixed condition and the asm window to fine tune/tweak it. Similar to making something in Arsenal3 or Ice and then tweaking the details in Arsenal0 or IceCC.
But yes, as everyone said, make it case insensitive biggrin.gif

As for Gols and Tanks crashing the game while being loaded in bunkers, that is due to them being 2 units instead of 1 (body + turret). If you could remove the body and leave the turret if their state is set to 'loaded inside' (dropship/bunker style) then it'd fix it I think. The reason this might work in transports is cos of the amount of space they use (not tested). I do admit it's a theory, and a lousy one at that, but it is crazy enough to be at least partly correct smile.gif

QUOTE(BroodKiller @ Jun 17 2006, 07:50 PM)
Personally, I don't like scripting. A well-thought-of GUI tool is what we need, not yet aonother AZero, which frightens away the newcomers.
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Remember that some sites separate each tool for easy, moderate and advanced modding wink.gif

QUOTE(TERRAINFIGHTER @ Jun 20 2006, 01:53 AM)
To prevent too many complaints, try making the program convert all letters enterred into lower-case,
and have the syntex lower-cased only
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pfft tongue.gif I suggest a nice customizable option smile.gif
And if it is set, it won't change the text code itself, just the way it's displayed (that way if someone Typed It Like This, He'll Still Have It Unchanged)

FG stuff ?

How about setting Lift Off to all races (not that I'd use it, but you know...), being able to set it as tech (to research before using it) and maybe change the lift up and landing delays (hope it wasn't suggested).
Also maybe an option to replenish the energy (much like you heal, repair or recharge the shields).

Nirvana, this reminds me of the Metallica logo smile.gif

QUOTE(DiscipleOfAdun @ Jul 17 2006, 05:20 PM)
If I do get a language working for stuff(buttons, orders, netorders), what kinda things would you need?  Let's start with button requirements.  This function tells when a button should appear, be greyed, or be active.
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Hmm also maybe the delay in between presses. I noticed some buttons have a delay in between when you can repress them (or it might just be me).

QUOTE(BroodKiller @ Jul 18 2006, 12:37 PM)
Yesterday I run into another interesting thing: it is possible to cast Stasis Field over water, but it is impossible to do it for Maelstrom. I checked it, weapons.dat looks ok, but  they differ in 2 flags in orders.dat, exchanging them didn't change anything whatsoever. Any idea as to why is this hapenning?
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Hmm, seems I may have another homework assigned to me wink.gif

QUOTE(DiscipleOfAdun @ Jul 19 2006, 02:31 AM)
Without looking, I'd say it is because Maelstrom is supposed to affect only ground units.  Of course, it could be different, but that seems to be the plausible explanation.  If I find time, I'll look.
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Not true. It works on Guards, Mutas, Devourers and Overs smile.gif

QUOTE(Voyager7456(MM) @ Jul 19 2006, 04:14 PM)
Could "Unit has X kills" be done?
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If you are referring to the Kills: X display, I don't think so, since it is a byte with 256 values (unless I got it all wrong)

---

Minor update: after some 10 min tests I managed to reduce the swarm time using a very inneficient method: i shot it tongue.gif
For those crazy enough with too much time on their hands here are the steps:

- Set the unit HP to 1 or 2
- Disable invincibility
- Plague it
- Storm it

The last 2 are done by playing PvZ, using MODIFY TGE PHASE VARIANCE, THE GATHERING and MEDIEVAL MAN to MC a drone and make a defiler.
Now, to plague a swarm is not the easiest thing in the world. I had a hydralisk in the center and a defiler right next to it, then I plagued 1 mm from teh defiler enough to target the hydra and defiler. Now the hint that you did it right is by seeing the little plague blood on top of the swarm in the mid. it won't always work and I am not 100% sure you need the hydra (or a Z unit) but I didn't manage to do it with Toss untis near the defiler in the mid of the swarm.

... Anyway, long story short, the Psi Storm did kill it. So perhaps if you are too bored of finding the offsets, perhaps you could abuse this by changing it's HP somehow ? Also note that the HP don't drop so setting them to 1 or something won't make any difference.
Also note I only tested it with my units so I am not sure what would have happened if the enemy attacked me. Perhaps the swarm would start do take damage cos of splash weapons (tanks, Mutas etc. ? uncofirmed) and might end up like the DMatrix.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-07-23 at 10:33:37
Okay, so I was very tired when I said it was ground, I meant organic.... pinch.gif
Report, edit, etc...Posted by TheNomad on 2006-07-23 at 19:00:02
forgiven biggrin.gif
Report, edit, etc...Posted by Voyager7456(MM) on 2006-07-31 at 21:17:16
Sorry DoA, but it looks like you've gotta find those offsets all over again... pinch.gif

http://www.staredit.net/index.php?showtopic=33136
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-07-31 at 22:13:20
Please don't do that quite yet, finish this version first then update it
(I can't update mine since it can't connect to battle.net, so I'd be unable to use firegraft pinch.gif )
Report, edit, etc...Posted by AngryPoonani on 2006-08-07 at 13:54:45
Energy Max of spellcaster units. plus the upgrade amount...
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-08 at 09:05:13
This is probably hardcoded, but the "build-on" property of a refinery to a vespane geyser?
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-08-08 at 09:58:40
Being able to change the amount of minerals that a mineral field or geyser starts with would be nice.
Report, edit, etc...Posted by Demaris on 2006-08-08 at 10:01:25
Player Flags.
Report, edit, etc...Posted by AngryPoonani on 2006-08-08 at 14:52:01
HOW ABOUT... the amount of minerals a mineral chunk will give a player when an SCV, Drone, or Probe delivers its mineral or gas cargo...

That would be sweet
Report, edit, etc...Posted by Voyager7456(MM) on 2006-08-15 at 11:53:55
Oooh, I've got one... is there any way to change it so that Larva don't stack?
Report, edit, etc...Posted by BroodKiller on 2006-08-15 at 12:10:45
QUOTE(AngryPoonani @ Aug 8 2006, 08:51 PM)
HOW ABOUT... the amount of minerals a mineral chunk will give a player when an SCV, Drone, or Probe delivers its mineral or gas cargo...

That would be sweet
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This shouldn't be very hard because it must be stored in the unit's structure, as this amount is variable.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-08-15 at 14:54:03
I'll see. I know how it is set, so it shouldn't be too hard.


Also, sometime later(you guys try to find a time where enough of you can be there, I'll probably do it over MSN), I'm going to do a Q/A about FG. Hopefully, I'll be able to answer questions, especially since 1.14 has made some very bad setbacks.
Report, edit, etc...Posted by Pie_Sniper on 2006-08-16 at 15:35:27
ยป This is probably hardcoded, but the "build-on" property of a refinery to a vespane geyser?
I thought the whole point of FireGraft was to change things that are hardcoded?
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-16 at 16:12:50
Well he can't do everything, some things are more hardcoded to the point where they can't be done.
Report, edit, etc...Posted by Ihjel on 2006-08-16 at 17:07:03
Spider mine can not be selected in group
Report, edit, etc...Posted by DiscipleOfAdun on 2006-08-16 at 19:38:42
QUOTE(Killer_Kow(MM) @ Aug 16 2006, 02:12 PM)
Well he can't do everything, some things are more hardcoded to the point where they can't be done.
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happy.gif Yep.
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-16 at 20:08:54
QUOTE(Azg3r @ Aug 16 2006, 04:06 PM)
Spider mine can not be selected in group
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Neither can buildings, critters, or powerups, I'm pretty sure he knows about this already. tongue.gif
Report, edit, etc...Posted by BroodKiller on 2006-08-17 at 06:09:21
But it looks DAT-controlled, rather than EXE-controlled, no?
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-17 at 06:56:29
You forgot eggs tongue.gif Except when you first have them selected after morphing.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-08-20 at 00:58:31
Something to salivate over...
Report, edit, etc...Posted by Ermac on 2006-08-20 at 05:17:36
zomg! *salivates* :P

Looks awesome, and so much user-friendlier than Memgraft, can't wait for it. :)
Report, edit, etc...Posted by BroodKiller on 2006-08-20 at 10:21:57
Duh....you still need to position better these button icons, DoA....wink.gif
Report, edit, etc...Posted by www.com.au on 2006-08-20 at 11:29:01
What about U-238 marine range upgrade and yamato research for battlecruiser??
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