QUOTE(DEAD @ Aug 28 2006, 09:25 AM)
Considering what you said there no fair way how to tell is a map good or bad? I don't see what are you trying to make out here then.
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It's like science. You cannot
prove anything. You can only create test cases for a given theory, and as long as the tests confirm that theory then it's at least valid. More the better. But all it takes is one false instance, and the whole theory is false.
Maps, however, aren't scientific theories. They're art creations. But a similar set of rules applies nonetheless. The more coverage from the widest possible set of reviewers you can get, the more accurate a rating you'll be able to produce. Of course, it stops being necessary to need to review a given map beyond a certain point, as it's usually then enough to decide if that map is any good or not. It's more thorough, sure, but with tons of maps to have to review it isn't practical.
I think there should be a layer of judges to decide on all premiums in the end no matter what, though. How to go about handling that layer (as in whether a given judge can make a premium or if it requires 3 or more to make one), depends on how many maps there'll be, whether the map hasn't already been overwhelmingly decided as premium or not, and whether the judges themselves can agree on maps being premiums or not.
EDIT- To start, perhaps letting premiums be decided by votes and reviews is fine, using judges only to tally the votes after the polling wanes down or to step in to handle close calls (judges'll probably just be borrowed DLDB maintainers or whatever other relevant mods or respected members are on hand). If using the public to decide becomes messy, though, then the judges layer should come into full effect, in addition to the public polls. Maybe like a 50/50 kinda thing, or something.
(boy I like to talk a lot lol)