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Lol, this is funny, I guess I'll have to explain it to you too, since you dont get the point. I was requoting you the same way, cause you talked down onto me by questioning my intelligence on a subject only because of the way I delivered it via text. You still havn't directly responded to my point. You just questioned my intelligence on it, that's all.
I never talked down your intelligence, what are you talking about? What I'm surprised at is you trying to force an argument and twisting my words around and trying to mix irrelevant arguments into this one that you've somehow created.
You still keep overlooking this:
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... who said I was talking about more logic in melee? I was talking about the amount of time it takes to trigger those triggers, isn't due to how complicated it is, the process is just time consuming. I was responding to another comment about how triggers take forever to create, so they must be hard. I was saying they aren't.
I never compared the logic to in UMS to Melee.
The fact is you are trying to push the idea that triggering requires logic. I never argued that and I don't want to argue that because it's obvious triggering requires logic. The level of hardness is a matter of opinion and the whole reason I was even talking about "logic" was not even related to what you are talking about now.
You started it all with
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So how does melee REQUIRE more logic than ums?
When I was responding to what Felagund was saying:
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They also take more time in production, which is generally more difficult as well. However, melee has thus far been given more time and concentration in testing.
I was clearing up the fact that time in production doesn't make triggering harder. Logic does take up a chunk of time, but it is not the bulk of triggering.
Now that you've tangled this argument up and created a new one I'll respond to the rest of your post.
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You still havn't directly responded to my point. You just questioned my intelligence on it, that's all.
What are you talking about? Are you talking about when I said:
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Ah it "seems' like, well it seems to me like you're wrong.
After I said that and you said this:
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Ah it "seems" like, well it seems to me like you don't have a defence.
I responded to it fully, but before that I said this:
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Lol, this is funny, I guess I'll have to explain it too you, since you dont get the point. I was implying you were being ignorant Plus that's such a generalization and stereotype.
Which I then started to explain it to you:
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Do you have any examples of this so called arguing? What you might think as arguing I would see as people actually talking about balance issues and ways to fix them, or debating whether it truely is an imbalance. Also, arguing about the map isn't a bad thing, at least people critique Melee maps, and really force the mapmaker to fix them
Did you completely skip that?
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Do you have any examples of this so called arguing? What you might think as arguing I would see as people actually talking about balance issues and ways to fix them, or debating whether it truely is an imbalance. Also, arguing about the map isn't a bad thing, at least people critique Melee maps, and really force the mapmaker to fix them tongue.gif
No, but I do have a quote of you telling me:
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They don't tell you what exactly to do, they just tell you what's unbalanced, you yourself have to come up with a solution by adjusting the terrain.
Either you're supporting arrogance or you're supporting me.
Now what's funny about that is, is that all the "arguments" I've seen about balance weren't even arguments at all, they are merely one person presenting a POSSIBLE imbalance in the map, then the mapmaker or someone else asking for reasons as to WHY it is an imbalance. Which is why I previously said:
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Do you have any examples of this so called arguing? What you might think as arguing I would see as people actually talking about balance issues and ways to fix them, or debating whether it truely is an imbalance. Also, arguing about the map isn't a bad thing, at least people critique Melee maps, and really force the mapmaker to fix them
Just because I say that I can have a different point of view on what you might call "arguing" because you can't even provide an example which I can look at, means that I must agree with you or be arrogant? Try finding an example so I can actually make an opinion about it, if not then you shouldn't be arguing this.
You said it "seems" like that, well I told you it really isn't, why can't you accept that since you aren't even sure for youself, since you even used the word "seems".
You're trying to put this in:
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They don't tell you what exactly to do, they just tell you what's unbalanced, you yourself have to come up with a solution by adjusting the terrain.
Which really doesn't relate to this particular point BECAUSE that situation isn't when two people are arguing about anything. That example I posted was just a simple one where Person A says theres an imbalance where he then backs up with reasons. Person B the mapmaker, realizes that it's an imbalance and procedes to fix it. That can change to actually become an argument if Person B still doesn't think it's an imbalance, but what's wrong with that? They are simply just trying to balance the map and giving reasons. They aren't arguing simply for the sake of arguing with no point. As I said before, you make it seem like arguing is bad. Quoting me like that and twisting the point behind it is very rude.
Also, my quote that you said I told you, isn't even an argument, and if it did evolve into an actual argument, then it doesn't even take up that much time. If you can't even give an EXAMPLE of an argument, how are you supposed to say that arguing takes up as much time as creating the map.
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As for the whole arguing thing, you basically proved my entire point right there. You basically agreed just with me. Cause the word Argue, and the word Debate, are basically the same exact thing. Just debate sounds more professional, although it's dictionary term can be describe as a fight or quarell. And we all know how proffesional quarells can be. So anyways, here is the definition of the word Argue:
You also make it seem like arguing is a bad thing when making maps. As I originally said:
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Also, arguing about the map isn't a bad thing, at least people critique Melee maps, and really force the mapmaker to fix them
Lol I also realized this, your post saying mapmakers argue about the actual map is so vague I can barely even reply to that, what are they arguing about? I've been assuming they've been "arguing" about balance, which I've shown isn't really an argument between 2 people, one person "argues" there's an imbalance, and the mapmaker asks for reasons why. It's not a debate because the other guy isn't opposing the argument. And as I've said before, if the mapmaker does oppose, then it DOES turn into an argument, it still doesn't mean arguing is bad. There's a point to discussing the possible flaws in a map. Maybe it's new to you because it doesn't happen that much in a UMS map eh?
Now, I have a lot of stuff there, so if you see something wrong, point it out and I'll explain and refine my argument, because as I said before this argument spawned out of something totally different that had nothing to do with this, yet you feel the need to argue it.
Now to reply to your argument about logic, which I think has no point, and I don't know why I have to explain triggers to you when you created this argument as if you were replying to something, but in reality it's totally irrelevant, as I explained in the beginning. But ignore this rant and focus on my reply below, okay?
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No, it's there to point out that triggers are more than just if X then Y. It's also, if X is A B and C, AND if Z is D E and F, then P M and S.
And if P is D E, and G, then Q F C L O and H.
And that's simple stuff. Some of it gets a lot more complicated than that. So don't say it's just if X then Y. Cause it seems like either your acting like there's only 1 condition and action, or if you left the amount of conditions and actions as variables.
What's your point? That X can have multiple conditions that are affected by other triggers? Aren't those still conditions that can be reasonably met if you actually FOLLOW what you are trying to do. That's why I'm saying is the only thing that makes triggering hard is that you have to LOGICALLY follow what are you doing and keeping track of conditions and actions. If you have know idea how the X condition is met then you will be lost and it will seem hard. If you can logically follow what is happening in your map you will know when and how condition X is triggered even if X is A B and C and Z is D E and F, and then P M and S. If you break it down you can follow it simply. As I said before, it doesn't break the mold of condition to action.
Now what's the point of this? Are you trying to prove triggers require more logic than melee? Have I ever said otherwise? No. So are you just trying to argue to make it look like you are right about something, that I don't oppose? Seems to me like it is.