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Staredit Network -> UMS Showcase -> Offical "The Matrix" production thread
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-09 at 21:10:53
I dont quite get what you mean...

EDIT: Oh yeah, I got the scripts for all 3 movies. I'll be using exact character names and dialog. Example:
QUOTE
Smith: Mister Anderson! Did you get my package?
Neo: Yeah.
Smith: Well, good.
Morpheus: Smith.
Link: Whoever it is, he's not reading like an agent.
Smith: Surprised to see me?
Neo: No.
Smith: Then you're aware of it.
Neo: Of what?
Smith: Our connection. I don't fully understand how it happened. Perhaps some part of you imprinted onto me, something overwritten or copied. That is at this point irrelevant, what matters is that whatever happened, happened for a reason.
Neo: And what reason is that?
Smith: I killed you, Mister Anderson, I watched you die... With a certain satisfaction, I might add, and then something happened. Something that I knew was impossible, but it happened anyway. You destroyed me, Mister Anderson. Afterward, I knew the rules, I understood what I was supposed to do but I didn't. I couldn't. I was compelled to stay, compelled to disobey. And now here I stand because of you, Mister Anderson, because of you I'm no longer an agent of the system, because of you I've changed - I'm unplugged - a new man, so to speak, like you, apparently free.
Neo: Congratulations.
Smith: Thank you. But as you well know, appearances can be deceiving, which brings me back to the reason why we're here. We're not here because we're free, we're here because we're not free. There's no escaping reason, no denying purpose - because as we both know, without purpose, we would not exist.
Smith 2: It is purpose that created us,
Smith 3: Purpose that connects us,
Smith 4: Purpose that pulls us,
Smith 5: That guides us,
Smith 6: That drives us,
Smith 7: It is purpose that defines,
Smith 8: Purpose that binds us.
Smith: We're here because of you, Mister Anderson, we're here to take from you what you tried to take from us. Purpose.
Report, edit, etc...Posted by Zombie on 2004-05-10 at 08:33:51
holy *Beep* yoshi, thats so cool, very long. i bet it was hard to do it/make it
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-10 at 16:27:37
I thought I'd share a little problem I had and the solution. I realized that there wasn't enough single occuping units for 2 dropships (abilities and fight move dropships).

Solution? I'm using the same unit twice. You'll see how it works l8r wink.gif
Report, edit, etc...Posted by Daigotsu on 2004-05-11 at 01:01:47
Yoshi...you will be releasing the thing that shows all the tricks you used to making the maps? You made that little statement in that other topic in offtopic I think.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-11 at 07:40:05
I tell you, every technique will be revealed in my next video tutorial wink.gif
Report, edit, etc...Posted by Clokr_ on 2004-05-11 at 12:11:41
QUOTE(Yoshi da Sniper @ May 9 2004, 09:29 AM)
Cokr_'s protection is what I'll use.

blushing.gif Thanks biggrin.gif

See what happend. Someone says that will use your program and then you want to create a new version. Yes I have a new version (v1.3) done. I didnt find any bugs happy.gif
Where can I post it? In a new topic?
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-11 at 12:20:01
Wow! Thank you clokr wink.gif

I said this in the shout box: Sweet! Upload upload upload (make a new topic in off topic too please, news post style so I can move it over).

Thanks to you again biggrin.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-05-12 at 11:26:15
I think i understand what the two units of the same type mean, different combos or what?
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-12 at 11:32:59
No, heres how it works.

The same unit will be loaded into the dropship.

The units name will be:
Dragon Spike(cost) / Hack(cost)

Now, you have two dropships with this same unit. Attack moves and Abilities.

Attack moves is red while Abilities is green. So the one you unload corriponds to what you unload. Its an extra second of thinking, but the best I could do tongue.gif
Report, edit, etc...Posted by Daigotsu on 2004-05-12 at 21:09:50
YAY VIDEO TUTORIAL YAY.

Nice script can't wait for the game...seconds tick by so slowly...
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-12 at 21:21:53
Keep checking my signature. I try and keep it up to date.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-12 at 23:07:33
Most recent stats on the latest professional version of Matrix. (its where i try to conserve everything like strings and sounds to make the map as efficent as possible).

- Strings: 60 used, all have a purpose.
- Locations: 15 Used.
- Attack Abilities finished: 4 done. 1 Left (I ran out of ideas).
- Special Abilities complete: None!
- Exact Terrain completion (est.): 40%.
- Sounds used: So far none, I'm not adding them just yet.
- ETA on completion: Hell if I know.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-13 at 05:10:13
Looking good, will there be a chance for people to help beta test it, since it is going to be online and all? Maybe a few, strong forum members *cough* *cough*...
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-13 at 07:33:41
When that time comes, I'll be grabbing people off my MSN list wink.gif
Report, edit, etc...Posted by Rayne on 2004-05-13 at 08:29:33
Sounds good *hopes he gets picked* and i just realized how much people are loving this map... and its not even out... lol look at the post and views for this topic.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-13 at 09:47:17
People just want to say to their children, i was a tester of this map you know!
Report, edit, etc...Posted by Narvs on 2004-05-13 at 09:51:39
And then your child say wow you must be old then.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-13 at 10:06:12
Well, yeah, they say Starcraft, what is that? Some censored.gif ty 2-d game from the Microsoft Rules The World Time?

And you reply, yes son, those were the days!
Report, edit, etc...Posted by Staredit.Net Essence on 2004-05-13 at 14:18:55
i had an idea 4 a bullet time in a game.......until i decided yoshis game looked cooler...well there is spinning around and enemy...but u have that so ill tell u if i have a suggestion...

p.s. is there gonna be agents spawing from civs?it would be intresting too.but of course i got good map making skills but ur game is gonna rock yoshi...plz tell me when u finish..i love the matrix...therer needs to be a 4th movie too.cuz how is it possisble that the machines have destroyed zion 5 times in the past.oh well. and where did u get that picure of neo making all the bullets stop?oh censored.gif squideys.g2g. activate the emp!!.....
Report, edit, etc...Posted by .Coko[CK] on 2004-05-13 at 14:21:22
It is not known what is happening in the map itself, but the bullet time has been completed, an explanation is in one of the older posts, as well as a map, though not sure if it is out-of-date.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-13 at 15:31:37
QUOTE(Dark_Marine_12 @ May 13 2004, 01:18 PM)
p.s. is there gonna be agents spawing from civs?

I'm hopefully planning on it. At certain times if agents are "alerted", they will spawn from a civilian if you touch it.
Report, edit, etc...Posted by Daigotsu on 2004-05-13 at 21:43:26
hmm I just thought of something will we be able to walk the streets in safety? Or will the police be alerted who will alert the agents when they see us or somethin lol.

THE AGENTS WILL PREVAIL THE FIRST FEW GAMES
Report, edit, etc...Posted by Yoshi da Sniper on 2004-05-13 at 21:48:41
I'm planning on making some agents and some police roam the streets in search of players.
Report, edit, etc...Posted by .Coko[CK] on 2004-05-14 at 06:28:47
Oh yeah, the start of the first Matrix and having them do jumps over long distances on top of skyscrapers would be the bomb!
Report, edit, etc...Posted by MindArchon on 2004-05-15 at 01:30:38
Hey Yoshi, using the building terrain (I am way to lazy to try to make a city) would it be possible to get on top of the building? Like go up through the building onto the roof, then using a special move to jump from roof to roof (to avoiding agents etc)
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