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Staredit Network -> Modding Assistance -> About SC Firegraft
Report, edit, etc...Posted by DiscipleOfAdun on 2006-08-20 at 12:30:20
QUOTE(BroodKiller @ Aug 20 2006, 08:21 AM)
Duh....you still need to position better these button icons, DoA....wink.gif
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wink.gif Yeah...I know. It's just something I haven't gotten to yet...
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-20 at 12:31:15
drool.gif
Report, edit, etc...Posted by Voyager7456(MM) on 2006-08-20 at 13:07:53
drool.gif indeed, my friend... drool.gif indeed...
Report, edit, etc...Posted by BroodKiller on 2006-08-20 at 13:57:54
Yeah, well...whatever, I've seen this before. sly.gif
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-20 at 14:10:10
Braggart <<
Report, edit, etc...Posted by Voyager7456(MM) on 2006-08-20 at 15:34:15
QUOTE(BroodKiller @ Aug 20 2006, 01:57 PM)
Yeah, well...whatever, I've seen this before.  sly.gif
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I've seen older screenshots... cry.gif
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-20 at 16:53:53
"for Starcraft 1.13f" drool.gif thank you for making it 1.13f biggrin.gif rockon.gif
Report, edit, etc...Posted by BroodKiller on 2006-08-21 at 09:18:06
After meditating over it for a second, I have to say that this tab's interface is a mess. Sorry DoA, but you can come up with something better than this, I am sure of it. cool1.gif
Report, edit, etc...Posted by DiscipleOfAdun on 2006-08-21 at 09:46:51
You have any ideas? Because, as far as I know, that's about the only way to fit everything in a window that will run on an 800x600 machine. I might go back to the old layout...but the command list isn't on that one.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-08-21 at 09:50:40
Were not going to have it for 1.14? sad.gif
Report, edit, etc...Posted by DiscipleOfAdun on 2006-08-21 at 09:51:59
We will have it for 1.14. That 1.13f thing was just because that's the starcraft.exe I had installed at the time of the screen shot.
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-08-21 at 10:56:13
OMG ME WANT. Memgraft corrupts files and Stargraft just sucks. I must have this leet Firegraft...

BTW, can you have it remove the movement restriction on buildings (they can't move except when lifted off)?
Report, edit, etc...Posted by Ermac on 2006-08-21 at 11:57:52
QUOTE(BroodKiller @ Aug 21 2006, 04:17 PM)
After meditating over it for a second, I have to say that this tab's interface is a mess. Sorry DoA, but you can come up with something better than this, I am sure of it.  cool1.gif
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How can u say it's a mess, the interface looks fine for me tongue.gif
Just maybe it would be better if the command list and the button preview switched places.
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-08-21 at 16:11:16
QUOTE(DiscipleOfAdun @ Aug 21 2006, 08:51 AM)
We will have it for 1.14.  That 1.13f thing was just because that's the starcraft.exe I had installed at the time of the screen shot.
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...does this mean it can load/save 1.13f and 1.14? w00t.gif
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-21 at 16:44:33
QUOTE(Lord_Agamemnon @ Aug 21 2006, 11:55 AM)
OMG ME WANT.  Memgraft corrupts files and Stargraft just sucks.  I must have this leet Firegraft...

BTW, can you have it remove the movement restriction on buildings (they can't move except when lifted off)?
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There's nothing wrong with stargraft... And after I got a non-corrupted MemGraft it never corrupted a single file of mine. So stop spreading slanderous filth!!! tongue.gif
Report, edit, etc...Posted by Kookster on 2006-08-21 at 23:43:43
do you want to share the non corrupted version so i can stop un corruptiung files saved by memgraft, one really bad thing is it doesnt un corrupt unit requirements.

So if you posted that ide be eternally grateful biggrin.gif
Report, edit, etc...Posted by Pie_Sniper on 2006-08-21 at 23:49:43
» There's nothing wrong with stargraft...
So it's supposed to go like it does when you delete entries? Not to mention how it's always randomly crashing complaining about list index out of bounds or something when you open the command list too fast or scroll down too much... tongue.gif
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-08-22 at 06:46:24
QUOTE(Pie_Sniper @ Aug 22 2006, 12:49 AM)
» There's nothing wrong with stargraft...
So it's supposed to go like it does when you delete entries? Not to mention how it's always randomly crashing complaining about list index out of bounds or something when you open the command list too fast or scroll down too much... tongue.gif
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a) OK, so there's one problem... And that's not too bad, just remake what you need... 30 seconds of additional work...

b) That's NEVER happened to me.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-08-22 at 09:32:35
Really? I've had both happen. Those and the fact that SG could not be ran on 'certain' operating systems made me stop updating it, and decide to make my own patcher.
Report, edit, etc...Posted by BroodKiller on 2006-08-22 at 14:13:55
Idea#1:Try to compact the interface elements a bit. There is still some 'free' place over there.
Idea#2:I don't think it is good if you have graphics (button preview) right at the center and front, it distracts the user. I liked it the way you had it in the alpha-of-the-alpha version, that you dismantled later on. I think flipping the interface would be a good idea.
Idea#3:How will the button preview deal with many buttons at the same position?
Report, edit, etc...Posted by Rikimbo on 2006-08-22 at 18:16:39
Well you've got me salivating alright. I like the way you made the interface look similar to DatEdit as well. Maybe all 'next generation' Starcraft modding tools will follow this look.

I can hardly wait for when this monster is released!
Report, edit, etc...Posted by DiscipleOfAdun on 2006-08-22 at 21:09:28
Well, I've sorta compacted the layout, and I'm going to migrate back to the layout of that version(it's the one that was 1 cpp file, and was the most horrible coding ever(yeah, I can admit that now), right?).

For the multiple buttons, what you see is based on the selected button. Attached are screens for examples. They were taken 1 after the other, and you can see how the display updates based on what the currently selected button is.
Report, edit, etc...Posted by BroodKiller on 2006-08-23 at 05:08:36
So it sorts the buttons displayed according to the requirements, right?

Idea#4:What do you need that extra space at the bottom of the tab for? You can move the components a bit lower, thus gaining extra space.

Idea#5:Yup, that's what I mean. Also, if you're to keep the command list (which, on a second thought, is a good idea), I think it would be good to have the button preview right next to it, not below it. I know it causes some UI issues, but if you send me the .dfm file (or the entire BPR if you want) then I'll try to work out something.

QUOTE
I like the way you made the interface look similar to DatEdit as well. Maybe all 'next generation' Starcraft modding tools will follow this look.

This "DatEdit look" you're speaking of is basically just "Arsenal3 look", to be honest. DatEdit's additions were the "Used by" box in the lower right-hand corner, displaying the name of the edited file in the Status bar, and tailoring the User Interface to fit into 800x600 res,that's all.

ADDITION:
Also, the new outline you gave to the button preview pains the eyes, IMO. The old one was fine, but if you don't like it, then at least change the colour. Please smile.gif
Report, edit, etc...Posted by DiscipleOfAdun on 2006-08-23 at 19:13:59
QUOTE(BroodKiller @ Aug 23 2006, 03:08 AM)
So it sorts the buttons displayed according to the requirements, right?

Yeah.
QUOTE
Idea#4:What do you need that extra space at the bottom of the tab for? You can move the components a bit lower, thus gaining extra space.

Idea#5:Yup, that's what I mean. Also, if you're to keep the command list (which, on a second thought, is a good idea), I think it would be good to have the button preview right next to it, not below it. I know it causes some UI issues, but if you send me the .dfm file (or the entire BPR if you want) then I'll try to work out something.
This "DatEdit look" you're speaking of is basically just "Arsenal3 look", to be honest. DatEdit's additions were the "Used by" box in the lower right-hand corner, displaying the name of the edited file in the Status bar, and tailoring the User Interface to fit into 800x600 res,that's all.

ADDITION:
Also, the new outline you gave to the button preview pains the eyes, IMO. The old one was fine, but if you don't like it, then at least change the colour. Please smile.gif
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I'll darken and tone down this new one. In truth, the old one wasn't square.

I can fix the layout myself...I've started reorganizing it already, you guy's just haven't see that.
Report, edit, etc...Posted by Kookster on 2006-08-23 at 21:09:29
DoA its looking good! biggrin.gif
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