I hate to go back on my word but feel it necessary to inform Tux of his misinterpretation of statements. I started out with a post that was quite simple. It was an attempt to argue that I am not like Devilesk whatsoever, and that I know where the line is. Of course, this could easily have lead someone to say "Then why do you have a -400 minerals?" I felt compelled to make an argument in case of that fact. That may not have been the best idea. It did come off as just sort of complaining about stuff, especially since it ended up taking up most of my post. I overprepared for something that probably would not have been brought up.
As for any "bias," I think you are misinterpreting me. I didn't exactly go into all the details, but it went something like this:
Me: No, you're wrong, that's not how this works at all. *Explains how it works*
I don't think there is such a thing as a bias against explaining the facts. I hope that my statements here do not require and further examination, as I would like to drop this line of discussion.
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Wood, I'm wondering about physics in CD, will swords be as effective against rock monster as say plant monsters?
That's not "physics" as they are known in the gaming world. Technically, anything and everything is physics, but in this case that is resistence/effectiveness of damage types. Based on my current understanding of the game I should hope they would have that in there.
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Anyway personally I doubt this map'll get finished before the year is out, if I know anything about trigger making.
Considering the amount of time they've taken so far, and the fact that the average development cycle uses at least half of it's time in testing, I should think we would have a very, very long time to wait. This is another map like Rush however, where gameplay is entirely based around a unique fighting element that not everyone will like. Personally I find this even more troublesome than the gunner system, though this does allow for multiple players without great misery being inflicted on the creator.