<-Stuff that is rigging-> *adding new text messages like "OMG invisible units coming"
*changing any text message parts(except spelling) like adding colors and stuff
*adding new units
*adding new triggers(except if it is needed for bug fix)
*deleting useless units(except they somehow cause a bug or critically disturbs gameplay)
*Almost any game balancing
*Almost any gameplay change
*changing terrain(except it is needed for bug fix or you are 100% that author has missed it)
*Adding your name in any part of the map(you will get your credits on SEN DLDB)
*removing/changing any victory/defeat triggers(except v/d is caused by a trigger bug)
<-Stuff that is allowed-> *Any bug fix that is caused of wrong working triggers
*Any common trigger that is forgotten(except if it isn't there for a reason)
a)When you turn light off you can still see the turner unit(mostly civilian).
b)No lift off system. Remove/create building if lifted off. If can't build on that terrain then add warning in building name and kill if lifted off.
c)remove flags on flag beacons
*Any spelling mistakes(except when jargon is used like lings and rines)
*adding hyper triggers. But this is very special because in most cases it ruins gameplay. If so you must consult me or remove hyper triggers.
*removing any cheating options(except they are there for a reason)
Ok I have not finished it yet so give me all your ideas. I know that this list limits you but we need to gain Yoshi's support and we can't act chaotic.
ADDITION:
QUOTE(SacredElf @ Sep 6 2005, 10:52 PM)
Addition: If there's no player 1 the game ends in defeat, that sould be fixed
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That most likely is because p1 keeps some needed triggers. I have used this method a lot. It is very good for the host because if host(red) remakes then he don't have to wait until all retards leave the game.