just me trying to be efficient

i actually had an idea involving large binary countoffs, but i'm very fed up with them. my FR already uses 21 of them already. i'm actually very surprised how much math this map is already using. although it greatly increases efficiency, its a pain in the ass.
ADDITION:
also, if someone has a good way to show elevation, speak up

. i'm thinking of having a leaderboard display, since it can hold quite a few digits. the numerical value would indicate the vertical level, while the closer the numeral is to the left, the closer it is.
although if i feel really fancy, i could use 6 players and have each player represent a different elevation. left would still equal closer, while the numeral value would show the type of projectile.
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