Staredit Network

Staredit Network -> UMS Production -> Doom 3: Hell on Mars
Report, edit, etc...Posted by Zeratul_101 on 2006-09-20 at 11:18:55
for the love of god, why me? cry.gif crybaby.gif due to some seemingly random corruptions(for both map and editors) on my computer, production is stopped for the time being.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-27 at 20:44:14
yay, i think i've found the problem. so progress is back on. although i will be doing a massive features restructuring in the coming weeks due to some new trigger systems i've been introduced to.
Report, edit, etc...Posted by Urmom(U) on 2006-09-27 at 21:04:54
What was the problem which corrupted the map?
Report, edit, etc...Posted by Zeratul_101 on 2006-09-27 at 21:10:35
i'm 80% sure it was due to switching between too many editors and other 3rd party programs. uberation2 in particular. even if that isn't the cause of the problem. it was a bad habit to begin with blushing.gif .
Report, edit, etc...Posted by Urmom(U) on 2006-09-27 at 21:27:18
Hmm I haven't had problems going to Uberation 2 but I have had problems with SCXE and SCM Draft. But yea, try to stick with one editor.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-27 at 22:08:04
well, i know to avoid strings. and i don't use sprites or stacked units. so i have no practical issues with SCMD2/Xtra. i seriously dislike Xtra xause i find the unit tables(on the left) very poorly organized. SCMD2's Classic TrigEdit isn't very comfortable to use, personally. So, i usually end up with StarEdit(Triggers) and SCMD2(units placement and terrain). i would actually use staredit/Xtra, but for some reason, when either program is open, the other won't open.
Report, edit, etc...Posted by JaFF on 2006-09-28 at 04:18:12
Hey, is this revived? smile.gif
Report, edit, etc...Posted by Grand_Dracolich on 2006-09-28 at 09:42:22
I think that was implode in what he said.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-28 at 19:07:20
yep revived. i'm just centering my effort into a trigger system lethal came up with. and i've got to learn how to do make a few other systems too. i'd really rather not have other peoples triggers in here, but the lag would be enormous if i didn't.
Report, edit, etc...Posted by ShizTheresABear on 2006-09-29 at 18:28:04
Good job. Finish it soon? biggrin.gif
Report, edit, etc...Posted by Zeratul_101 on 2006-10-04 at 10:45:39
nada, finish soon != Doom 3: Hell on Mars. theres nothing 'soon' about this map sad.gif . the fact that no one wants to do terraining... even for 500 minerals for less than 65535 tiles... is seriously gonna slow progress down. also, i'm in the process of trying to create a major new feature affecting virtually all facets of the map.

ADDITION:
okay, the fractional reducer is finally being publicly released. its been done for quite a while now, but due to some map corruptions, i never got around to posting it. it will be in 'related maps'

ADDITION:
finally got around to touching up my production thread, didn't realize it looked bad in both FF and IE pinch.gif
Report, edit, etc...Posted by Illusion on 2006-10-04 at 11:08:10
Hehe, I want to test Alpha/Beta. This map almost seems like to much for one man to handle.
Report, edit, etc...Posted by Urmom(U) on 2006-10-04 at 14:30:48
So I copied the triggers right this time? tongue.gif
Report, edit, etc...Posted by Zeratul_101 on 2006-10-04 at 20:52:05
yep, perfect biggrin.gif thanks a ton again. processing speed is MUCH faster now.

ADDITION:
QUOTE(Illusion @ Oct 4 2006, 09:07 AM)
Hehe, I want to test Alpha/Beta. This map almost seems like to much for one man to handle.
[right][snapback]571698[/snapback][/right]


i'll consider it when i have more material to test.

i was planning on making all the terrain and triggers by myself. although i really want someone else to do the terrain, as it'll save me quite a few months of work.

also, i've had plenty of support from the community. while no one has actually created unique triggers and terrain on the map, i've received plenty of ideas for improvements and have had help for various problems.

ADDITION:
O M F G !!!!!!!!!!! eek.gif eek.gif eek.gif uberwoot.gif uberwoot.gif

SCMD2's TrigEdit finally works!!!!!

finally!! i can get some serious work done!!!
Report, edit, etc...Posted by Urmom(U) on 2006-10-04 at 21:35:18
What'd you do to fix it?
Report, edit, etc...Posted by Zeratul_101 on 2006-10-04 at 21:40:06
lol, removed some spyware and then reinstalled it. pinch.gif such a simple problem, yet so much suffering cry.gif
Report, edit, etc...Posted by UN-Rommel on 2006-10-05 at 03:43:30
Wow you did very well zealot, i just finished testing it happy.gif
Report, edit, etc...Posted by Zeratul_101 on 2006-10-05 at 10:11:55
are you talking to me or did you just post in the wrong thread? tongue.gif
Report, edit, etc...Posted by Urmom(U) on 2006-10-05 at 14:39:10
I think he has been misreading your name this whole time as Zealot instead of Zeratul.
Report, edit, etc...Posted by Zeratul_101 on 2006-10-06 at 21:06:45
well, if you take out the r, and switch the t and l, and then turn the u into an o. then, my god, my name IS zealot pinch.gif tongue.gif



my next project is a revised version of the old crappy XCMD map i made. although i do want to get around to finishing my VCS map. which was corrupted sad.gif



so many testers don't seem to understand the idea of perks. like the testers edition i sent out. FTR, its not meant to be tested. it is was debugged long, long ago(thanks Jammed). you'll notice that you have fully commented triggers, whereas if you download the public version, you'll see that it is entirely blank.

also, DO NOT let anyone see the testers version. not yet anyways. this also applies to any future releases of any map
Report, edit, etc...Posted by Grand_Dracolich on 2006-10-06 at 23:17:48
Uhhh, neat...
Report, edit, etc...Posted by Zeratul_101 on 2006-10-06 at 23:51:58
just me trying to be efficient rolleyes.gif i actually had an idea involving large binary countoffs, but i'm very fed up with them. my FR already uses 21 of them already. i'm actually very surprised how much math this map is already using. although it greatly increases efficiency, its a pain in the ass.

ADDITION:
also, if someone has a good way to show elevation, speak up tongue.gif . i'm thinking of having a leaderboard display, since it can hold quite a few digits. the numerical value would indicate the vertical level, while the closer the numeral is to the left, the closer it is.

although if i feel really fancy, i could use 6 players and have each player represent a different elevation. left would still equal closer, while the numeral value would show the type of projectile.
Report, edit, etc...Posted by Nayed on 2006-10-07 at 11:00:44
QUOTE(Zeratul_101 @ Oct 6 2006, 09:51 PM)
just me trying to be efficient  rolleyes.gif  i actually had an idea involving large binary countoffs, but i'm very fed up with them.  my FR already uses 21 of them already.  i'm actually very surprised how much math this map is already using.  although it greatly increases efficiency, its a pain in the ass.

ADDITION:
also, if someone has a good way to show elevation, speak up tongue.gif .  i'm thinking of having a leaderboard display, since it can hold quite a few digits.  the numerical value would indicate the vertical level, while the closer the numeral is to the left, the closer it is.

although if i feel really fancy, i could use 6 players and have each player represent a different elevation.  left would still equal closer, while the numeral value would show the type of projectile.
[right][snapback]572620[/snapback][/right]

Huh? Are you talking about this map or something else?
Report, edit, etc...Posted by Zeratul_101 on 2006-10-08 at 11:45:05
ya, i am, if you look back in this thread, you'll notice i like to randomly blog about ideas. tongue.gif This is the post

ADDITION:
okay, can anyone recommend a good sound editor? to split up music files into one second increments.
Report, edit, etc...Posted by Urmom(U) on 2006-10-08 at 12:13:22
I personally use Audacity but just the normal Sound Recorder works fine.
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