QUOTE(Azu @ Feb 4 2006, 09:50 AM)
My suggestions for improving SCMDraft2:
Make an option to remove the auto update screen thingy, it's a waste of time clicking close over and over every single time I open SCMDraft2
Make it so can right click anywhere on the map and through a sub-menu switch to units, sprites, or w/e, like in starforge. This will make it MUCH more efficient
It's such an annoying waste of time clicking on UNITS
ZERG
SPECIAL
*
COCOON
Right click somewhere on map
Just to be able to select units and s tuff
Should be able to just right click and click unit and bam
And also the terrain is just SO farkING DARK I can't see it at all
Make an option to turn up the brightness of the terrain or better yet, make it so the terrain in SCMDRAFT2 looks the same as it does in starcraft!
Make an option to by-pass the thing where you select your profile or w'e, it's always a waste of timing clicking ok on that every single time I try to run SCMDraft2..
Oh and, the trig-edit built into SCmDraft2, it DOESN'T farkING WORK AT ALL
YOU CAN'T EVEN SAVE CHANGES YOU MAKE IN IT
SAME WITH THE BRIEFING EDITER
X_X
So every time I want to change the briefing
I have to open it up in starforge
Also make it so the classic trigedit works for editiing mission briefings to!
Oh when you goto grid, colors, and try to click on custom, it doesn't work, the button is broken or something. That needs fixed.
And also when I try to convert the terrain, it messes it all up, for example if the terrain in Installation is substructure, and I try to change it to Twilight, it's suppost to change the substructure into dirt.. but instead it changes it into NULL TERRAIN and it's all farked up, that also needs fixed
Once all of these changes/fixes are made then SCMDraft2 will be the best map editer there is in the mean time it's a pain in the ass to work with..
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The reason AutoUpdate is locked as "enabled" for the beta is so that people will always get the latest version when it comes out. This was due to so many people having really old versions and complaining. Yes, I think there should be an option to disable it.
EDIT: AutoUpdate is only locked on prereleases, not final betas.
If you mean to integrate unit selection in the context menus, that will be very, VERY messy.
Terrain DOES look exactly the same in SC as it does in SCMD2. It uses everything SC uses (it's the only program that does this besides SE/SCXE). If it's too dark, turn the monitor brightness up or something. Hell, even the minimap looks the same as far as I know.
TrigEdit works. Click on the "Compile Triggers" button (the little checkmark up top) to save your triggers. Yes, it's not polished or anything, but it works. As far as I know, you really can't edit mission briefings with SCMD2 at this point. Classic TrigEdit will get a mission briefing editor soon, as soon as SI gets time to work on it.
The grid works fine, I don't know why you're having problems... Are you sure you're setting the properties of the correct grid?
Convert terrain won't ever work perfectly for all the tilesets; it's not not possible.