QUOTE(CaReBeaR @ Jul 18 2005, 09:19 PM)
UMS is more complicated cuz its got all da bling bling bam bam shazam. and as wilhelm said, UMS seems to be keeping SC popular

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Popular over here in america, ya. But over in japan and stuff, melee is the big dog over there.
Melee is more popular here in the American gateways. Most melee games are private considering no one good plays pubbie.
I think SC tourny is the funnest Melee. I think it is fun because you have a forced ceratin time to make somthing and fight with those units. I Fav Ums map is Chess

. It is just the best. The triggers are like Next level and its just a fun game all over. I think there both Equal in fun. It really depends on if you like melee or Ums maps

. (Type of style)
Sc Tourney is a UMS map... it's nowhere near as indepth as actual Melee, if that's the actual map you are talking about. It eliminates a lot of the actual game when compared to Melee.
im a terran player -.- I can make about 30 marines in 3:50 minutes ( my record )
oh and remember! BASIC UNITS = Are the BEST units in the game.
never forget the power of basic units

Just to be sure, we're talking nonfastest right? I've never tried just making 30 marines, and by the way, what's your build order?
QUOTE(ChaoticS @ Jul 20 2005, 09:11 PM)
im a terran player -.- I can make about 30 marines in 3:50 minutes ( my record )
oh and remember! BASIC UNITS = Are the BEST units in the game.
never forget the power of basic units

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What's your build?
Also, while basic units are good and needed throughout the game, they are raped by tech.
24 Marine w/ stim with 4 Med > 13 Tanks
nothing is really more complex than each other.
most "UMS" people couldnt possibly make a good enough
melee map, since all their mineral placements and
terrains are unstratagical, but story-based or function
based. While their terrain is absolutely "blam"
in melee, its not blam in UMS, and ums needs triggers right?
well, triggers are a time-consuming thing that you think its hard
its not. its just time consuming.
Say if you plan a stratagy for a while, thats same thing as triggers,
and most melee ppl are better than most UMS people in everyother
UMS games, unless the melee player rejects UMS into a hypocricy,
which is opposite for most UMS'ers. most UMS'ers reject melee because of their
suckyness, and fastest only games, which lead them to underestimation of melee.
which causes social distortian, which leads to teh fear of "melee games"
or even hatred to starcraft.
Hey Chaostics?
Reavers/Storm > M&M
Lurkers > M&M
M&M is only better in some situtations. The fact is that M&M is cheaper then the 13 tanks makes it a worthwhile investment, but just going M&M against Protoss is pretty stupid.
iam sure you wont get high templers with storm and reavers with 8 shots before i make 24 marines and 4 meds with stim to go to your base.
Well, first of all, he would probably get units before the high templars instead of going straight for them, and he should at least be able to hold you off, especially at a map like The Lost Temple or Blade Storm, and he would be able to get storm by then, if you continued to go first tier with M&M, you would quickly get owned, trust me, M&M can't survive psionic storm, I don't care how good your micro is.
For the people saying that triggers are just time consuming, please show us the ums maps you yourself have made. Enlighten us.
alpha, you cant admit its not time consuming, iam sure theres enough reference in this site to do just about anything. ( sometimes its hard i know, but its still time consuming )
QUOTE(Ultimo @ Jul 21 2005, 02:28 AM)
Hey Chaostics?
Reavers/Storm > M&M
Lurkers > M&M
M&M is only better in some situtations. The fact is that M&M is cheaper then the 13 tanks makes it a worthwhile investment, but just going M&M against Protoss is pretty stupid.
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In TvZ MnM is one of the most important things I think. Enough MnM can eat up a lot of lurkers. If you had lots of mnm, and you had lurkers coming at you and burrowing, most would probably die before they could burrow. Also if you had good micro and some detection, you wouldn't lose that many MnM.
And about the mnm vs toss, I think storm would own the mnm, and enough goons would too. I think there's a reason why most of the time the terran goes Metal vs Protoss.
QUOTE
24 Marine w/ stim with 4 Med > 13 Tanks
I think if the tanks were seiged than the mnm might die before they can kill all the tanks.
I tried this thing out about an hour ago, I did it three times microless and the 13 tanks won two of the three times. Then I tried with me micro'ing the tanks and killed off the rines/medics only losing 4 tanks, then I tried it with me microing the marines, and 7 rines and the 4 medics survived, I think tanks have the upper hand. Plus vults kill rines in two shots, and gols own rines too, you can't stay tier one if the game is going to last more than 15-20 minutes.
QUOTE(ChaoticS @ Jul 21 2005, 02:26 AM)
alpha, you cant admit its not time consuming, iam sure theres enough reference in this site to do just about anything. ( sometimes its hard i know, but its still time consuming )
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Balancing out stats on a melee map, and testing it over and over again is time consuming as well. Infact, everything there is, is time consuming.

QUOTE(Alpha(MC) @ Jul 21 2005, 01:50 AM)
For the people saying that triggers are just time consuming, please show us the ums maps you yourself have made. Enlighten us.
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I can show you the blah RTS I'm making I'm done. Don't tell me how hard triggers are, great person.
edit: try and cuss now
You are extremely close to being suspended for a while, did you know that? People like you are every reason why we put on the filters.
Excuse you Yoshi, let's try to stay on topic here... (Yeah... I know, I'm probably close to being suspended too....)
QUOTE(Yoshi da Sniper @ Jul 21 2005, 08:19 PM)
You are extremely close to being suspended for a while, did you know that? People like you are every reason why we put on the filters.
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sweet
QUOTE(ihatett @ Jul 21 2005, 08:03 PM)
I can show you the blah RTS I'm making I'm done. Don't tell me how hard triggers are, great person.
edit: try and cuss now
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LOL
If I'm judging your post right, you said something about me not telling you how hard triggers are? Hate, don't tell me how hard balancing is.
Here, let us exchange maps.
Show me what maps you have made in melee, and I'll show u what maps I have made in ums, then we can decide which one of us has the right to speak for our current side. Last thing I want to be doing, is argue with a guy that doesn't know much about map making.
I think triggers are tedious, because you have to do em over and over.
In general, Use map settings maps are more tedious. But in my opinion, just because a map is more tedious doesn't mean it's harder.
QUOTE(Snake)Ling @ Jul 22 2005, 10:51 AM)
I think triggers are tedious, because you have to do em over and over.
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You act as if maps are made up of 10 or 20 diff trigs, and all the rest of em are just copies of them. Large UMS maps are not like that at all.
QUOTE(Sir_Fela_the_Wise @ Jul 30 2005, 04:08 PM)
That's his way of saying, "well, you guys finally proved to me that UMS maps are more indepth than melee."
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This was carried over from Portal News. The person that told me I should bring it over to this thread hadn't realized that Sir Fela was talking about UMS vs. Melee directly, not the mapmaking perspective of it, either that or Fela misworded his post. Just wanted to clear things up, I'm not exactly sure what was meant.