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Staredit Network -> Miscellaneous -> SEN Mapmaking Team
Report, edit, etc...Posted by CaptainWill on 2005-01-05 at 12:10:24
Here's a question: Are we going to making maps that people will play, but aren't technically amazing, or maps that are technically amazing, but the majority of people will not play?

Maps tend to be one or the other.
Report, edit, etc...Posted by BeeR_KeG on 2005-01-05 at 12:13:10
That is a problem Will, but I'm thinking that it is posible to make both. Or we could just alter between technically impresive or very good playability factor.
Report, edit, etc...Posted by LegacyWeapon on 2005-01-05 at 14:57:09
Since many of us are lazy to find my maps, here are the maps I have made that I decided to put on SeN.

http://www.staredit.net/index.php?download=1820
Made around a year ago, I was not as good back then.

http://www.staredit.net/index.php?download=1773
b6a. Comming along nicely.

http://www.staredit.net/index.php?download=1643
One of my experimental maps, place cop. I don't like creep for the nydus.

http://www.staredit.net/index.php?download=1642
They already have a good grid but I decided to make one based off Tuxedo-Templar's infinite gunner system. That way people don't need to look it up through his map which is quite confusing to some.

http://www.staredit.net/index.php?download=1198
Worked on balancing for most of the time.

http://www.staredit.net/index.php?download=1197
Nice little dodgeball map to figure out things about mapmaking. Brought me here and I learned a lot from it.

http://www.staredit.net/index.php?download=968
Bound

http://www.staredit.net/index.php?download=914
Bound

I also have many other conceptual maps that aren't worth showing off.
Report, edit, etc...Posted by VoidArchon(MC) on 2005-01-05 at 20:06:00
Haha T-Virus, every post i see you make theres at least 1 " censored.gif " tongue.gif attitude
Report, edit, etc...Posted by Moogle on 2005-01-06 at 05:38:39
Well people, SEN Now has two different Sigs..

Old One:
Created By: Tec_Ghost and Moogle
user posted image

New One:
Created By: Moogle
user posted image
Report, edit, etc...Posted by UBCS on 2005-01-06 at 08:01:28
QUOTE(CaptainWill @ Jan 5 2005, 12:10 PM)
Here's a question: Are we going to making maps that people will play, but aren't technically amazing, or maps that are technically amazing, but the majority of people will not play?

Maps tend to be one or the other.
[right][snapback]119612[/snapback][/right]

Well if we use my map idea, then chances are it will get pretty popular. Resident Evil Raccoon City got really popular and the map sucked. Spencer Estate will hopefully but a addicting map but will take several hours to beat, in a 3 story mansion fighting off B.O.W.s and solving puzzles to gain keys and access cards to other rooms. It will be like Resident Evil: Director's Cut so the main characters are Chris,Barry,Jill,Wesker.
Report, edit, etc...Posted by BeeR_KeG on 2005-01-06 at 10:45:26
Don't mind me Moogle, I used my Mod edit psot ability to take the [IMG] tags of your picture and put it in the first psot just for a little bit of change.

We just need 3-4 more trigger people so we can start making maps. Don't be afraid to try-out. In the first page is a trigger example of what I'm looking for. thanks go to Nozomu for lending us the map.
Report, edit, etc...Posted by FaZ- on 2005-01-06 at 13:46:47
I would like to be on a team, because I know how to do many things. It's not as if I make a map showcasing things like this, but when I need terrain to serve a purpose, I do it that way. When I need special effects, I know how to make them. I can give you an unprotected version of some of my maps, but the triggering in them really isnt complex. It's solid and practical, but doesn't really showcase any unique effects. Also, if someone has an idea but doesn't know how to put that into the map, I can usually think of a way to if it is possible. I also would be able to help with non-square terraining, but starforge is icky. If you want one of my maps unprotected let me know and I will send you one. If you aren't looking for someone with my skills, tell me in a straightforward way.
Report, edit, etc...Posted by BeeR_KeG on 2005-01-06 at 13:51:51
I don't need terrainers and writers, only people to make triggers.

I would like something similarly as advanced as the map i posted made by Nozomu in the first psot in this thread.
Report, edit, etc...Posted by FaZ- on 2005-01-06 at 14:00:43
Sorry, I failed to mention that triggering was the faction that I would want to be in. If I can do one special thing with triggers does that give you an indication of my skill? No, it simply tells you that I have time to waste fooling around with mindless things until I get an unexpected result. (P161 anyone?) If thats the type of people you are looking for as triggerers then you will get the types of people that make bounds and give us flashy looking things that are both impractical and unneeded. I don't have any "systems" made because I believe the heart of a map is ideas. Get an idea, and put it into the map- thats the important thing.

The only thing that might be of mentioning is that I discovered a method to detect someone unallying. It was put onto every lock only snipers map thats made now. Funny thing is that mine was a FFA map so the trigger that they stole through unprotectors no longer works correctly for the team game that snipers is. It's easily fixed, but I "forget" to mention it whenever I see the maker. He can go unprotect someone elses map and try to find it. =)

In either case-- talk to me and tell me what you want. If it seems useful I'll do it.
Report, edit, etc...Posted by ChaosRyder on 2005-01-06 at 17:23:35
Hummm, Iplayed Nuzomu's maps and I don't see that mutxh expert triggers, the only one is maybe be shield thing around your guys, but it bugs a lot. When you carry a weapon, it isn't rare that you can't move anymore. Well anyways, since you really don't want me in terrainers, Ill aply for triggering, I'm don't love it as much but I'm still good enough. I'll come back in 1 hour with my map. (Triggering is pretty easy and fast). If any of you guys would like particular tipes on triggers tell me, I'll go check back the site every about 10 mins.
Report, edit, etc...Posted by MillenniumArmy on 2005-01-06 at 17:27:23
It's stupid how people judge how good a person is in map making by the complexity of triggers in their maps...

Even if you know complex triggers, that doesn't mean u can use it well. That's what counts. So u guys need people that mainly know how to use some good triggers well.
Report, edit, etc...Posted by Cloak(U) on 2005-01-06 at 17:28:55
man this is gay-.-; I know simply all the triggers but its hard to show them all in one map-.-;;
Report, edit, etc...Posted by Moogle on 2005-01-06 at 17:43:32
Beer, Lighten up abit, sure im good at triggers i pretty much know what every trigger does, but complex trigger bah not to many of them ya know. So uh i guess maybe need rethink our standards at lookin at triggers. Not everyone is a Bolt and Tuxedo =)
Report, edit, etc...Posted by LegacyWeapon on 2005-01-06 at 18:34:47
QUOTE(MillenniumArmy @ Jan 6 2005, 05:27 PM)
It's stupid how people judge how good a person is in map making by the complexity of triggers in their maps...

Even if you know complex triggers, that doesn't mean u can use it well. That's what counts. So u guys need people that mainly know how to use some good triggers well.
[right][snapback]120258[/snapback][/right]

I agree. They shouldn't just make a map with the most complicated triggers around, they just need to make it so that it has purpose, and is as simple as possible within the following conditions.

Like making 2 triggers do the same thing. One is bound to be easier and more simple. People need to know when to use the simple and when to use the more complex.
Report, edit, etc...Posted by ChaosRyder on 2005-01-06 at 18:36:40
Isn't this suppose to be an Elite team... Really, don't put you requirements down, you know i don't want to hae to work with people that don't even know the triggers I'm doing. (If I would be in the map team..., hope soon)
Report, edit, etc...Posted by MillenniumArmy on 2005-01-06 at 18:38:10
Even if you are elite and part of an elite team, that doesn't mean you'll be making uber maps.
Report, edit, etc...Posted by BeeR_KeG on 2005-01-06 at 18:45:44
LegacyWeapon you are in. You know how to use advanced triggers like grids, COP Placement system, most of your maps don't have bugs and they is working quite well and balancing is something which we will do in the future.
You are in triggers.

To all those saying that the requirements are quite high: I prefer having high requirements, that way I'm sure that when someone asks another person they can do it without asking for help. I know nobody knows everything but I prefer someone that can bend Tutorial triggers for the team's use.
Report, edit, etc...Posted by Nozomu on 2005-01-06 at 19:11:13
QUOTE(ChaosRyder @ Jan 6 2005, 06:23 PM)
Hummm, Iplayed Nuzomu's  maps and I don't see that mutxh expert triggers, the only one is maybe be shield thing around your guys, but it bugs a lot. When you carry a weapon, it isn't rare that you can't move anymore. Well anyways, since you really don't want me in terrainers, Ill aply for triggering, I'm don't love it as much but I'm still good enough. I'll come back in 1 hour with my map. (Triggering is pretty easy and fast). If any of you guys would like particular tipes on triggers tell me, I'll go check back the site every about 10 mins.
[right][snapback]120254[/snapback][/right]

It's not actually all about functionality (although the map is perfectly functional, I assure you). The idea is that it's a simple system applied practically and in an easy-to-understand fashion (so the layman could use it), which is what Beer wants people to be able to make. The shield thing was just recreation of Dabbu's similar trick for fun, and I figured I'd leave it in there as a bonus to anyone looking at the map who would like to see how it was done.

If you want to get in for triggers, learn to spell correctly. That's just as important in triggering as it is in writing, IMO.
Report, edit, etc...Posted by MillenniumArmy on 2005-01-06 at 19:14:50
QUOTE(BeeR_KeG[eM] @ Jan 6 2005, 05:45 PM)
LegacyWeapon you are in. You know how to use advanced triggers like grids, COP Placement system, most of your maps don't have bugs and they is working quite well and balancing is something which we will do in the future.
You are in triggers.

To all those saying that the requirements are quite high: I prefer having high requirements, that way I'm sure that when someone asks another person they can do it without asking for help. I know nobody knows everything but I prefer someone that can bend Tutorial triggers for the team's use.
[right][snapback]120324[/snapback][/right]


It's "are", not "is". biggrin.gif

Well, asking for help is a good thing. That way, everyone on the team can help each other and maybe make things work better than if an expert did it without any help.
Report, edit, etc...Posted by ChaosRyder on 2005-01-06 at 19:21:35
QUOTE(Nozomu @ Jan 6 2005, 08:11 PM)
If you want to get in for triggers, learn to spell correctly.  That's just as important in triggering as it is in writing, IMO.
[right][snapback]120349[/snapback][/right]


I take more time in whriting in triggers than here, I don't thinks it make differences here is if I write stuff like dont insted of don't.
Report, edit, etc...Posted by FaZ- on 2005-01-06 at 19:25:36
Would you like to see my SpEeDBaLL triggers? I used randomized spawns and created ghosts with properties... its still nothing special, but as i stated earlier it is exactly what i needed. Also, everything is very organized and laid out well. Is the COP placement system supposed to be hard? And I've never seen a map that used grids for more than effect, so though i don't know that there really isnt a reason to unless we are planning on doing every one of our projects using the grid system. If our project is using it, then i would simply read the triggers and learn how. It's not like everyone actually makes the triggers, one person figures it out and posts, the rest read his work and copy it into their maps. How many of you discovered this "grid system" on your own? Unless you were actually the first to do something, there really is no point in mentioning it.
Report, edit, etc...Posted by Moogle on 2005-01-06 at 19:30:19
Beer,

well i see, well i hope we get numbers needed for team =)
Report, edit, etc...Posted by BeeR_KeG on 2005-01-06 at 19:34:51
A non-buggy COP system is not easy to make.

QUOTE
And I've never seen a map that used grids for more than effect


Grids are very essential for advanced map making. They can save up lots of locations, and you can let the game know exactly where your unit is coordinate wise.
Report, edit, etc...Posted by UBCS on 2005-01-06 at 19:58:02
well yall decide and decide soon. I would like triggers that enjoy doing triggers such as producing a scary effect, and they will have to enjoy making maps that require alot of switches. I know now i sound like a bound but RE: SPencer Estate will be alot of puzzling triggerinjg that requires finding objects and brining them to certain places. Also there shall be lots of rooms and each will always have something active in it. You will understand later (ones who join the team) My directing plans for the map will require full cooperation though, and there will be lots of cinematic featrues in the map, and a hell of alot of locations and centerviews. Also i hope they enjoy setting up a very complex item box and a weapon switch box. Ive hered TEC will prob take care of that but he may use a bit of help.
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