Staredit Network

Staredit Network -> SCMDraft -> Suggestions
Report, edit, etc...Posted by Gamma_fear on 2006-07-12 at 00:32:16
Hey, im no expert in map-making, but in Cmdraft2 is there a way of stacking bildings and or units. If so Please tell me.

If not would you please add that to the next version.


(V)
('_')
(")") smile.gif
Report, edit, etc...Posted by Laser_Dude on 2006-07-16 at 15:09:28
QUOTE(Gamma_fear @ Jul 11 2006, 09:31 PM)
Hey, im no expert in map-making, but in Cmdraft2 is there a way of stacking bildings and or units. If so Please tell me.

If not would you please add that to the next version.
(V)
('_')
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Did you even look before asking???

options>units>allow stack

Kudos to the creator. SF is waaaay too glitchy, anytime I try to do something I can't do in staredit, the bloody program crashes. In X-tra, it isn't so glitchy, but it also isn't very flexible, and you constantly have to change modes. This is awesome, all the features actually work, it has a classic trigedit... etc.

Now for my suggestion:
add the ability to copy and paste from the terrain pallette more then one block at a time, I can never get my bridges right without using doodads.
Report, edit, etc...Posted by Vi3t_X on 2006-07-16 at 15:12:58
The sadness... with 1 block you learn how to blend terrain better! besides take sumtime to make bridges, ive seen hundreds of NON-DOAD Bridges
Report, edit, etc...Posted by Gamma_fear on 2006-07-16 at 19:25:15
QUOTE(laser_dude @ Jul 16 2006, 02:09 PM)
Did you even look before asking???

options>units>allow stack

Kudos to the creator.  SF is waaaay too glitchy, anytime I try to do something I can't do in staredit, the bloody program crashes.  In X-tra, it isn't so glitchy, but it also isn't very flexible, and you constantly have to change modes.  This is awesome, all the features actually work, it has a classic trigedit... etc.

Now for my suggestion:
add the ability to copy and paste from the terrain pallette more then one block at a time,  I can never get my bridges right without using doodads.
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Ok im an idiot lol thx man
Report, edit, etc...Posted by Vi3t_X on 2006-07-17 at 09:27:26
btw... CMD? lol
Report, edit, etc...Posted by Laser_Dude on 2006-08-05 at 00:22:48
Number the trigger lines, I was working on my 500+ trigger map in wordpad, (using replace), when I finish and put it back into trigedit, I got an error,

"Error at line 7844: "Trigger end" or a action expected."

easy to fix, impossible to find.

I don't really wanna count to 7844.

EDIT: Strange, I took it into microsoft word (it counts the lines) at line 7844 I found the open condition line, either microsoft word screwed up, SCMDraft screwed up, I screwed up, or I'm going insane! disgust.gif

EDIT AGAIN: strangely, it's pointing me to a trigger that worked before I put in the second half of my triggers. confused.gif

YET AGAIN: I found it by doing the old, "add a line break, see if the error moved trick", microsoft word betrayed me! But it was only a bit off.
I had two problems, first, my replacing missed a space, so I had a space in between Create Unit and the parameters. Second, my replacing also (accidentally) changed my location name, which I didn't want changed. blushing.gif pinch.gif

My map has 731 rather large and repetetive triggers.

It took me several more hours then it should've, but then again, it would've taken about 200 hours doing all the triggers without copy/paste, or find and replace
Report, edit, etc...Posted by Jedi_Joseph on 2006-08-22 at 00:28:47
You know, i've been on and off sc for three years now, always creating maps. thanks for creating this awesome map creator, it really always me to reach my maps full potential.

but there are some bones to pick with it....

First, most "professional" programs have "how to do" or "how to use" files that user can read through to figure out the basics, like how to do triggers and how to stack units. you know running through all that stuff in the menus, explaining what everything is (even though its mostly self-explanatory) i think that would add a higher level of user satisfaction. then, if you wanted, add some tips like blending terrain when not sing isometrical, creating walls that look nice, dropping nukes out of the sky without ghosts and creating massive explosions.

second i think that adding a pathing map would be great, allowing for user to see which path units to take so they can "perfectly" place secerets without being obvious.

Third, and lastly, i am kind of disappointed of doing triggers by hand or by sc editor, it would be awesome if you made your own version of the sc trigger creator, but using raw text instead of drop down menus, giving the option of quickly typing and having your program try to fill in the blanks, like-as .net, that would be really cool.



For everything else i'm really happy that i'm not using the sc editor, and i enjoy to continue to explore your program and find new features.

Thanks for spending countless hours creating this program! smile.gif

P.S. i'm practically a new user, so your probly find this post not-to-date. cya!
Report, edit, etc...Posted by Xsarq on 2006-08-22 at 16:22:11
Hi i think its time for my suggestion
1)
i used scmdraft many times but still when i want do some masterpiece of terrein im lauching starforge why? just becouse Tilset Index is too small and the terrain block is hard to see can it be zoomed in next version and so when will be next wersion?
2)well thats all...sorry for weak english..
Report, edit, etc...Posted by Daedalus on 2006-08-23 at 06:10:54
I consider myself a power user concerning triggers. At the moment I'm around 4000 lines and that's just the beginning. I have only recently switched to Draft and I really like it, especially the fact that all the triggers are all in the same text area. However I really miss two very important things:
1) laser_dude already mentioned this: line numbers. I mean, come on, when you give errors with a line number then there must be some way to be able to find that line.
2) Nagivation: An ability to instantly jump to a line number and an ability to search for specific words and maybe also a 'search and replace' option. At the moment I use notepad which has all these options which is really helpful.

Furthermore I want to ask you to hurry with autocomplete. It saves a lot of time when you only have to type a few symbols and have it automatically completed. I know you've already planned (the readme says that wink.gif) so I'm really looking forward to it.

Last but certainly not least, thanks for you great program!
Report, edit, etc...Posted by evolipel on 2006-08-24 at 16:45:37
QUOTE(Jedi_Joseph @ Aug 21 2006, 11:28 PM)
You know, i've been on and off sc for three years now, always creating maps. thanks for creating this awesome map creator, it really always me to reach my maps full potential.

but there are some bones to pick with it....

        First, most "professional" programs have "how to do" or "how to use" files that user can read through to  figure out the basics, like how to do triggers and how to stack units. you know running through all that stuff in the menus, explaining what everything is (even though its mostly self-explanatory) i think that would add a higher level of user satisfaction. then, if you wanted, add some tips like blending terrain when not sing isometrical, creating walls that look nice, dropping nukes out of the sky without ghosts and creating massive explosions.

        second i think that adding a pathing map would be great, allowing for user to see which path units to take so they can "perfectly" place secerets without being obvious.

        Third, and lastly, i am kind of disappointed of doing triggers by hand or by sc editor, it would be awesome if you made your own version of the sc trigger creator, but using raw text instead of drop down menus, giving the option of quickly typing and having your program try to fill in the blanks, like-as .net, that would be really cool.
For everything else i'm really happy that i'm not using the sc editor, and i enjoy to continue to explore your program and find new features.

Thanks for spending countless hours creating this program!    smile.gif

P.S. i'm practically a new user, so your probly find this post not-to-date. cya!
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Pathing is extremely difficult to do (it would require long hours of reversing the exe), and is probably not worth it for a relatively small feature like this. It's better to polish and include basic things first, such as a working mission briefing editor.

QUOTE(Xsarq @ Aug 22 2006, 03:21 PM)
Hi i think its time for my suggestion
1)
i used scmdraft many times but still when i want do some masterpiece of terrein im lauching starforge why? just becouse Tilset Index is too small and the terrain block is hard to see can it be zoomed in next version and so when will be next wersion?
2)well thats all...sorry for weak english..
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...you can already resize it? Just try dragging the corner of the box?

TrigEdit, the Classic TrigEdit, and a mission briefing editor are planned on being worked on.

Keep in mind that SI hasn't worked on SCMD2 for a very long time, and nobody knows when the next time will be.
Report, edit, etc...Posted by Xsarq on 2006-08-27 at 05:37:08
QUOTE
...you can already resize it? Just try dragging the corner of the box?


achh that was very helpfull thx for that
Report, edit, etc...Posted by Azu on 2006-10-30 at 05:23:30
Please make it so that we can drag locations off of the map area

And please make an option for layering locations and hiding them

Like for example I have a few really big locations that cover a lot of the map, and it's annoying as hell trying to select other locations, have it so I can add those huge locations to, say, layer 2, and hide layer 2, and unhide it later.

There is something like this in the map editor for delta force 2, it's very useful.

Oh and on the display things, please make it so the "always show" checkbox is checked by default. And also please make it so if I click on one of the drop down boxes in the clasic trigedit, and type the name of a selection, to select, and hit enter, it just selects it, instead of having to left click on it every time.

And please make an option to integrate scmdraft with the latest uberation, like make a menu button "save and uberate" so that it saves it normally, and saves uberation protected version in /maps folder, in 1 click automatically. This would save so much time for us mappers that work on our maps a lot and stuff..

biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-01 at 15:51:41
You should make it so you can load your own plugins into the editor
Report, edit, etc...Posted by SI on 2006-11-01 at 18:03:14
QUOTE(Lakai @ Nov 1 2006, 03:51 PM)
You should make it so you can load your own plugins into the editor
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umm, you can, that was the entire point of making trigedit etc a plugin...
the thing is, exactly 0 people have made a plugin for scmdraft (not counting my classic trigedit or DW's trigedit).

feel free to download the plugin demo from STCF and code one wink.gif
Report, edit, etc...Posted by Azu on 2006-11-02 at 19:32:33
Hi did you see my post?
Report, edit, etc...Posted by SI on 2006-11-02 at 20:58:09
QUOTE(Azu @ Oct 30 2006, 05:23 AM)
Please make it so that we can drag locations off of the map area

And please make an option for layering locations and hiding them

Like for example I have a few really big locations that cover a lot of the map, and it's annoying as hell trying to select other locations, have it so I can add those huge locations to, say, layer 2, and hide layer 2, and unhide it later.

There is something like this in the map editor for delta force 2, it's very useful.

Oh and on the display things, please make it so the "always show" checkbox is checked by default. And also please make it so if I click on one of the drop down boxes in the clasic trigedit, and type the name of a selection, to select, and hit enter, it just selects it, instead of having to left click on it every time.

And please make an option to integrate scmdraft with the latest uberation, like make a menu button "save and uberate" so that it saves it normally, and saves uberation protected version in /maps folder, in 1 click automatically. This would save so much time for us mappers that work on our maps a lot and stuff..

biggrin.gif  biggrin.gif  biggrin.gif  biggrin.gif  biggrin.gif
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ok
-Why allow locations off the map area. Tell me what this can be used for (besides making things crash) and I will consider it.

-I hated that about staredit thats why scmdraft is coded so you can just click to select the big location, then click again to select the small location underneath. You also should be able to create locations under a large one

I can change the always show checkbox, the enter thing has been changed, just noone besides a few people on MSN have it.

I offered LW to make it possible to make protection plugins so that could be done and he didn't want to / couldn't because ueberation was VB.
Report, edit, etc...Posted by Azu on 2006-11-03 at 16:51:41
It could be used as an easy way to stop units. Ordering them to that location over and over.
If you don't have any unwalkable terrain in your map, then it's not really possible to do this in scmdraft2, like you can in starforge.

Ya, I can create locations. And if I click a few million times, I can click on the locations I want. So what? It's still a pain in the arse. My suggestion would completely eliminate the problem.

I'm not sure what you mean by you fixed the checkbox, but only a few people have the fixed checkbox.

To bad about uberation.. sad.gif oh well not that big of a deal I guess.

biggrin.gif
Report, edit, etc...Posted by SI on 2006-11-03 at 20:39:52
QUOTE(Azu @ Nov 3 2006, 04:51 PM)
It could be used as an easy way to stop units. Ordering them to that location over and over.
If you don't have any unwalkable terrain in your map, then it's not really possible to do this in scmdraft2, like you can in starforge.

Ya, I can create locations. And if I click a few million times, I can click on the locations I want. So what? It's still a pain in the arse. My suggestion would completely eliminate the problem.

I'm not sure what you mean by you fixed the checkbox, but only a few people have the fixed checkbox.

To bad about uberation..  sad.gif  oh well not that big of a deal I guess.

biggrin.gif
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If I did the layers I would have to abuse the unknown flags of locations, if their use is ever changed it could break things. As for stopping units, center location on unit, order move to location?
Report, edit, etc...Posted by Azu on 2006-11-03 at 22:22:48
The doesn't always have the intended results, and the layers would just be in the editor, not saved into the map itself.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-04 at 09:52:06
QUOTE(SI @ Nov 1 2006, 06:03 PM)
umm, you can, that was the entire point of making trigedit etc a plugin...
the thing is, exactly 0 people have made a plugin for scmdraft (not counting my classic trigedit or DW's trigedit).

feel free to download the plugin demo from STCF and code one wink.gif
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ill give it a shot does it need to be a certain format to go into scmd?
Report, edit, etc...Posted by Doodle77(MM) on 2006-11-04 at 10:14:38
Its a DLL
Report, edit, etc...Posted by Oo.Insane.oO on 2006-11-04 at 10:23:25
Alright
Report, edit, etc...Posted by spinesheath on 2006-11-08 at 13:44:32
You seem to be updating SCMD2, so I wanted to inform you that you might sooner or later run into maps that use the STR section in a way that might be incompatible to SCMD2. Check out these:

new specs

discussion
Report, edit, etc...Posted by SI on 2006-11-08 at 15:09:34
QUOTE(spinesheath @ Nov 8 2006, 01:44 PM)
You seem to be updating SCMD2, so I wanted to inform you that you might sooner or later run into maps that use the STR section in a way that might be incompatible to SCMD2. Check out these:

new specs

discussion
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to be honest, I'm not planning on including this because saving 2048 chars of string space where with string recyling the only issue usually encountered is the 1024 string limit isn't that useful. Add to the fact that its just exploiting a dirty hack in he starcraft engine which could theoritically change and kills compatibility for other editors, no thanks. Most likely it would even cause protectors to corrupt the map and I dont want to deal with that hassle.
Report, edit, etc...Posted by spinesheath on 2006-11-08 at 15:24:58
This is NO dirty hack, this is just exactly how Starcraft works (well ok, the STR section really is not something Blizzard can show off with...), and if this were to be "fixed", it would probably mean that the algorithms all the other editors use will not work anymore just as well.

In my editor, this is an OPTION. If you want to maintain compatability, there is nothing that hinders you.

Well, your choice. I just made sure you know about this, nothing else.
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