You know, i've been on and off sc for three years now, always creating maps. thanks for creating this awesome map creator, it really always me to reach my maps full potential.
but there are some bones to pick with it....
First, most "professional" programs have "how to do" or "how to use" files that user can read through to figure out the basics, like how to do triggers and how to stack units. you know running through all that stuff in the menus, explaining what everything is (even though its mostly self-explanatory) i think that would add a higher level of user satisfaction. then, if you wanted, add some tips like blending terrain when not sing isometrical, creating walls that look nice, dropping nukes out of the sky without ghosts and creating massive explosions.
second i think that adding a pathing map would be great, allowing for user to see which path units to take so they can "perfectly" place secerets without being obvious.
Third, and lastly, i am kind of disappointed of doing triggers by hand or by sc editor, it would be awesome if you made your own version of the sc trigger creator, but using raw text instead of drop down menus, giving the option of quickly typing and having your program try to fill in the blanks, like-as .net, that would be really cool.
For everything else i'm really happy that i'm not using the sc editor, and i enjoy to continue to explore your program and find new features.
Thanks for spending countless hours creating this program!
P.S. i'm practically a new user, so your probly find this post not-to-date. cya!
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Pathing is extremely difficult to do (it would require long hours of reversing the exe), and is probably not worth it for a relatively small feature like this. It's better to polish and include basic things first, such as a working mission briefing editor.
TrigEdit, the Classic TrigEdit, and a mission briefing editor are planned on being worked on.
Keep in mind that SI hasn't worked on SCMD2 for a very long time, and nobody knows when the next time will be.