Bah. I couldnt read all six pages.
My arguement is:
Melee and UMS are like apples and oranges. Oranges pawn apples

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Seriously, UMS does require balancing, although by far not as much as melee(I know barely anything about Melee, so if there are any errors in this arguement, would someone more familir with melee clear them up? Thanks.) People who say "LIEK O M G'S MEELI R T3H SUX0RZ!1111 ONLY T3H NUBZ0RZ MAKE DEM BC TEH R ONLY MINS AND TERRAIN!" are retards. I don't know much about Melee, but I believe you need to balance PvP, PvZ, PvT, ZvT, ZvZ, and TvT. (six in all). There are several aspects and nuances to the game (ask a melee person what they are) that need to be taken into consideration. The game gets exponentially more complicated once you bring teams into play (PPvPP, PTvPP, PZvPP, TTvPP, etc. Minerals and gas need to be balanced, as well as exp locations, because each race has different needs for these. Terrain also needs to be visually appealing, and in some cases, realistic to a certain world. The terrain has extreme effect on certain things like glitches and strategies. The rate of tech reasearch also needs to be controlled. Melee is pretty much at the mercy of the player, it can follow widely different courses, while even the most open of UMS (other than melee-types and RP's) does not come close.
People who say that UMS is just some random square terrain thrown in with a bunch of triggers are also incorrect. They are comparing bad UMS's like bounds and defense with the cream of the Melee crop. Look at several highity RPG's. Although the terrain might not serve as much of a function, it is very visually appealing. RPG's must be tiled with ISOM and extended terrain. I dont see many melee maps using lots of extended terrain/sprite tricks. UMS maps (for the sake of arguemnet I will use higher quality RPG's) do require balance. You need to control the rate of enemy advancement, the difficulty level, etc. It has to be challenging but not impossible. Text and many other factors have to follow a format. Storylines need to be deveoped, as well as characters. Special effects like spells nedd to be considered.The limitations of SC and the trigger systems pose challenges that require workarounds. The mapper needs to use many limited things like sprites and locations and switches with care. Triggers can often take a lot of thought to debug. UMS needs to also be fun and engaging, gameplay needs to be thought up, unlike melee which uses SC's gameplay.
By the way, I'm not insulting melee, but on a personal level, most of the melee people seem to be superior wonderful friends, stubborn, flamers, or seem to think that melee is the basis for judging people. (except wesmic, because wesmic is awesome

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