Yeah, well....sometime I need to lock this and consolidate into a new topic...so much in FG has changed because of time/1.14/other things....
i got an idea....
allowing units to react to their terrain such as when....... a tank goes over water, it turns into a hover-craft...... allowing stuff like that to happen.
edit: also add more types of lift-off/land commands...
i mean:
add lift-off/land for regular units and not just buildings
and
add land for units that lands it automatically beneath the unit. if it cant display an error can u do that?
edit2:
oh, also add the possibility of adding new units.
I'm sure the last suggestion won't be a problem and that D.O.A. will do it in a jiffy.
QUOTE(Ojan @ Sep 16 2006, 11:40 AM)
I'm sure the last suggestion won't be a problem and that D.O.A. will do it in a jiffy.
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*coff*
there is a unit creater, that allows u to add units, but it hasnt been updated, and even the source code is available. so it isnt rly easy if its open-sourced and not updated for so long, and i bet DOA has already had a try at updating it.
we shall see if he can do it in time.
Your non-descript post is all DoA has to find this "unit creator", that I doubt really exists.
DoA can't add extra units because the massive amount of exe editing it requires, it's just too hard-coded, even for him.
P.S. the unit adding program you're talking about is StarEx, it's been un-usable since 1.0#, and didn't even work right when it was use-able. (you could add units, but they couldn't have any buttons/orders)
Yes, I have tried updating StarEx. It didn't even take the source, all the offsets are stored in the other files. And TF is right, there are too many things in the exe that deal with the number of units(227), or other things. Pretty much would take about a year just to get a static verison....
However, the knowledge I learned from trying to update StarEx is why I'm able to make FG.
So to help with FG we're supposed to list commands of units and like maybe the error messages of the command/unit?
AKA Stuff from tha .exe
Yes, except it's not really the error message, I think, but the error message ID. (I.E., Stimpack's message is 874.)
QUOTE(Pie_Sniper @ Sep 17 2006, 03:10 PM)
Yes, except it's not really the error message, I think, but the error message ID. (I.E., Stimpack's message is 874.)
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O, i understand now...thanks.
QUOTE
there is a unit creater, that allows u to add units, but it hasnt been updated, and even the source code is available. so it isnt rly easy if its open-sourced and not updated for so long, and i bet DOA has already had a try at updating it.
I am very well aware of SCEx. I was the one who convinced Fusioned to release the source code for it, if my memory serves. Nevertheless, a program that allows you to create more units is an insane difficult thing to ask for. It existed for 1.07, but heaven knows if it ever will again.
Dumbducky: You can download it at
SMEmp.
Wow, like add units without just editing others! Wierd! But sweet.
ADD:
Maybe we can update it.
QUOTE(TERRAINFIGHTER @ just a few posts up)
DoA can't add extra units because the massive amount of exe editing it requires, it's just too hard-coded, even for him.
QUOTE(DOA)
Yes, I have tried updating StarEx. It didn't even take the source, all the offsets are stored in the other files. And TF is right, there are too many things in the exe that deal with the number of units(227), or other things. Pretty much would take about a year just to get a static verison....
Keywords highlighted.
QUOTE(Ojan @ Sep 19 2006, 03:51 PM)
Keywords highlighted.
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lol. Understood. I just thought it would be possible (which it is) since the source code is at SCEmp, but now that i see it would take a year....fuhgetaboutit.
Maybe we could get a team of programers to try to create it after FG?
QUOTE(WoAHorde2 @ Sep 19 2006, 09:51 PM)
Maybe we could get a team of programers to try to create it after FG?
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lol.............??????????? where do you expect to get programmers with that kind of skill?
Right here. Shadowflare seems like she would be able to help.
Idk about that, i dont think anyone wants to work on a project that takes about a year. Finding those offsets and such.
It is not about finding the offsets. That takes about 2 days for me. It's finding all the code that has to be changed that will take that long. Oh, and messing with the memory for all the other stuff that relies on the size of the dats...that'd be a long time too. It'd be faster to get the source for SC than to try to find all that stuff.
hah i doubt blizzard will ever release the source of any of their games, but we can wish though.
Maybe we can jsut hope that part of the source code or the entire things turns up?
maby a discruntal emplyee might part with the code?
bleh....If you think you deserve to see a preview of FG, pm my why and I'll consider it...