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Staredit Network -> UMS Production -> Doom 3: Hell on Mars
Report, edit, etc...Posted by Zeratul_101 on 2006-11-06 at 17:11:07
err, about 13 enemy types X 7 players X 7 variables = 637 counters, jsut for enemies. thats a very rough estimation though, and it could be reduced.
Report, edit, etc...Posted by Lethal_Illusion on 2006-11-06 at 18:27:15
QUOTE(Zeratul_101 @ Nov 6 2006, 05:11 PM)
err, about 13 enemy types X 7 players X 7 variables = 637 counters, jsut for enemies.  thats a very rough estimation though, and it could be reduced.
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Why would you need that many deathcounters? I've had some experience with kepping enemy stats, so next time I see you on, I'll see if I can help. And as far as "FRAGS" goes, all you would have to do is right click when you wanted to attack, you could be moving at the same time... (at maximum, FRAGS takes at most 2 loops to work, so it shouldn't conflict with you running -- that is, if you are talking about the limited version)
Report, edit, etc...Posted by Zeratul_101 on 2006-11-06 at 19:23:01
now that i'm home and have access to my notes, the total is actually:

21 enemy types X 7 players X 3 variables = 441


keeping track of backups would be rather simple. since each DC has 9 'easy access' digits, i could simply use 8 of them and use the leftmost 4 digits as the 'original data' as i would simply divide each number by a thousand and add it to the right side.

eg

245 hp = 2,450,000
subtract 40 hp --> 2,050,040



ADDITION:
damnit... i forgot how to do area-of-effect weapons pinch.gif
Report, edit, etc...Posted by JaFF on 2006-11-07 at 07:30:34
I'm confused... What systems are finished already? (please, no abbreviation - explain what they do with words pinch.gif )
Report, edit, etc...Posted by Zeratul_101 on 2006-11-08 at 12:18:12
oh, i was talking about how many DC the combat system would use. everything else only uses like 6-12, except for my items system, which uses one for each 'batch' if items.

'modernly' completed major systems are the fractional reducer and the message system. i've got a bunch of gridding and combat maps laying around here somewhere.

i really should start working again pinch.gif. been lazy for the last two weeks pinch.gif. if only SI would send me SCMD2's new and improved version.

ADDITION:
hm, discovered something interesting, as the values reach up into the tens of thousands... the FR 'dies.' as in it just stops calculating.
Report, edit, etc...Posted by deathman101 on 2006-11-13 at 19:04:51
Can you tell me when this map will be done?
Report, edit, etc...Posted by Zeratul_101 on 2006-11-13 at 20:20:01
um... i'd really rather not say. but positive thoughts biggrin.gif
Report, edit, etc...Posted by Grand_Dracolich on 2006-11-15 at 09:37:57
QUOTE(deathman101 @ Nov 13 2006, 11:04 PM)
Can you tell me when this map will be done?
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ROFL, best joke I've heard in awhile? And thats AFTER I heard the one about the guy buying a car in an antique store.
Report, edit, etc...Posted by sunslap on 2006-11-15 at 17:59:17
I recently got back into playing Doom 3... When ever i see new games comming out like for Xbox360 and all that fine crap. I look at Doom 3 and its cheap price and say... "Doom you are still better than most games still comming out, and your like 2 years old!" I'm still very impressed by its gfx and game play. I just hope I can say the same with this map.
Report, edit, etc...Posted by Zeratul_101 on 2006-11-15 at 19:27:26
ya, i've got to get back to working hard on this map. i got frustrated when my maps kept on getting corrupted and have only been putting in a half-ass effort in since ermm.gif . for the next two weeks i can't work much due to mid-terms, but afterwards, i'll have plenty of time for mapmaking.
Report, edit, etc...Posted by Grand_Dracolich on 2006-11-15 at 19:29:23
Horray for that

The 'plenty of time afterwards' part i mean
Report, edit, etc...Posted by Zeratul_101 on 2006-11-18 at 21:29:55
okay, sent out FR 1.4 to testers, should put it up in 2 days or so(monday). this version will have fully commented triggers(sorry testers :/ , i'll make it up to you wink.gif ).

Pyro_Maniak14 and Oo.Arthas.oO have been removed as testers due to SEN inactivity
Report, edit, etc...Posted by sunslap on 2006-11-20 at 17:21:34
I just read for the first time the entire Description of this series of maps and it sounded awesome and technical. My favorite parts were the Damage meter and the Custom ai for the computer. I always remember Doom 3 ai being crazy and super smart. I hope i can expect some cool ai from this series.
Report, edit, etc...Posted by Zeratul_101 on 2006-11-20 at 23:32:36
fun fact of the day, breakdown of the Fractional Reducer 1.4's triggers:

Total Triggers: 1391
Core Triggers: 509
Minimal Triggers: 75

total triggers refers to how many triggers are in the map you DL.
core triggers is the total amount of triggers with no repeats(necessary for faster calculations)
minimal triggers is the ABSOLUTE minimum for the system to work, VERY poorly at that.

i hope after i learn spinesheath's algorithm that i'll be able to use it to cut out at least 450 triggers.

ADDITION:
QUOTE(sunslap @ Nov 20 2006, 02:21 PM)
I just read for the first time the entire Description of this series of maps and it sounded awesome and technical. My favorite parts were the Damage meter and the Custom ai for the computer. I always remember Doom 3 ai being crazy and super smart. I hope i can expect some cool ai from this series.
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lol, wish me luck. as you can see, i have no description for it. in fact, i didn't even think about AI until i made this thread. pinch.gif i've gotten a little help from other people, but its still gonna be tough to make. i'm also gonna have to go into Doom3 itself and check out its AI scripts.

so much work pinch.gif
Report, edit, etc...Posted by Grand_Dracolich on 2006-11-21 at 08:39:39
QUOTE(Zeratul_101 @ Nov 21 2006, 03:32 AM)
i'm also gonna have to go into Doom3 itself and check out its AI scripts.
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Lol, maybe you could import the AI scripts into starcraft tongue.gif.

Seriously, how are you opening them? I've always wanted to take a look at the Quake 2 monsters' AI (Though I can predict them easily biggrin.gif).
Report, edit, etc...Posted by Zeratul_101 on 2006-11-21 at 10:48:59
i was actually just gonna ask someone at planetdoom to do it for me ermm.gif
Report, edit, etc...Posted by Grand_Dracolich on 2006-11-21 at 15:29:53
Rofl, why didn't I think of that?
Report, edit, etc...Posted by )(enology on 2006-11-22 at 10:36:20
QUOTE(Zeratul_101 @ Nov 21 2006, 09:48 AM)
i was actually just gonna ask someone at planetdoom to do it for me ermm.gif
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I'm from Planet doom, waddya want?
Report, edit, etc...Posted by Zeratul_101 on 2006-11-22 at 10:54:47
jsut descriptions of all AI behavioral combat script thingies for all enemies except bosses.
Report, edit, etc...Posted by sunslap on 2006-11-24 at 15:07:52
Well wut i think would be cool for the ai is to go behind things and hide then come out and shoot a couple times and hide agian. Or shoot and run things like that would make a good active doom 3 ai that ppl will love.
Report, edit, etc...Posted by Zeratul_101 on 2006-11-25 at 02:35:43
ya, thats EXACTLY what i want to do. but i need to know how the AI works in Doom 3 before i start creating AI triggers.

ADDITION:
hm, the additions to the FR have encountered more bugs then expected. i think jammed has found the last one for me, so after i fix the bug, i'll move onto polishing the XCMD for public release.
Report, edit, etc...Posted by sunslap on 2006-11-28 at 17:38:43
That's very good to hear, I'm glad I could be at some help with giving some ideas for such things. I just like giving those ideas becuz i cant do them myself tongue.gif
Report, edit, etc...Posted by AIIiance on 2006-11-28 at 17:57:17
Hey Zaeratul_101. Add me to Beta Testers. Looks good. But... You've got some hardcore tirggers to make. Good luck, you'll need it. tongue.gif
Report, edit, etc...Posted by Zeratul_101 on 2006-11-28 at 23:39:54
QUOTE(sunslap @ Nov 28 2006, 02:38 PM)
That's very good to hear, I'm glad I could be at some help with giving some ideas for such things. I just like giving those ideas becuz i cant do them myself tongue.gif
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in truth, i won't be needing help with ideas persay, everything is going to be copied from Doom 3. any ideas would have to be related to better ways of doing triggers.

QUOTE(AIIiance @ Nov 28 2006, 02:57 PM)
Hey Zaeratul_101. Add me to Beta Testers. Looks good. But... You've got some hardcore tirggers to make. Good luck, you'll need it. tongue.gif
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sorry. i don't know you and i'm fairly happy with my tester base already. ermm.gif thanks for the luck wink.gif
Report, edit, etc...Posted by JaFF on 2006-11-29 at 07:51:13
The only one who can give ideas to Zeratul_101 is Jammed! And also he is the only one who can test his maps! Fear me!

On topic: Zeratul, so are you going to remake the FR or not? How will it work?
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