Staredit Network

Staredit Network -> Terrain -> Visual Effects List
Report, edit, etc...Posted by Hitl1r1 on 2005-07-20 at 00:31:37
I dont think it looks like a baseball bat u know... its just the matrix looking effect when it attacks.. and i dont know how u could use that effect..
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-02 at 21:37:03
In Starforge it says: Custom Terrain, What is this, what can u do with it?
Report, edit, etc...Posted by Syphon on 2005-08-03 at 00:24:22
QUOTE(Mc)sHiBbY @ Aug 2 2005, 07:37 PM)
In Starforge it says: Custom Terrain, What is this, what can u do with it?
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you mean the brush? you put terrain in it so you dont have to go tile by tile everytime
Report, edit, etc...Posted by The_Lead_Factor on 2005-08-11 at 12:51:42
i got an idea for a composite.......if any of u remember the c4 explosion in the S.W.A.T. maps it was done by creating a siege tank(siege mode looks best) with 2 dark archons very close to it on the sides......like this
Report, edit, etc...Posted by uberfoop on 2005-08-18 at 16:01:55
why arent marines/ghosts dancing up on the list? you know, disabled rines and ghosts!!
Report, edit, etc...Posted by Wilhelm on 2005-08-18 at 16:07:15
Or humping action.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-08-22 at 03:05:25
make a burning protoss building and put 50 observers around it then tell the observers to move to a 2x2 location ovr the pylon and the player that can only see the observers as a blur, itll look cool, and also an awesome idea, make the burning effect with bunkers and instead of a tree use a vespene geyser for a "volcano" effect
Report, edit, etc...Posted by T3mplaR on 2005-09-11 at 17:38:50
High Templar Death - Unit Teleporting, moving fast

Nuke Death- Cool Explosive Attk Then Smoke
Report, edit, etc...Posted by 00cnr on 2005-09-13 at 20:45:23
Obs just junkyard doging over water to give effect that water is moving/waves
Report, edit, etc...Posted by Reap_This_Whirlwind on 2005-09-14 at 16:50:33
Heres one. Try recall and stasis together to symbolize it being cold or a blizzard and make scarabs cause they can be snow or something.
Report, edit, etc...Posted by T3mplaR on 2005-09-15 at 16:48:09
High Templar Cloaked/Moving- Glow without the high templar, looks like a ghost, phantom, somthing non-physical, could be good for a movie where a character gets killed and posses his/her killer...hey thats a good idea! biggrin.gif
Report, edit, etc...Posted by NerdyTerdy on 2005-10-10 at 22:07:46
Nice ideas guys, I was thinking like maybe teleportation effects, you can make it look really good with just a simple teleportation wav file and whatever form of teleportation effect you like (hallucinations, templar death, whatever).
Report, edit, etc...Posted by The_Lead_Factor on 2005-11-04 at 19:23:30
i still think mine is better
Report, edit, etc...Posted by aznmonk333 on 2005-11-08 at 22:37:09
is there a way to cloak protoss buildings?

ADDITION:
or does it drop u?
Report, edit, etc...Posted by UN-Rommel on 2005-11-20 at 13:33:40
Perhaps use dark templars. They look pretty much like water so they go along with it well.
Report, edit, etc...Posted by n0b0dy- on 2006-01-01 at 21:16:19
good starting list, but u can make loads more biggrin.gif
Report, edit, etc...Posted by Gigins on 2006-01-18 at 16:03:06
How about adding images by every effect? So we actually see how it looks.
Since Tux is inactive we need a mod to do it. I could help in making the images...
Report, edit, etc...Posted by Rantent on 2006-01-19 at 02:01:23
If you make the images, I can put them up.
Report, edit, etc...Posted by glytchur on 2006-01-19 at 07:36:47
yay! finally rantent uses his modding skillz!
Report, edit, etc...Posted by Rantent on 2006-01-19 at 18:54:22
Warning people and stopping topics don't count I suppose...
Report, edit, etc...Posted by Bone on 2006-03-04 at 22:37:59
QUOTE(Paella @ May 25 2005, 03:29 PM)
ABout that cloaked stargate, it looks even better when it is building some thing happy.gif.
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stargate??? he said bunker lol
Report, edit, etc...Posted by Marandule1 on 2006-04-29 at 07:18:30
have u tryed minimal lighting with a unit which can only see um well lets just say you can hardly see even the unit but you can move him around whiles its almost biznatch black and im not about turn of shared vision i mean going into parts that you seen before with as little vision as possible as it comes it can give a really good scary feel to it as we all know there are tons of things we can do to maps these days.
tux has found most things in the first list.
yet there are lots more.
listing minerals that you click on and when u do say Are Forces Are Under Attack.
and a start location you can kill (may cause crash)
invisible photons (currently made in my map Hen Ball)
many many things....
hey tux btw on that map Trigger Happy Defence how do you make it soo the swarm trigger dont get messed up cause all should know that swarm is player 12 and yet you can fire it over and over again.. without worrying about trigger blocks.
soo if ya could tell me how that works that will be very helpfull.

ADDITION:
btw that person who said can you cloak protoss building = yes you can but you cant cloak a pylon without using either starforge or scmdraft...
Oh and nexus aswell but the buildings that require pylons can be cloaked..
=
Disable Enable then make a pylon sum where to insure that the building can work.
gateway for example if it is cloaked the units will not cloak them selves.
Report, edit, etc...Posted by Tuxedo Templar on 2006-05-02 at 04:14:44
QUOTE
hey tux btw on that map Trigger Happy Defence how do you make it soo the swarm trigger dont get messed up cause all should know that swarm is player 12 and yet you can fire it over and over again.. without worrying about trigger blocks.
I just prevent people from getting close enough to confuse their dark swarms. It was a really crude way of handling it.
Report, edit, etc...Posted by Vi3t_X on 2006-05-21 at 22:13:23
DT death - movement/special attack?

Masses of Shuttles dying - ocean waves

DarkSwarm + Plauge + Flame Attack - Flame Hurricane?

Marine + Mech unit [Toss or Terran] - Burning person [blue fire maybe?]

Scrab attacking virtual unit [9999+ Hp] - Sonic running like hell (lol)

Lurker Spines - Obstacle Spines?

Psi Aura - Lighting/Watery Effect

Half built Terran Building + SCV near - building underconstruction

Hallucinated Unit Death - Waterfall crash/Unit Movement [Trails behind carrier]

Observer Death - Same as above

Burrowed Zergling Deaths (constant) - Constantly Dripping Blood Pool

Recall + Obs Death - Warping in Big Unit

Recall on tip on Xel'Naga Temple - Temple Generating Spell

Copyright: Vi3t-X



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Owning a Noob in Starcraft: Priceless.

For everything else there's a Starcraft Card
Report, edit, etc...Posted by lil-Inferno on 2006-05-28 at 21:04:42
Dead dragoons can be water spills.
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