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Staredit Network -> SEN-MOD Team Forum -> Moo
Report, edit, etc...Posted by Forsaken on 2006-02-13 at 22:11:18
350-450KB per second. bleh.gif Depends where/what the file is hosted on! tongue.gif
Report, edit, etc...Posted by scwizard on 2006-02-13 at 22:24:19
600kb per sec on sourceforge.

PWNED!
Report, edit, etc...Posted by Forsaken on 2006-02-13 at 22:45:02
Do you have a program to speed it up?

If so...

Share! Share!

tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-15 at 01:42:31
2mbit/sec Shimmied
Report, edit, etc...Posted by DiscipleOfAdun on 2006-02-15 at 10:30:18
So, how's work on the Ion cannon comming? tongue.gif

Okay, broken up by job:

Data Modders: Report! What is done? What isn't?
Graphics: Same. Is the beam done? How about Icons? Are we getting a rotating model or not?
Table: It's done, right? It should be and it's an attachment in the other thread.
Iscript: Hmm, it would help to have the other parts done, right? I guess ID's are needed.
Mem/Buttons: Oh, wait. That's me! Well, to myself: more firegraft more firegraft more firegraft more firegraft more firegraft more firegraft more firegraft more firegraft more firegraft, I think that's enough.....no, one more.... more firegraft.....
Beta: you're just going to have to wait, aren't you.... sad.gif
Report, edit, etc...Posted by DT_Battlekruser on 2006-02-15 at 20:33:23
I have a mind to appoint DoA project lead. Listen to him, folks happy.gif
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-02-15 at 21:59:52
QUOTE(DiscipleOfAdun @ Feb 15 2006, 10:30 AM)
Data Modders: Report!  What is done?  What isn't?
[right][snapback]427759[/snapback][/right]

you should've read more of this topic tongue.gif

Weapons.dat
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-15 at 23:02:00
I did unita .dat It's on this forum somewhere.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-02-16 at 09:45:53
I meant about the flingy->sprites->images. I knew that both units and weapons were done already. If you need script ID's for the projectile, find a number that isn't used and use that. I personally think that after the Iscript is done, there isn't too much more to do(throw it together and get the memory patching done.) Anyway, if we could get some done on those, it would be nice.
Report, edit, etc...Posted by Voyager7456(MM) on 2006-02-16 at 15:32:41
I'll do the Flingy->Sprites->Images chain, replacing the values for the Venom weapon. Should I assume that the Ion Projectile is going to use the Blue palette?
Report, edit, etc...Posted by DiscipleOfAdun on 2006-02-16 at 15:51:06
Use the ligher blue palette. I think the dark blue one is too much for the Ion stream.
Report, edit, etc...Posted by Cnl.Fatso on 2006-02-16 at 22:09:17
I can't do 3-dimensional graphics so I'm at a major disadvantage here, but I could whip up some buttons, such as they need to be.
Report, edit, etc...Posted by Staredit.Net Essence on 2006-02-17 at 00:30:58
3D graphics take like 6 months to learn. With a class 3 hours a week. But you can make some cool stuff after that.
Report, edit, etc...Posted by Corbo(MM) on 2006-02-17 at 17:50:19
QUOTE(DiscipleOfAdun @ Feb 15 2006, 09:30 AM)
So, how's work on the Ion cannon comming? tongue.gif

Okay, broken up by job:

Data Modders: Report!  What is done?  What isn't?
Graphics:  Same.  Is the beam done?  How about Icons?  Are we getting a rotating model or not?
Table:  It's done, right?  It should be and it's an attachment in the other thread.
Iscript:  Hmm, it would help to have the other parts done, right?  I guess ID's are needed.
Mem/Buttons:  Oh, wait.  That's me!  Well, to myself: more firegraft more firegraft more firegraft more firegraft more firegraft more firegraft more firegraft more firegraft more firegraft, I think that's enough.....no, one more.... more firegraft.....
Beta:  you're just going to have to wait, aren't you.... sad.gif

[right][snapback]427759[/snapback][/right]

1. dont ask me happy.gif
2. icons are done, missile is about to get started this weekend. rotating model? er...i was not in charge of ion cannon i can't remember who it was
3. yeah table is done
4. dont know
5. what you said
6. yes
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-02-23 at 15:20:35
I updated the Weapons.dat file so heres the updated file
[attachmentid=17545]

Heres all the information yall should need

it uses weapon Id # 117, it uses the unknown venom flingy, it uses the last unknown icon (Icon number 377 if you count 0), uses the first Label called "Unused_*_*" in stat_txt.tbl, flies to target, missile type is normal, explosion type is radial splash, uses flingy Id # 162, uses sprites Id # 356, uses images Id # 507, uses iscript Id # 257, uses the grp file unit\thingy\ep2Fire.grp for the weapon graphics

Now there should be no more information that yall need tongue.gif

Addition: whats left to be done:

1. graphics editors need to create a new icon and graphics for the missile (or put em in those places if they already have)
2. tbl editors need to put the weapon label in Id #91 of the stat_txt.tbl file
3. iscripters need to create their own custom iscript.bin for all of this
4. DoA needs to finish firegraft tongue.gif
Report, edit, etc...Posted by Corbo(MM) on 2006-02-25 at 12:33:44
QUOTE(TERRAINFIGHTER @ Feb 23 2006, 02:20 PM)
2. tbl editors need to put the weapon label in Id #91 of the stat_txt.tbl file
[right][snapback]433245[/snapback][/right]

i made the stat_txt already didn't you work with it everything you need is in there (according to doa unsure.gif )
QUOTE(Corbo(MM) @ Jan 10 2006, 02:54 PM)
everyone else will be able to start when Ghrapics proness team tongue.gif gives you everything projectile, ion cannon, irf, buttons and when the string masters give you the tbl btw give me 5 mins to do it tongue.gif

as far as we know we got Three Buttons

Dunno what is this:
user posted image

Weapon or else called the all mighty "Ion Discharge":
user posted image

The "Build IRF" button:
user posted image
it actually looks better...photobucket made it jpg ugh...
We got the Ion Research Facility that looks like this:
user posted image
which you can download here
IRF

and i made two versions of stat_txt:
1.
user posted image
which you can download here:
Stat_txt_v1
2.
user posted image
which you can download here:
Stat_txt_v2

i did two versions because first DOA was asking for ion discharge requirements
then DTBK said the ion discharge since its the weapon of the ion cannon it should have no requirements which seems logical to me, god dtbk you are so smart tongue.gif
[right][snapback]403540[/snapback][/right]


The projectile graphics:
Projectile
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-03-07 at 13:47:08
Okay, can you at least tell me which Stat_txt.tbl Id # to use for the weapon label so I can update weapons.dat?
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