Staredit Network

Staredit Network -> SCMDraft -> need testers...
Report, edit, etc...Posted by Shadow-Killa_04 on 2006-11-10 at 22:35:24
Ok small bug. Alexi Stukov when you place him says "ghost reporting" which is not his I'm pretty sure.

Everything else seems to be working fine with the new version.
Report, edit, etc...Posted by SI on 2006-11-12 at 06:18:28
btw, I caught the fog of war crash bug, it randomly appeared on the tenth map I had open, so it will be fixed when I release prerelease 3 for autoupdate.

Isn't he a hero ghost? I think he says that because thats what the datafiles say, he just cant be trained so it would never play in starcraft itself.
Report, edit, etc...Posted by dundahead on 2006-11-12 at 21:16:38
QUOTE(Shadow-Killa_04 @ Nov 10 2006, 09:35 PM)
Ok small bug. Alexi Stukov when you place him says "ghost reporting" which is not his I'm pretty sure.

Everything else seems to be working fine with the new version.
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alexi stukov is a heroe ghost but he says the same things as a normal ghost
Report, edit, etc...Posted by SI on 2006-11-16 at 18:09:54
Updated download link, now includes text trigedit, some small bug fixes.
Report, edit, etc...Posted by Vi3t_X on 2006-11-17 at 17:16:51
The new ver is ok. I found the fog of war bug as well, and i really hate it... Also, just a sugestion, but could you add

- Doad into Terrain INSTANTLY AS IT IS PLACED
- Map Zoom to 100, 75, 50, 25%
- Make File Size a bit smaller for those who use slow net connections
- Debug system that actually works (well for me at least)
- Colour Index for versions 1.13f AND 1.14
- Longer Trigger (Conditions, Actions,etc...) space - mabye 64!
- Launcher that allows you to test your map as soon as its done (Launches Broodwar)
- Creation of Special Folder to save Back Ups and Dump Files In
- Sprite into Doad, Doad into terrain, Terrain into sprite mabye?
- Possiblitlity of MABYE, just mabye, making even SMALLER pallets (eg, right now, we have a 1x1 square with normal grid, but with fine, its 2x2 square, and extra fine is 4x4 square. Mabye we can exploit these properties to create a better editor?
Report, edit, etc...Posted by spinesheath on 2006-11-17 at 17:50:43
QUOTE(Vi3t_X @ Nov 17 2006, 06:16 PM)
- Possiblitlity of MABYE, just mabye, making even SMALLER pallets (eg, right now, we have a 1x1 square with normal grid, but with fine, its 2x2 square, and extra fine is 4x4 square.  Mabye we can exploit these properties to create a better editor?
[right][snapback]590637[/snapback][/right]


Do you mean to place quarter a tile and such? Impossible without modding.
Report, edit, etc...Posted by SI on 2006-11-17 at 18:28:01
QUOTE(Vi3t_X @ Nov 17 2006, 05:16 PM)
The new ver is ok.  I found the fog of war bug as well, and i really hate it... Also, just a sugestion, but could you add

- Doad into Terrain INSTANTLY AS IT IS PLACED
- Map Zoom to 100, 75, 50, 25%
- Make File Size a bit smaller for those who use slow net connections
- Debug system that actually works (well for me at least)
- Colour Index for versions 1.13f AND 1.14
- Longer Trigger (Conditions, Actions,etc...) space - mabye 64!
- Launcher that allows you to test your map as soon as its done (Launches Broodwar)
- Creation of Special Folder to save Back Ups and Dump Files In
- Sprite into Doad, Doad into terrain, Terrain into sprite mabye?
- Possiblitlity of MABYE, just mabye, making even SMALLER pallets (eg, right now, we have a 1x1 square with normal grid, but with fine, its 2x2 square, and extra fine is 4x4 square.  Mabye we can exploit these properties to create a better editor?
[right][snapback]590637[/snapback][/right]

Do you maybe mean zoom 200% and so on? because zooming out already works, and the newest version also has zooming in....
How much smaller than half a MB do you want to get? thats 10% of SCXE download size wink.gif
I dont know what you mean with debug system?
If you point it to 1.13F MPQs it should use the colors in the preview, the help text wont be updated tho.
Its not possible to change trigger format without modding and I stopped working on my tool which did that...
No launcher is planned atm....
How about a special database, which you can open with advanced -> backup database? that already exists....
not really possible...
Report, edit, etc...Posted by Zeratul_101 on 2006-11-17 at 19:23:34
QUOTE(Vi3t_X @ Nov 17 2006, 02:16 PM)
The new ver is ok.  I found the fog of war bug as well, and i really hate it... Also, just a sugestion, but could you add

- Doad into Terrain INSTANTLY AS IT IS PLACED
- Map Zoom to 100, 75, 50, 25%
- Make File Size a bit smaller for those who use slow net connections
- Debug system that actually works (well for me at least)
- Colour Index for versions 1.13f AND 1.14
- Longer Trigger (Conditions, Actions,etc...) space - mabye 64!
- Launcher that allows you to test your map as soon as its done (Launches Broodwar)
- Creation of Special Folder to save Back Ups and Dump Files In
- Sprite into Doad, Doad into terrain, Terrain into sprite mabye?
- Possiblitlity of MABYE, just mabye, making even SMALLER pallets (eg, right now, we have a 1x1 square with normal grid, but with fine, its 2x2 square, and extra fine is 4x4 square.  Mabye we can exploit these properties to create a better editor?
[right][snapback]590637[/snapback][/right]


ignoring the fact that quite a few items you're asking for are impossible...

making doodads into terrain instantly is a bad thing, cause when it is tile form, you can see it in the minimap. which some people may not want.
Report, edit, etc...Posted by Vi3t_X on 2006-11-17 at 20:49:26
Cant Help it... I demand alot, geeze ever heard of me, the 11 year old map maker?
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