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Staredit Network -> Campaigns & Team Projects -> Diablo II : Lord Of Destruction
Report, edit, etc...Posted by Chronophobia on 2007-01-19 at 19:54:02
This is interesting, but if I am going to join I would really need some more info, are you using some kind of communication thing (IRC, MSN, Ventrilo)? Also, I am not that very active, but I am a good terrainer, though my experience does only span jungle and badlands, and limited parts of other tilesets.

Also, wouldn't Ashworld fit in on Act 4?
Report, edit, etc...Posted by Shocko on 2007-01-19 at 19:59:20
Virtual enemies / bosses such as not actual units.

Using a LOT of D2 items (maybe 200) would be possible using Death Counters, switches are so ghetto.
Report, edit, etc...Posted by Chronophobia on 2007-01-19 at 20:27:15
QUOTE(Shocko @ Jan 19 2007, 06:59 PM)
Virtual enemies / bosses such as not actual units.
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That would mean that they need to make a separate battlesystem for just the bossfights. I'd rather use a empty map with random encountering opponents instead of the regular noobish hack n' slash way of making things.
Report, edit, etc...Posted by Shocko on 2007-01-19 at 20:31:00
QUOTE(Chronophobia @ Jan 19 2007, 05:27 PM)
That would mean that they need to make a seperate battlesystem for just the bossfights. I'd rather use a empty map with random encountering opponents instead of the regular noobish hack n' slash way of making things.
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What's your point... if they are the boss shouldn't they have their own seperate battle systems anyways.... It only makes sense to make a boss be special... not just rig it up with hp armor and attack.
Report, edit, etc...Posted by Chronophobia on 2007-01-19 at 20:37:59
What I mean is that you could have the same battlesystem for all units, but you could use a more tactical feel to the bosses, which is certain abilities which the normal units hasn't got.
Report, edit, etc...Posted by payne on 2007-01-19 at 20:40:02
Good point!
Chrono... I try to communicate by MSN... but no one is connected...
bg_payne_love@hotmail.com
Add me... we could start right now!
Report, edit, etc...Posted by Shocko on 2007-01-19 at 20:45:37
There is a difference between just using a unit and using several units,to make something special.

I wouldn't use the idea of random units appearing to stop it being hack and slash because Diablo 2 IS a hack and slash.
Report, edit, etc...Posted by payne on 2007-01-19 at 21:09:27
True... I'll though about that...
Report, edit, etc...Posted by Chronophobia on 2007-01-19 at 21:10:07
QUOTE(Shocko @ Jan 19 2007, 07:45 PM)
There is a difference between just using a unit and using several units,to make something special.

I wouldn't use the idea of random units appearing to stop it being hack and slash because Diablo 2 IS a hack and slash.
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You still could use some kind of system which makes pre-placing units obsolete, with this I don't mean that the map will be turn based, you could use a mobile arena system to determine wich units that belong where. Pre-placing units are just a waste.
Though there are some units that make a difference into the game, such as named units which will have a difference in the whole gameplay and the story, and not just the challenge in the hack n' slash genre.
Report, edit, etc...Posted by Shocko on 2007-01-19 at 23:32:28
QUOTE(Chronophobia @ Jan 19 2007, 06:10 PM)
You still could use some kind of system which makes pre-placing units obsolete, with this I don't mean that the map will be turn based, you could use a mobile arena system to determine wich units that belong where. Pre-placing units are just a waste.
Though there are some units that make a difference into the game, such as named units which will have a difference in the whole gameplay and the story, and not just the challenge in the hack n' slash genre.
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Do you mean like pre placed units via triggers? but don't actually have an assigned spot, they can be created at many different spots?
Report, edit, etc...Posted by Chronophobia on 2007-01-20 at 06:14:40
QUOTE(Shocko @ Jan 19 2007, 10:32 PM)
Do you mean like pre placed units via triggers? but don't actually have an assigned spot, they can be created at many different spots?
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I mean more like a Final Fantasy kind of encountering system
Report, edit, etc...Posted by CheatEnabled on 2007-01-20 at 06:15:54
That wouldn't be very much like Diablo. As you may have noticed, this is going to resemble Diablo as much as possible.
Report, edit, etc...Posted by Shocko on 2007-01-20 at 09:00:04
QUOTE(CheatEnabled @ Jan 20 2007, 03:15 AM)
That wouldn't be very much like Diablo. As you may have noticed, this is going to resemble Diablo as much as possible.
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Indeed, however having the units be placed at the start of the game in a 'not so random' random spot, would be more like Diablo 2, because the monsters don't always spawn in the same spots, and unfortunately the terrain isn't always the same, but we can't edit terrain at start of game cry.gif
Report, edit, etc...Posted by Moogle on 2007-01-20 at 09:18:18
I would say " Diablo 1 " more possible then " Diablo II " on starcraft. Alot of enemies / items / skills in diablo 2 and not so many in first. But that my opinion.
Report, edit, etc...Posted by Shocko on 2007-01-20 at 10:48:49
QUOTE(Moogle @ Jan 20 2007, 06:18 AM)
I would say " Diablo 1 " more possible then " Diablo II " on starcraft. Alot of enemies / items / skills in diablo 2 and not so many in first. But that my opinion.
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The only thing that makes Diablo 1 easier is it's not spread across the world, but other then that it's just a matter of D2 being more triggers but more options as a result of that.
Report, edit, etc...Posted by EcHo on 2007-01-20 at 12:33:03
I am pro at that game. I played since .08 til 1.11
Report, edit, etc...Posted by Chronophobia on 2007-01-20 at 13:55:11
QUOTE(Shocko @ Jan 20 2007, 08:00 AM)
Indeed, however having the units be placed at the start of the game in a 'not so random' random spot, would be more like Diablo 2, because the monsters don't always spawn in the same spots, and unfortunately the terrain isn't always the same, but we can't edit terrain at start of game cry.gif
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But that to me won't bring a living feel like Diablo 2 has, encountering monsters in random places (not pre-placed) would bring a more living and unpredictable feel to the game.

Also you could change the terrain at the start of the game. Not in a literal sense though, but you could have switch or death counter based walls that are randomized which can open different parts of the whole map, that'll make the map more interesting if you decide to play it again, since you will explore new parts of the map every time.
Report, edit, etc...Posted by Shocko on 2007-01-20 at 14:17:37
QUOTE(Chronophobia @ Jan 20 2007, 10:55 AM)
But that to me won't bring a living feel like Diablo 2 has, encountering monsters in random places (not pre-placed) would bring a more living and unpredictable feel to the game.

Also you could change the terrain at the start of the game. Not in a literal sense though, but you could have switch or death counter based walls that are randomized which can open different parts of the whole map, that'll make the map more interesting if you decide to play it again, since you will explore new parts of the map every time.
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If you do a random placing at the start it will still be different and it will still be random encounters but a lot more Diablo 2 style then your Final Fantasy Idea.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-20 at 14:18:04
QUOTE(Chronophobia @ Jan 20 2007, 12:55 PM)
But that to me won't bring a living feel like Diablo 2 has, encountering monsters in random places (not pre-placed) would bring a more living and unpredictable feel to the game.

Also you could change the terrain at the start of the game. Not in a literal sense though, but you could have switch or death counter based walls that are randomized which can open different parts of the whole map, that'll make the map more interesting if you decide to play it again, since you will explore new parts of the map every time.
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Well, if you kind of think about it. Each time you play the entrances are different sometimes. Like sometimes you go through the south and sometimes through the west. Doing that would be a good idea but that means your wasting more space for terrain.
Report, edit, etc...Posted by Chronophobia on 2007-01-20 at 19:54:27
QUOTE(Zell.Dincht @ Jan 20 2007, 01:18 PM)
Well, if you kind of think about it. Each time you play the entrances are different sometimes. Like sometimes you go through the south and sometimes through the west. Doing that would be a good idea but that means your wasting more space for terrain.
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If you're going to make it as linear as Diablo II really is, just one way is not going to take up that much space.

QUOTE
If you do a random placing at the start it will still be different and it will still be random encounters but a lot more Diablo 2 style then your Final Fantasy Idea.


And how are you supposed to make the units to be random placed without doing my type of system? You can't make that many locations, you simply don't have the amount of locations to do it, unless you pre-place burrowed units and use some location to move around and randomed by switches it'll create units, but that could make the maps imbalanced, we want to keep a balanced ratio of units in all places.
Report, edit, etc...Posted by Shocko on 2007-01-20 at 20:26:29
True that it won't be as balanced, but it will be more like the actual Diablo 2, and that what this project is about.
Report, edit, etc...Posted by payne on 2007-01-21 at 10:34:21
Thanks for your activity in this topic...
And again, you opened my eyes... pre-placed unit would become boring... I'll choose an alternative later. For the random terrain... I has though about it... I think I'm gonna make as you've told... ramdom switches that makes a certain place open and let the other closed...
For the random units... can we burrow units and makes them to not unburrow except when a location that goes all around the map (is it possible?) tells them to unburrow?
Report, edit, etc...Posted by Shocko on 2007-01-21 at 13:34:47
QUOTE(payne @ Jan 21 2007, 07:34 AM)
Thanks for your activity in this topic...
And again, you opened my eyes... pre-placed unit would become boring... I'll choose an alternative later. For the random terrain... I has though about it... I think I'm gonna make as you've told... ramdom switches that makes a certain place open and let the other closed...
For the random units... can we burrow units and makes them to not unburrow except when a location that goes all around the map (is it possible?) tells them to unburrow?
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Yes.

I believe if you pre placed them as a computer that has the players set to ally they would stay burrowed, then if you centered a location on them, ordered them to move to a location ( to make them unburrow ) give them to a computer that has burrowed disabled and the players as enemy.

They would unburrow, not be able to re-burrow and attack the players if they come near.

A method i might suggest would be to have groups of lings and use randomized switches. have the group set out like this:

[x][x][x]
[x][o][x]
[x][x][x]

center on the "o" then place 9 locations, with 1 of the 9 on each 1 of them (using a form of grid system, 2x2 or 1x1 grid system) and then do something like

[c]Switch 1 set
[c]Switch 2 clear

[a]order zergling at top left move to top left
[a]give zergling at top left to computer / with burrow disabled and player as enemy

[a]order zergling at right move to right
[a]give zergling at right to computer / with burrow disabled and player as enemy

[a]order zergling at down move to down
[a]give zergling at down to computer / with burrow disabled and player as enemy

[c]Switch 1 set
[c]Switch 2 set

{ different set of zergling. }

[c]Switch 1 clear
[c]Switch 2 set

{ different set of zergling. }

[c]Switch 1 clear
[c]Switch 2 clear

{ different set of zergling. }
Report, edit, etc...Posted by Chronophobia on 2007-01-21 at 17:38:38
Still that could make the map pretty imbalanced, in some games the units might spawn very much in the northern area of the map but not as much in the south.
Though to make it less imbalanced you could make them spawn in different times, some areas with a higher ratio of spawn than others such as the beginning area.

ADDITION:
And what Shocko said is pretty much impossible, you can't make a unit in a 3x3 location to move at one certain 1x1 square of it.

Else if you know how to do, could you make an experiment map and show me how you're going to work it out?
Report, edit, etc...Posted by Shocko on 2007-01-21 at 17:44:55
QUOTE(Chronophobia @ Jan 21 2007, 02:38 PM)
Still that could make the map pretty imbalanced, in some games the units might spawn very much in the northern area of the map but not as much in the south.
Though to make it less imbalanced you could make them spawn in different times, some areas with a higher ratio of spawn than others such as the beginning area.

ADDITION:
And as Shocko said is pretty much impossible, you can't make a unit in a 3x3 location to move at one certain 1x1 square of it.

Else if you know how to do, could you make an experiment map and show me how you're going to work it out?
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What did I say was impossible?

I said it WAS possible, using Grid Systems -- they should be in the Tutorial DB, take a read.
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