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Staredit Network -> UMS Assistance -> Data Storage (DIFFICULT)
Report, edit, etc...Posted by spinesheath on 2007-02-08 at 02:06:14
Yeah, I also found a way to do it with 6 locations. I would have used 6 5x2 locations, though.

@ JaFF: Hmm, you want to use a 1x9 and a 9x1 location? Everytime the unit leaves at least one of these, the trigger will be fired and recentered, or what have you in mind? The problems there would be that it is likely to be inaccurate (the moving of the locations), and you can't detect at which square the unit is. Unless you mean to have an additional 2 locations per player.

Also, 2 locations per player is way more than you need:
Use the 6-location overlapping grid, and 2 DCs per player, X and Y, as well as a DC that acts as a switch.
It is easy to detect in which row/column the player's unit is, and if this value differs from X/Y, correct X/Y and set the "switch". Then have 25 triggers (assuming that every square has it's own special actions), with conditions "bring to square a" and ""switch" is set".

35 Triggers + 3 DCs, my method is 50 Triggers + 1 DC.
Report, edit, etc...Posted by JaFF on 2007-02-08 at 02:35:26
Here is what I mean. This one uses 5 locations, but you can use them so you need only 2 - the X and Y.
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-02-08 at 04:28:27
dude, i made this exact map. im almost positive i have the solution for you. its not too difficult if you think about it. download my map called Switch. You can find it at http://www.staredit.net/index.php?download=6399 in the experimental maps. sorry i dont know how to do hyperlinks! anyway, play it, and if this is what you are looking for, i can send you the unprotected map so you can look at how i created the triggers.
Report, edit, etc...Posted by spinesheath on 2007-02-08 at 08:55:19
@JaFF: He specified not to use any additional units...
Report, edit, etc...Posted by Chronophobia on 2007-02-08 at 15:23:11
QUOTE(Oo.l3ahamut.oO @ Feb 7 2007, 05:29 PM)
Well I'm surprised here... all these complex answers to seemingly simple question. Why not set it up that a burrowed ling is beneath the players unit, when he player moves to a location without the ling the ling is moved underneath and the action is fired.

This can be completed with 25 triggers unless I read this wrong but that is a way to detect where the player already was/is and when to fire the action.
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It should have different actions for each place you enter, this system won't detect it.
Report, edit, etc...Posted by spinesheath on 2007-02-08 at 15:34:40
QUOTE(Chronophobia @ Feb 8 2007, 04:23 PM)
It should have different actions for each place you enter, this system won't detect it.
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Yes it does, actually...

C: Brings Selector to location a, Brings 0 zergling to location a
A: whatever

It uses an additional unit, though, and is messy when recentering the zergling unless you got 25 real locations, which is not the case.
Report, edit, etc...Posted by JaFF on 2007-02-08 at 15:49:30
QUOTE(spinesheath @ Feb 8 2007, 04:55 PM)
@JaFF: He specified not to use any additional units...
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You can use any ground unit. The only condition for it is that it doesen't move. I'm sure he can do that...
Report, edit, etc...Posted by spinesheath on 2007-02-08 at 16:04:42
QUOTE(Desperado @ Feb 7 2007, 01:30 PM)
Using any units, burrowed or otherwise, is totally out of the question. Multiple players are inside this system and I do not have units to spare.
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I think we should respect his wish...
Report, edit, etc...Posted by Desperado on 2007-02-08 at 16:06:40
Using any units, burrowed or otherwise, is totally out of the question. Multiple players are inside this system and I do not have units to spare.

I'm gonna change it like that in the first post. But I already decided to use the 1 DC + 50 triggers system. This is solved.
Report, edit, etc...Posted by Chronophobia on 2007-02-08 at 16:20:28
I might be able to make a system with two death counters and 10 locations, I'll see how I'll do, I am in the making right now. I'm coming with an update.

ADDITION:
By the way, does it have to be a system where there are a certain action when moving from location X to location Y, or just moving onto Location Y?
Report, edit, etc...Posted by T-a-r-g-e-t on 2007-02-08 at 16:25:47
hey, did you not read my post? ive already built this system. check out the previous link i offered you.
Report, edit, etc...Posted by Chronophobia on 2007-02-08 at 16:37:10
Oh, well, yeah, I saw it then, consider it useless for me to make the map then.
Report, edit, etc...Posted by Desperado on 2007-02-08 at 22:11:33
QUOTE
By the way, does it have to be a system where there are a certain action when moving from location X to location Y, or just moving onto Location Y?

The act of moving from somewhere that is not Y onto Y is the action that should activate the trigger.

QUOTE
hey, did you not read my post? ive already built this system. check out the previous link i offered you.
Yes thank you for posting that protected map. That once I unprotected, used the old system I had in place. The old system which was inefficient and prompted me to make this topic to look for a new system. Thanks much.
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