Staredit Network

Staredit Network -> Concepts -> New usable trick/glitch
Report, edit, etc...Posted by Ultimo on 2005-02-06 at 19:07:22
Most of the tricks we've discovered are purely aethsetic anyways.
Report, edit, etc...Posted by SI on 2005-02-06 at 19:10:19
so, can you have a probe hold a probe which is holding a probe which is also holding a probe and so on until you get a turtle an elephant and the world?
Report, edit, etc...Posted by Deathknight on 2005-02-06 at 19:39:30
Yes. You can. But if the probe isn't holding anything, it'll pick up itself.
Report, edit, etc...Posted by axblader on 2005-02-06 at 20:25:48
whoa....you can move nukes? lol...can they still be fired by ghosts? thast would rule! its like wheee...the missle launches fro mthe probes biggrin.gif
Report, edit, etc...Posted by Deathknight on 2005-02-06 at 20:42:19
Yes, they can still be launched.
Report, edit, etc...Posted by Robi on 2005-02-07 at 13:05:03
Ok, thx DK
QUOTE
Those who can't get zerg units to work should read it.

now it workz tongue.gif

nota : if u make "hallucinated units" for units to become the "unit-powerup", it will work good and make just like the normal unit, but when the countdown goes to 0, if the powerup isn't taken, it dissapear, if it is taken, it stay in probe's hands , BUT when probe is killed, it CRASHES !

^ don't know if it was ever tested ^
Report, edit, etc...Posted by Deathknight on 2005-02-07 at 15:55:49
That's more of a double-glitch. The same bug executed twice. You can use this to pick up traps and unused units, and some extended units... though not recommended and would be extremely hard to duplicate with triggers if it's even possible.
Report, edit, etc...Posted by NeoNightmareX on 2005-02-07 at 16:02:14
QUOTE(BeeR_KeG[eM] @ Feb 6 2005, 02:10 PM)
Lol, thats quite nice. Probes holding Marines, Scvs and those SCV shadows.

Have you tested with Scv's and Drones holding all this wierd stuff?
[right][snapback]139742[/snapback][/right]

he told me that he has, but that the probe is the most stable of them all so he uses the probe common sense is it not? biggrin.gif
Report, edit, etc...Posted by Merrell on 2005-02-07 at 17:02:33
We used the probe why?:

1. Scv crashed when carrying one unit, and probe didn't.

2. I think the probe holds it most "Far" away:

Drone holds it in its claws

SCV holds it in his arms

Probe holds it with an electrical magnetational thingy jigger like 5 inches away.
Report, edit, etc...Posted by Deathknight on 2005-02-07 at 17:22:56
Probes don't have jet packs, and probes don't have other animation things when it moves(like the drone, when it moves it goes up and down and whatnot). The probe uses the least animation out of all the peons, so then the powerup does not have to change as much for probe movement, thus being more stable.
Report, edit, etc...Posted by axblader on 2005-02-07 at 18:54:47
i wonder...if you can pickup nonpickupable units? like disabled beacons..

oh can you pick up beacons? lol, then you can make a game called, flying saucers! happy.gif

and i want to know...if you pick up carriers...what happens to the intercepters?

same with reavers...

and transports with units inside, can you take em out?

can you pick up mienrals feilds?

w00t.gif
Report, edit, etc...Posted by Tuxedo Templar on 2005-02-07 at 23:51:02
This IS cool. Kudos for your work.

But, like any idea, it's only as good as the applications it can be put to. You could do some wonky stuff with this like give air unit attacks to a probe (if it works like that) or make some kind of weapon switching system. I'm thinking this'll have lots of potential.
Report, edit, etc...Posted by SpaceBoy2000 on 2005-02-08 at 00:49:16
Hmm, how would a weapon switching system work? If you select the unit, it's no longer pickup-able. The range is still the same as a normal probe. And I think you need to kill the probe to retrive the powerup. So how would it function? Ideas?

I personally think it would make good effects for maps. Cloak a neutral probe, and trigger it to pick up a powerup sprite. That would look amazing. Especially for RPGs and stuff.
Report, edit, etc...Posted by Tuxedo Templar on 2005-02-08 at 01:27:35
Well for weapon switching you could remove and replace the unit instead of reusing it, if it's easy to accomplish. Though you'll have to put a cap to switching weapons X amount of times in a row as you'll need to cache the unit for each weapon. Plus the question of what happens to it when the peon dies might need consideration.
Report, edit, etc...Posted by Nozomu on 2005-02-08 at 01:44:14
You could make a cool assembly-line effect, or maybe a slot machine-type deal. You could also make a snake out of moving powerups and use it in a bound or something. Wow, that's an awesome idea.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-08 at 14:21:34
Has anyone tried this out on Mac computers? Does it just crash, or do nothing, or some completely different effect?
Report, edit, etc...Posted by Robi on 2005-02-08 at 16:25:58
Nice, but i can't see any utility of the glitch except for buggy units in credits for maps, like always, but that not very utile.
(i don't make any RPG)
Or maybe for another can u do 25 tricks, lol where u have one probe, one powerup, one templar and one ultralisk generator, and u have to bring an ultralisk out (1sqare passage (ultralisk cant pass) but when glitch is made, probe take rumble protoss building , pass, and then probe is killed and u have ultralisk, lol ....
^ plz put my name if u use that and if u didn't thought of this before ;p
Report, edit, etc...Posted by axblader on 2005-02-08 at 17:31:22
is there a max for this? like only 1 player at a tiem or it crashes? or you can have them all over the map?

also can yuo still if you pick up an nonattack unit?

are archons like 2 sprites or suthming? liek the faceless archons i saw...
Report, edit, etc...Posted by Deathknight on 2005-02-08 at 17:38:13
You can only pick up what I have listed and not crash if you move around(with the exception of the turret top). Picking up UNIT = OTHER UNIT.

I don't think I mentioned an archon.


I would think mac users would work with this and come up with the same effects, much like disabled bunkers and stuff. Different methods, but read the same way. What happens is determined by an actual file that does not change, and it the same file for both PC and Mac users.
Report, edit, etc...Posted by axblader on 2005-02-08 at 19:11:26
i dunno if this is off topic..but can starcraft read the cursor sprite? cause forge can place it...it as wodnering if you could...then SC could have buttons!
Report, edit, etc...Posted by Staredit.Net Essence on 2005-02-08 at 21:35:25
They can be placed, and they sit on your map as sprites, but they can't be clicked or anything, because they are pure sprites. I didn't find the cursor in DK's listl, but I'll look again. I doubt you could pick it up though.
Report, edit, etc...Posted by KrAzY on 2005-02-09 at 11:43:01
QUOTE(MrrLL @ Feb 6 2005, 12:20 PM)
we prefered probes for some reason, I think drone and scv were unstable
[right][snapback]139749[/snapback][/right]


Naw I tryed drone and it works, scv is good to get the goliath legs to be faster or have a civilian sitting on the scv as a wheelchair
Report, edit, etc...Posted by chuiu on 2005-02-09 at 14:15:12
Drone crashed for me when I try overlord. But scv worked fine.
Report, edit, etc...Posted by Merrell on 2005-02-09 at 16:19:39
You wouldn't be able to pick up sprites! They do not take any unit slots and you CANNOT create them in anyway. Just like doors, which are pickupable and have units but theres no way of creating one.

Oh and krazydrunken we already explained how probes have no animation when they move.

I guess scv would work to, since it does not squiggle or anything while it walks.
Report, edit, etc...Posted by mobomojo on 2005-02-09 at 17:07:01
This is pretty awesome.
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