Staredit Network

Staredit Network -> Concepts -> Smoke coming from a unit?
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-03-17 at 19:38:29
I thought about a way of detecting movement of the vehicle.

It would be something like this. You will also need another trigger or the same one constantly subtracting the death of a different unit, lets say a nuke.

QUOTE

TRIGGER

CONDITIONS:
- Computer player brings atmost 3 drone to Vulture.
- Current player suffered exactly 0 deaths of nuke.
ACTIONS:
- Create 1 Drone(burrowed) at location anywhere
- Move 1 drone for Computer Player at location Vulture
- Set deaths of Nuke to 3 for Current Player
- Preserve trigger.


QUOTE

TRIGGER

CONDITIONS:
- Computer player brings exactly 0 drone to Vulture
ACTIONS:
- Remove all Drone(burrowed) at location anywhere
- Set switch "Speed 1".
- Preserve trigger.


QUOTE

TRIGGER

CONDITIONS:
- Computer player brings exactly 1 drone to Vulture.
ACTIONS:
- Set switch "Speed 2"
- Preserve trigger.


QUOTE

TRIGGER

CONDITIONS:
- Computer player brings exactly 2 drone to Vulture.
ACTIONS:
- Set switch "Speed 3"
- Preserve trigger.


QUOTE

TRIGGER

CONDITIONS:
- Computer player brings atleast 3 drone to Vulture.
ACTIONS:
- Set switch "Speed 4"
- Preserve trigger.


I have never done anything like this, so it might not work (with these exact triggers) But it can. If you use this and it's not working, PM me the map and ill fix what's wrong with it.
Report, edit, etc...Posted by Alex Lifeson on 2005-03-17 at 21:56:23
QUOTE(TRiGGaMaSTa @ Mar 17 2005, 03:28 PM)
The amout of lings under the vulture does not matter, but how fast the ONE ling moves under the vulture is what makes it speeds..

So lets say you have a trigger constantly subtractin 1 death count of a unit, lets say starport.
Then it is up to you how you detect th units speed switches, you can use locations to find if it is moving or not, then use a system to determine how long it's been moving or if it stops.
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Hey, can you elaborate on this? Is an acceleration system possible this way, such as:

CODE
TRIGGER 1
Conditions: -Speed Level 1 is set
Reactions: -Move Burrowed Zergling for Player 2112 at location 'Screwedness' to Location 'Following Square 1x1'
-Wait 80 Milliseconds
-Preserve Trigger

TRIGGER 2
Conditions: -Player controls 0 Vulture at Location 'Following Square 1x1'
-Speed Level 1 is set
Reactions: -Add 10 Gas
-Preserve Trigger

TRIGGER 3
Conditions: -Player controls 1 Vulture at Location 'Following Square 1x1'
-Speed Level 1 is set
Reactions: -Subtract 3 gas for Player
-Preserve Trigger

TRIGGER 4
Conditions: -Player accumulates at least 100 gas
Reactions: -Clear Speed Level 1
-Set Speed Level 2
-Preserve Trigger

TRIGGER 5
Conditions: -Speed Level 2 is set
Reactions: -Move Burrowed Zergling for Player 2112 at location 'Screwedness' to Location 'Following Square 1x1'
-Wait 140 Milliseconds
-Preserve Trigger


If it is, I might be able to remake F-Zero, mmhmm...
Oh, and assume Hypertriggers are working currently. Assume my StarCraft Brood War isn't working either (damned glitches.)
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-03-17 at 22:06:49
I can't follow you at all, your triggers make no sense. Have you done this? if so send me the map.
What's wrong with my method?
Report, edit, etc...Posted by Alex Lifeson on 2005-03-18 at 14:22:26
Well, it comes down to we can't understand each other's triggers. Hey, is this topic a bit...off-center? Maybe we should just PM each other to death. I'll make a map as soon as StarCraft starts working again.
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