QUOTE(qPirateKing @ Mar 27 2005, 01:36 AM)
Yea, mapping has become a lot more complex that it used to be. I started mapping after I saw those simple RPGs like True DII where the terrain was simple and the triggers mainly consisted of nothing but the spell triggers. When a noob sees something like that, it encourages them to open up an editor and give it a shot themselves. However, when they find that the maps they have are all protected or impossible to do with a normal editor, they don't give mapping a second thought. The complexity of maps in terms of triggers and terrain have made additional editors a requirement, and this is a problem for prospective noobs. Few of them even know that extra editors exist! And even if they do stumble upon a forum like this one, they often get sucked into doing things over their heads (like waterfalls) instead of focusing on learning all the fundamentals. All the innovations have alienated the entry-level mappers and I fear that without a source of new blood, mapping will die out.
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Very well said. Most people have a hard enough time managing to even make maps the normal way, and even less can afford real creativity on top of that. Think how many people can go beyond that, and utilize extended features? Not many.
SEN is good because there's a lot of energy here and pioneering has been almost non-stop, but all of it is useless if people arn't able to use it. Of all the grid systems, brush sets, mapping trick compendiums, ideas, and assorted whacko experimental stuff I've come up with, I've seen almost 90% of it go to complete waste on people who can barely even comprehend it... let alone appreciate it.
But thinking outside my own shell, what I think we need is more things to put advanced features in the hands of normal people, and of course, keep up the steady stream of innovation we've seen thus far to keep people interested. That, and publicity. It's no use to make all this stuff if people don't know about it. Blizzard of course is no help, even though they made the game, I think they only care about catering to those whining korean pro gamers, and couldn't give a rat's bum about UMS mapping (just my shallow opinion).