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Staredit Network -> Portal News -> SEN Summer 2005 Tournament
Report, edit, etc...Posted by wesmic da pimp on 2005-07-19 at 02:55:13
Mind posting a screenshot of the map, some of us are lazy. Did you just make that map since you've heard about this tourney or what?
Report, edit, etc...Posted by Chef on 2005-07-19 at 03:21:01
Terran are dead on that map ago. It's disgustingly imbalanced. The most obvious reason for this is that there is no way to stop enemies from getting into your base. There's no choke.
Report, edit, etc...Posted by Deathknight on 2005-07-19 at 09:16:50
Allied mines and whatnot are perfectly legal, and are part of the Starcraft engine.

If mappers want to "disable" allied mines, they can include a trigger that will keep unallying the opposing player.

PsychoTemplar, chokes are not required in a map. If you can't play without a choke, then you're a newbie w00t.gif.

A tounament doesn't need a horde of overrated maps. It could be made of the crappiest maps alive. It doesn't change the fact that it's still a tournament.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-07-19 at 09:40:17
I forgot to add this: If you're going to be using some obscure Battle.net far different from your SEN name, please include that with your sign up. Example: Mini Moose 2707 playing as MiniMoose2707 is fine. Mini Moose 2707 playing as MooseMastaFat is not.
Report, edit, etc...Posted by chuiu on 2005-07-19 at 10:45:50
How do use ally mines vs a computer if it's part of the starcraft engine then?
Report, edit, etc...Posted by TheOddAngel on 2005-07-19 at 10:51:25
What about going over your required limit as zerg in the begining by building an extractor and then a drone then cancelign the extractor...

I dont undertsand why does everyone hate allied mines... It doesnt do anything besudes the fact that the noobs dnt know how to look out for mines if they are playing a terran player...
Report, edit, etc...Posted by FireStorm on 2005-07-19 at 11:22:47
Do you have to pay entry fee to do the mapping part too?
Report, edit, etc...Posted by Mini Moose 2707 on 2005-07-19 at 11:29:15
No application is required for mappers. Just submit a map before the deadline.
Report, edit, etc...Posted by iamandragon on 2005-07-19 at 11:53:29
Dangit I'm out of minerals (negative 36, for some stupid reason...)
Can anyone sponser me in playing? Promise I will pay you back after, x10 the amount if I manage to get any prize.

Defining allied mines:
Laying a mine field and ally your enemy, and unally when they're passing throught the mine field. This will create a bigger-than-nuke damage. Terran player SlayerS_BoxeR have done it once, but he claimed that he didn't know about it being banned in the tournment...

ADDITION:
QUOTE(TheOddAngel @ Jul 19 2005, 09:51 AM)
What about going over your required limit as zerg  in the begining by building an extractor and then a drone then cancelign the extractor...

I dont undertsand why does everyone hate allied mines... It doesnt do anything besudes the fact that the noobs dnt know how to look out for mines if they are playing a terran player...
[right][snapback]265518[/snapback][/right]


Extractor trick is entirely allowed, 'cause you have to pay some minerals in order to do it(cancelling buildings gives you PART of the minerals back only), zerg vs protoss always do extractor trick, too.

ADDITION:
QUOTE(wesmic da pimp @ Jul 19 2005, 01:21 AM)
Sure thing, I can beat 99% of the people here at SEN in melee (yeah, I know, it's a mapmaking place).
[right][snapback]265372[/snapback][/right]


I bet I'm the 1% who'll stand in your way tongue.gif

ADDITION:
QUOTE(PsychoTemplar @ Jul 19 2005, 02:21 AM)
Terran are dead on that map ago. It's disgustingly imbalanced. The most obvious reason for this is that there is no way to stop enemies from getting into your base. There's no choke.
[right][snapback]265408[/snapback][/right]


This map reminds me of NEO Guilloton(or something like that, I can't spell!)
Kinda imbalanced for terran in early games, but when terran gets dropships the favour will turn dramatically. Against protoss this map would be a bit tough but protoss will have a difficult time defending fast tank drops on their cliff near their base(top protoss, in fact, bottom base cannot be tank dropped). IMO this map is really great for zerg players...Many gas expansions, and that zerg is a race that can get real scary with loads of gas...
Also the cliff at the bottom right will be pretty unoccupied. why not make some mineral patches there?

Not a bad map, looks cool, only...the orange colour hurts my eye after gaming for 4 hours straight on the map with mates.
Report, edit, etc...Posted by Deathknight on 2005-07-19 at 11:55:33
QUOTE
How do use ally mines vs a computer if it's part of the starcraft engine then?


Allying a player is part of the Starcraft engine. You can't ally a computer because it's disabled. You can't use ally mines against a computer.

The "ally mines" is more of a strategy. You ally your enemy, then you unally. It's extremely easy to understand. You can't "ban" people for allying. That's basically what you look at when you see ally mines.

Example:
In professional tournaments it basically sais ALLYING = BAN. YOU ARE NOT ALLOWED TO ALLY.

ZOMG ALLYING WILL RUIN TEH GAME! ALLYING IS BAD MANNER!!

The drone thing, where they build an extractor and cancel to gain an extra drone over the supply max is just as bad.
Report, edit, etc...Posted by iamandragon on 2005-07-19 at 11:58:04
btw should we have a channel to let the players all meet together? keep op sen online all day would be good(map night every day?)
Or you can use my channel, op mtg) on USEast, though the channel is normally filled with mages so you have to be prepared to be bewitched into a girl.

ADDITION:
The drone thing costs quite some, it hurts your econ in the short run, plus, world wide tournments allow it right?
I don't mind about ally mines or not, but if it's allowed I will use it...lawlz
Report, edit, etc...Posted by Deathknight on 2005-07-19 at 12:43:07
The SEN bot is usually on 24/7 anyway. People are in the channel every day.
Report, edit, etc...Posted by Grouty on 2005-07-19 at 12:45:42
Allied mines is very risky because if you think they are coming thru your choke and they drop on the opposite side of your base your turrets will most likely not even shoot and 2-3 small builidings will be destroyed along with a few units before you can unally and move your forces back
Report, edit, etc...Posted by chuiu on 2005-07-19 at 14:47:03
It's also stupid. I assume my opponent is better than me in each match so if I used ally mines they would get owned even easier because I'm assuming he's using detection.
Report, edit, etc...Posted by Ryu on 2005-07-19 at 16:09:53
do we gota pay 30 minerals if we are just submitting a map?, or is that entry fee only for the players?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-19 at 16:47:14
poo.gif its gonna b going on when i quit sc -.-

gl every1 mellow.gif
Report, edit, etc...Posted by Chef on 2005-07-19 at 16:59:45
QUOTE
This map reminds me of NEO Guilloton(or something like that, I can't spell!)

Other than the fact that they're both desert, they have nothing in common.

Riddle me this, a half decent Protoss player who knows a zealot rush build. GG Terran.
The fact that there's so little space between the bases, and three entrances means all Terran will have is a marine or two.

QUOTE
PsychoTemplar, chokes are not required in a map. If you can't play without a choke, then you're a newbie w00t.gif.

Look at every pro map that NEEDs to be balanced.... oh that's right, you never play pro maps. Let me fill you in. They ALL have chokes, at the most two, and even then the bases are far apart. I can play without a choke, because I'm Zerg, but Terran are screwed.

Why are allied mines not allowed? Try watching a couple games with them. Why are hold position lurkers allowed? Because every Zerg would still just constantly press stop, and it's impossible to tell the diffrence unless you go into all your zerg replays with bw chart and look intently for a series of stop commands. I don't even use the hold 'glitch' (if I may be so bold, since you hate it when people use terms by their definition), I just press stop because A) It makes me feel better mannered, and a more earned win, and B) Sometimes you can screw up the hold glitch and not know it.

Enough ranting, I'm done.
Report, edit, etc...Posted by exo6yte on 2005-07-19 at 17:08:47
Allied mines imbalance Terran Metal vs Terran Metal a bit, if memory serves right. If one tries to attack the other but a minefield block their way, Goliaths would normally be able to take out mines rather fast because of their range, but if the other guy uses allied mines the gols will instead be killed.
Report, edit, etc...Posted by Grouty on 2005-07-19 at 17:14:58
i have found that mashing stop does 2things tho 1) if you miss hit "S" 1 time it ruins the whole thing and 2 it draws all of your focus
Report, edit, etc...Posted by wesmic da pimp on 2005-07-19 at 17:30:25
I haven't watched many TvT or played many (I'm not a terran player), but I don't think that mines are beneficial.
Report, edit, etc...Posted by Grouty on 2005-07-19 at 17:49:52
are we gonna see who is signed up anytime soon? and on another side note how are we supposed to know what maps to practice if it takes so long to get them sad.gif
Report, edit, etc...Posted by ShadowBrood on 2005-07-19 at 20:07:10
If I donate say...... 1086 minerals, will the grand prize reward money pot thingy be increased? SO whoever gets first place wins MORE minerals?
Report, edit, etc...Posted by Inuyasha on 2005-07-20 at 01:35:14
i wont be entering this time sad.gif confused.gif y u ask cuz i cant make a map thats good enuf in that time...PLUS I BEEN AT COUSINS AND DIDNT KNOW ABOUT THIS!or i would of started on my map pinch.gif
Report, edit, etc...Posted by AqoTrooper on 2005-07-20 at 03:59:39
QUOTE(wesmic da pimp @ Jul 19 2005, 09:55 AM)
Mind posting a screenshot of the map, some of us are lazy.
[right][snapback]265389[/snapback][/right]

Mind downloading the map and viewing it, some of us are lazy.

QUOTE(wesmic da pimp @ Jul 19 2005, 09:55 AM)
Did you just make that map since you've heard about this tourney or what?
[right][snapback]265389[/snapback][/right]

Yeah, exactly.
It took me no more than ten minutes happy.gif

QUOTE(PsychoTemplar @ Jul 19 2005, 10:21 AM)
Terran are dead on that map aqo. It's disgustingly imbalanced. The most obvious reason for this is that there is no way to stop enemies from getting into your base. There's no choke.
[right][snapback]265408[/snapback][/right]

Of course the enemies can get into your base, that's the whole point of melee - and there are plenty of ways to stop them - attack first, move your base, bunkers/colonies/photons, ugh... play better than your foe? tongue.gif
The fact the some game styles pwn other game styles in spacific terrain types is what makes melee so fun! Unlike always playing LT, in random newly made maps you have to adapt and create new strategies that counter your enemy's strategy!

kk, now, new map.
Report, edit, etc...Posted by Ultimo on 2005-07-20 at 05:01:35
Aqo, please, learn how to melee before posting more comments. A well timed zealot rush will own a terran if there is no choke, the terran needs to rely on the fact that they are blocking the choke and can repair while the marine attacks. When the map clearly gives advantage to one race, you don't develop new strategies, you just do one that will make you win and is unstoppable, a zealot rush in that case.

in Heat Runners, the base is extremely cramped, there is no building space at all. Protoss would be lucky to fit in a gateway there. Please...do spend more time on maps.
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