How do you detect name length though?
You don't detect it, you have to make triggers for every possible name length.
But you said you could detect player names.
So couldn't you use the player name condition and combine it with the at least and at most thingies.
EDIT: Becuase players with 5 letters in their name would always have a lower number for the name condition then players with 8 letters in their name.
You can detect specific player names. You'd have to make even MORE triggers if you wanted to detect name lengths. You'd still have to make the same triggers that can read from every possible name length.
Well, there's around 15 possible name lengths (15 triggers)
Then you store the name length in a deathcount.
Then you have triggers for each name length that only fire if someone has the correct name length death count.
I'm working on a concept map now. I think it can be done.
11 lines,
12 possible name lengths
11*12+Whatever is needed to add for some lines/names = more than 132 triggers.
The smallest names can only be made with three characters.
You Could Have A Feature Such As Text Filters, Seeing As How Some People Don't Like Cuss Words, As Soon As One Is Detected, Just Clear The Screen.
Or, In An RPG Such As XURU Rpg, Instead Of Entering Your Save Code Using Scv's And Becons, You Could Simply Enter Your Code.
You Could Also Have Sweet RPG Interactivity, Such As
Jim: Hi, You Having A Nice Day?
lil-shorty: Yes/ya/yea/yep/u huh
Jim : Thats Great, Good Luck
====================OR=====================
Jim: Hi, You Having A Nice Day?
lil-shorty: no/nope/na/nah
Jim: Awww. thats to bad, i gotta run, good luck though, i hope you get better
SWEETNESS
QUOTE(Deathknight @ Sep 5 2005, 04:11 PM)
11 lines,
12 possible name lengths
11*12+Whatever is needed to add for some lines/names = more than 132 triggers.
The smallest names can only be made with three characters.
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So to implement a single cheat you would need 132 triggers
Yep, 316800 uncompressed bytes!
QUOTE(Deathknight @ Sep 5 2005, 08:01 PM)
Yep, 316800 uncompressed bytes!
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there goes texted based rpg's
It is possible to do something with it.
I'll show you soon enough, but I'm slow when it comes to actually doing things.
Do you really need a trigger for each line though?
If you want it to do anything, yes.
Line? Of course not...
Length? Yes
QUOTE(DaMiNaToR @ Sep 7 2005, 06:39 PM)
If you want it to do anything, yes.
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Ok then tell me why.
QUOTE(m.r.bob @ Sep 6 2005, 08:33 AM)
Well, there's around 15 possible name lengths (15 triggers)
Then you store the name length in a deathcount.
Then you have triggers for each name length that only fire if someone has the correct name length death count.
I'm working on a concept map now. I think it can be done.
[right][snapback]306087[/snapback][/right]
How about telling players to rename their id in fixed letter length when they join game?
That's a bit inconveniant for the players...
Of course, it could be a map specificaly made for a clan, and all members have to have the same name length, but that's a bit impractical.
If you only do it for one line, then it'll only have a one eleventh chance of executing when you type the text.
This is how you see it:
Screen line 11
Screen line 10
Screen line 9
Screen line 8
Screen line 7
Screen line 6
Screen line 5
Screen line 4
Screen line 3
Screen line 2
Screen line 1
But when you type something, it may not be read as "line 1", as line 1 could really be line 7, or whatever. If you type something in, and it gets moved up, it remains on the same line.
So if it appears like this:
Deathknight2004: Hey (Line 1)
and then this happened:
Deathknight2004: Hey (Line 1)
Your connection to Battle.net has been lost. (Line 2)
The lines are "preserved" until they are no longer on the screen.
So that means you will have to clear a certain line when someone types in a trigger command?
just constantly type a blank message 11 times
I spent like 9 hours today trying to make 1 simple god mode trigger out of a text ECT. O.o banning would be possible becuase it fires only once, to ban one person. BUT, this trigger if you would put preserver trigger onto it, would continually fire. Even after the text is long gone. Thats what I found, also it was hard to even detect Hi, i placed it on line 1, byte 1-4. it didnt work. then i realised maybe looking at my name for the byte, and sure enough it fired... but only when i typed Hi? even after i removed that condition???? Weiiiird.... -_-
This seems difficult. How would you detect the individul who wants to voteban? Someone can do this (with a 3 voteban limit)
Player 2: Haha! I'm winning!
Player 1: Not today!
Player 1: ~Voteban Blue
Player 1: ~Voteban Blue
Player 1: ~Voteban Blue
3 votebans on blue! He's banned!
Player 2 has left the game.
Player 1: Hah! I exposed a bug that Deathknight didn't think about! Now I pwn0rz him! Hurray!
That's not for me to think about, because I'm not the one doing a voteban system.
I'm not sure how one would detect who already voted.
Yoshi, if you used a switch system it could work, but it still wouldn't work because player names have different lengths.
if the condition was line 1 for bytes 9-12 as vot
MrrLL: .fat
Deathknight2004: .fat
I would get it, dk wouldn't since his name is too FAT.
You would have to do lots the triggers if you wanted each player to get it, and one for each player.. lots..