hehe thx last time i tried that it didnt work..
Okay, I finished updating High Templar to DT.
Now, I'm thinkin up ideas for getting out summons. Some summons are just in ordinary "Summoning Scrolls" that are laying around on the floor. Others, they're a secret. I'll let one loose for you. For Disease, Guardian of the Forest, you'll have to go to the bottom of Kishara Kingdom and go left to a ramp. Go up and there'll be a mini-forest. There's a shrine there. You'll need the item, Plague Amulet. Insert it by choosing it on ur item area (Dark Archon) and you'll be taken into a battle with Disease, the Guardian of the Forest.
I've got more ideas for Zero of the Ice (Really Strong Dragoon) and Krow, Guardian of Birds (Sniping Ghost w/ Low health).
I might add a "Critical Hit" feature where a meter fills up every time there's an enemy you're battling (Might only work for Melee). I haven't thought up an animation and effects, but it's an idea.
ADDITION:
I've decided to release a demo by next sunday. A preview. Again, the map may have many differences than the one coming out.
Keep going on it man! If you need any help with terrain blending, you know who to msg.
Yeah, Deathknight.
Thx, Wooden. Can you show me ur map like this weekend. I also need some help for clever ideas for getting summons.
Im just wondering Neiji, you dont play FireFang in this part of story? Or is this Laurgon story, where he goes out n does stuff O.o? dont know if this been asked but just wondering thats all.
\\Moogle
i believe you play firefang later on...... well it use to be called firefang 2 so lol
For those of you who think Firefang is a stupid name, yes, of course it is. I'll write the whole story so far in the first page.
And you soon GET Firefang, along with around 10 other heroes to join u on ur quest. But, they're all optional, cept a few.
ADDITION:
Moogle, by any chance do you go to naruto mugen site? Cuz sum1 has the EXACT same avatar as u.
Hey neiji didn't you say something about mixing food/items?
QUOTE(Neiji @ Nov 11 2005, 02:59 PM)
ADDITION:
Moogle, by any chance do you go to naruto mugen site? Cuz sum1 has the EXACT same avatar as u.
[right][snapback]352539[/snapback][/right]
No, i made this way back for my sig. Alot people have same renders i guess. O.o
\\Moogle
QUOTE
Hey neiji didn't you say something about mixing food/items?
Yeah, I'll add that. Since it's DT, no use for energy, lol...
ADDITION:
Before the demo released (Tomorrow), there'll be a critical hit system. There'll be an "Auto-Critical" Command where it does critical attack automatically when critical meter is up. I think the critical will be scarabs or lurker.
Neiji, can you hook me up with latest on this map? Looks interestingly better then the last time I played.
Sry, I had a lot of homework. Next week, I promise.
However, I had little time left to update the first page.
List of fusioned Items + List of items completed!
List of main characters. (Developing the character trait)
Also the Things to do's and More Maybe's has been listed
Will you later improove this map will the DDB runthrough? I hope you do!
btw i like your whole thing with shield as flesh wound and deep wound however, it might be a prob when you level up and etc...
and is all the good guys going to be protoss unit i guess.. becuase of the whole flesh wound and deep wound.
I'm adding an armor system, maybe. I'm already adding a dehydration system. If armor system is added, maybe the shields will have to go? Any suggesstions for armor systems, anybody?
ADDITION:
QUOTE
btw i like your whole thing with shield as flesh wound and deep wound however, it might be a prob when you level up and etc...
and is all the good guys going to be protoss unit i guess.. becuase of the whole flesh wound and deep wound.
DT is main unit. There'll be party heal, and you heal. I'll maybe add them all computer-controlled except some of the time, like boss battle.
I'm also adding enemy interacting with each other, when you're near them, but not attacking. For example, if you wait long enough, the zerglings may talk to each other, and after a while, they may summon more people, or fight with each other. Sometimes, they'll look around, and see you, then attack you.
the old style level up get certain amoutn of hp and etc... i donno.. and heal is a done with medic and correct timing... or is that a life system not armor
another armor system... is like item/armor system i guess.. unit placed as armor.. maybe a zergling.. and your real unit in invis unless the zergling is dead... and armor can change as you switch off the burrowed zerg unit... and etc.. donno
there must be better ways and stuff.. but these are just on top of my head.
I have great animosity towards virtual HP... Blood everywhere. Not my style...
ADDITION:
Updates: Now, before releasing the next, i mean FIRST demo, I will fix up terrain a LOT. I mean, sprites, dodads, more sprites, blending cliffs, custom dodads, and a lot of help from Woodenfire (I hope you'll help me)...
man wooden will be busy with his.. btw.. was wondering is the battle system like your first blazing fang or is it hack and slash... or is it... i donno both combined...
There is no turn based.
Terrain: It has been redone and cave has been filed with extended and sprites. Enemies now roam around in the caves.
Summoning: The people will stay in a little longer (Gas, your Spiritual Power. When you have summons out, this'll keep decreasing until you're down to zero. Once you're down, you gotta recover at the temple (The addon in the first area) or use an item. This can be useful when low since Summons can die if kept out too long, and once summons die, they can never be recovered again.
Fishing System: I've figured it out. Once a fish bites, you will be taken to an area where you have a gateway. On trhe screen it will say "Fish is tired" where you build Dragoon to [Pull In]. Then, when it says "Fish is pulling" you need to build Zealot, which is [Let Go]. When you pull to much when fish is pulling, string breaks and fish gets away. If you let go when fish is tired, fish will run away.
Bosses: Will have difficulty spiced up a bit. I'm thinking a lot wil be optional, especially the first one (The easy one w/ Infested Command Center and Overmind under it).
Summon Battles: I'm thinking very interesting ones for the secret summons. Krow, the sniper will be a teleporting boss where there will be Kakarus like crazy. They will be flying around and when a swarm comes in one direction, they will take him to another location. Others will either be just a head-to-head battle using no spells, or others will be automatically given to you after a side quest or something.
Extra Characters: I've created a melee powerhouse character called "Wing Siuro" that you find eavesdropping on the enemy. He warns you about an attack coming to the Kingdom. He is automatically gained. I think I'm gonna make extra characters Computer-Controlled, what do you think? Extra characters will follow you until they are put in a battle mode. Then, they stay where they are and attack, or roam, where they run around randomly and maybe attack when they are hit. They may assist you in battle or come help you when you are in need.
(maybe)Enemy Interactions: You go near an enemy just so you can see them, but not so much that they can attack you. You can listen to their conversations among each of them. Sometimes they will spot you and attack you. Sometimes they will start talking and soon they will be angry with each other and start to attack each other. You'll find this very lucky and be dealing with less enemies. Sometimes they will call more enemies out. I might put this in if you guyz want it.
Glad to see you still working on this Neiji. At first, I couldn't find the topic,, meh now i know you changed the name to a cooler one
]
Sounds like a fun map I hope you stay working on this map because I would like to see how it ends up turning out
I like how you have that fusioned item system. I got question for that weapon and armor system... how will you add that to your map? Because i know that you will have shield as an armor like Spellsword, but some of the characters you get isn't protoss.
And, for those extracts, why end at Volcanic and Tempest? Wheres those other two elements?
There are MANY other ones. They are not used as items, but rather death counters.
Who says I will be adding armor system like spellsword, or one at all?
Feed us more screenshotties
And looks tough to do this map since you have alot of features. Attributes system looks tight too.
Ya, let us see some more screenies to brighten our night...