ya do that thing with how accumulate gas when timer is 0, but, when u remove a number, lets just use 50, wot u do is u create a unit that pretty much states that u have 50 minerals.. umm lemme use a trigger
| Trigger |
| Players: |
| ¤ Any player |
| Conditions: |
¤ Timer is 0
|
| ¤ Accumulate 50 gas |
| Actions: |
¤ Subtract 50 gas from player
|
¤ Create 1 dt at money
|
| ¤ preserve trigger |
and
| Trigger |
| Players: |
| ¤ Any player |
| Conditions: |
¤ Accumulate 0 gas
|
¤ timer is 0
|
| ¤ bring 1 dt to money |
| Actions: |
¤ remove dt at money
|
| ¤ add 50 minerals for player |
just change it to get the other numbers

any questions? ask
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But I'm doing that for 4 players, out of map space and my map might be maxed with units.. any other non-unit using alternative methods? If not I'll have to stick to the slow one