Staredit Network

Staredit Network -> Terrain -> Example Of Bad Terrain
Report, edit, etc...Posted by Syphon on 2005-12-01 at 23:48:40
QUOTE(Valug @ Dec 1 2005, 10:20 PM)
[sub]Moosephon, please, flatter me, go look at Neiji's RPG terrian.

[ No offensive Neiji, I love the RPG ][/sub]

ADDITION:
[sub]Oh, and I just checked again, no one that said the negitive comments in the last few posts have ever even submitted any terrian. I don't know where you come up with this crap.[/sub]

ADDITION:
[sub]...What have I been 'talking big lately' about may I ask? Your terrian for your RPG? Im sorry it looks like crap to me. Anything else? No? Good, shut up.[/sub]
[right][snapback]369302[/snapback][/right]


I'm making an rpg now?
Report, edit, etc...Posted by Valug on 2005-12-02 at 07:25:33
[sub]Whatever, your battle arena no storyline warefare map.[/sub]
Report, edit, etc...Posted by Neiji on 2005-12-02 at 08:03:46
Valug, lol I updated terrain, but i can't seem to blend stairs and high dirt....
Report, edit, etc...Posted by Wilhelm on 2005-12-03 at 00:55:57
*Yawn* You sure like talking about yourself, Wooden.
Report, edit, etc...Posted by WoodenFire on 2005-12-03 at 12:43:15
I can blend temple stairs to high dirt. Neiji, top left corner of map above the Arena terrain. Just connect the low-cliffs to high-cliffs.
Report, edit, etc...Posted by Dr.Shotgun on 2005-12-03 at 13:24:01
Tell you the truth, I like some of the blends in this map.
Report, edit, etc...Posted by WoodenFire on 2005-12-04 at 09:59:27
Thankyou Shotgun... someone who looked at the map for more then 5-7 minutes...
Report, edit, etc...Posted by Rantent on 2005-12-11 at 00:26:18
It doesn't take me longer then 7 minutes to look at an entire map. I can tell almost immediately if I like it or not. Granted to know exactly which peices were used for every terrain blend takes about 15 minutes. bleh.gif
Report, edit, etc...Posted by Freedawk on 2005-12-11 at 01:26:40
The part of the map that I like the best is the Top-Right part. Ooh...Pretty star of david...Or...pretty star... confused.gif
Report, edit, etc...Posted by WoodenFire on 2005-12-11 at 08:33:17
Uh, its a clock... Lol
Report, edit, etc...Posted by Freedawk on 2005-12-11 at 09:41:28
A clock? Like a clock as big as a Huge Clock Tower's clock? And how does it move and tell time? Like a row of Marines would move automatically?
Report, edit, etc...Posted by Deathawk on 2005-12-11 at 11:27:06
Wooden, why does a positive comment towards you take thought rather a negitive comment?

For all you know he could have been SullBhitting you just to get on your good side.
Report, edit, etc...Posted by Dr.Shotgun on 2005-12-11 at 13:15:13
I don't care about getting on Wooden's good side. I'm not going to lie to people just to get them to like me. If they don't, fine.

I like those "pseudo-ramps" you did with the cliiffs, and the walkable cave entrance, even though it uses illegit sprites. A lot of the cliff blends are pretty good also.
Report, edit, etc...Posted by Deathawk on 2005-12-11 at 17:36:08
I know you wouldn't do that, but I was just using you as an example.
Anyways, I commented on his terrain like "A lot of it is repetitive" and he calls me a newb, assuming I looked at it for 1 minute or something.
You say it's a good piece, he assumes you looked at it for a quality amount of time.
Report, edit, etc...Posted by Doodle77(MM) on 2005-12-11 at 18:38:47
well, do you remeber my terrain that i showed you? tongue.gif
Report, edit, etc...Posted by WoodenFire on 2005-12-12 at 20:12:39
The clock uses 64 preplaced burrowed units and a Crystal that changes from red->yellow moves accross hose 64 units. This map uses counter clockwize, while Crescent Dyne uses clockwize.
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