QUOTE(Red2Blue @ Dec 19 2005, 04:48 AM)
Why would it be practical to have raditation damage in the first place?
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-its not necessarily practical, but it would be an interesting feature and it has to do with the storyline
QUOTE(Red2Blue @ Dec 19 2005, 04:48 AM)
What purpose is the raditation damage?
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-it would a unique feature and add a little more 'dimension' to the gameplay by giving something for the player to consider and keep track of.
QUOTE(Red2Blue @ Dec 19 2005, 04:48 AM)
Is there really a need for radiation damage?
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-Its not necessary, but it would be a nice touch
QUOTE(Red2Blue @ Dec 19 2005, 04:48 AM)
Will radiation damage drastically affect gameplay?
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-Not too drastically, but it would still be nice to have it in there
QUOTE(Red2Blue @ Dec 19 2005, 04:48 AM)
Isn't there some other alternative to your intent on getting radiation damage?
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-I'm not too sure what you're asking but taking damage from anything other than radiation would seem weird in a radioactive wasteland
QUOTE(Red2Blue @ Dec 19 2005, 04:48 AM)
Are you attempting to create something realistic? Because starcraft is not realistic...

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-thats exactly what i'm trying to do but it just doesn't seem like its possible
Xenogis: I can use EUDs but it just won't work for over a dozen units and thats how many I need for gameplay and storyline issues.