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Staredit Network -> UMS Production -> Šŧẩŗ Шäŕş βǻŧť
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-23 at 21:31:39
I WANNA TEST SO BAD!!!!
Report, edit, etc...Posted by RedNara on 2005-12-23 at 21:42:57
same i wanna test. map looks great really smile.gif
Report, edit, etc...Posted by Raindodger on 2005-12-23 at 22:46:41
lol T-Mastaa if you've ever played Battlefront you'll know it's not an rpg. It's sort of like a shooter game type. You control a soldier [Clone Trooper,Droid, ect..] and you fight thet wars and stuff. And you respawn when u die ect. It's a fun game.
Report, edit, etc...Posted by Snipe on 2005-12-24 at 00:12:37
Nice agent more maps ^.^. Your becoming a naturel vic and T- hehe.. I'm proud of you. Keep getting these maps rated.. Your on your may to first class man. Great job.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-24 at 00:17:23
wtf?
Report, edit, etc...Posted by slayer766 on 2005-12-25 at 17:58:53
Its nothing Voldamort.....Clan buisness. smile.gif

Agent got any more updates for us man and could you answer my question about how you are going to set up the capturing for the command posts/"flags"
Report, edit, etc...Posted by AgenT_Nick on 2005-12-25 at 18:56:38
soon im making when the computer brings a person to a commadn post it makes the turrets active and you can use them.
i havnt been able to work on this much because of christmas weekend
Report, edit, etc...Posted by Dada on 2005-12-25 at 19:06:19
This map looks awsome. Good Luck on it Agent
Report, edit, etc...Posted by AgenT_Nick on 2005-12-26 at 12:21:24
UPDATE:
Every Command Post Has a Defensive Turret Now.
Since it would be cheap to win instantly i added a progress bar where a unit creates and moves to the end. if it reaches WITHOUT anyunits leaving the others base (area of the command post) will be victory.
come on guys! i need to think of some vehicles.
Here is how to do it.

[Vehicle Name] // [Starcraft Unit]

Also A New Screen Shot!

Me in Cannon.
[attachmentid=16352]
Report, edit, etc...Posted by RedNara on 2005-12-26 at 13:56:36
Dude i like the screen shot, nice progress, good luck with this dude smile.gif
Report, edit, etc...Posted by Raindodger on 2005-12-26 at 14:11:54
Agent, you could also use death counters that corrospond the the post. But you'd have to use a different unit death for each post. for the countdown of capturing the post. Also that way, you could make it so only the person trying to capture it can see it, so it wont inferfere with any other posts trying to be captured at the same time. You could instead use it like this
-----------------------------------------------------------------
Condition
-Bring atleast 1 men to "Capture post area 1"
-(Something that detects if the post belongs to the opposing team)
-'Post 1 being captured' is cleared.

Action
-Set Switch 'Post 1 Being Captured'
-Set deaths of 'unused unit1' for Player# to #.
-Preserve

and
-----------------------------------------------------------------
Condition
-'Post 1 Being Captured' is set

Action
-'Subtract 1 death of 'unused unit1'
-Preserve Trigger

then to finish it
------------------------------------------------------------------
Condition
-Bring atleast 1 Unit to "Capture post area 1"
-'Post 1 being Captured' is set
-Player# has suffered exactly 0 deaths of 'unused unit1'

Action
-(Give post to other team)
-Preserve
-------------------------------------------------------------------------
Condition
And for the trigger if you leave the area or die.
-Bring exactly 0 men to "Capture post area 1"
-'Post 1 being captured' is set

Action
-Clear 'Post 1 being captured'
-Preserve

Your way might also work a lot easier, but i don't think it would work because what if 2 posts are being captured at the same time, and 1 unit gets to the end, wouldn't both posts automaticly be captured? For my way, you have to use a different unit for deaths for each post so they dont get mixed up. I'm not sure if my way is the best or if it works good, but i dono i thought it would work biggrin.gif

O yea, i have a question. How come the players units have more HP/DMG then the computers, because in the game StarWars Battlefield the players get a unit that is equal to the computers. In your way it looks like we're getting "Heroes".

Good luck with the map agent. It's looking great so far.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-27 at 02:51:24
Ok then i got a few

AT-ST = Goliath
AT-AT = Dragoon
Speeder = Vulture
Tie Fighter = Wraith
X-Wing = Scout

Need any more?
Report, edit, etc...Posted by AgenT_Nick on 2005-12-27 at 10:17:18
why shady is because in the real game ur waaaaaaay better then the comp. so your unit should have better health/attack.
o yea im not trying to have air becuse there is a place in the map i dont want air units to go. disgust.gif

UPDATE: Turret System Is DONE yay!! Now Working On Healing Drodes And Vehicles
Report, edit, etc...Posted by Raindodger on 2005-12-27 at 13:59:40
heh oh i get it agent. sad.gif i must be bad. Cause i always get killed real fast by comp.
Report, edit, etc...Posted by AgenT_Nick on 2005-12-27 at 18:08:37
lol!!! i got like 100 kills and 2 deaths b4... tell me thats not bad.

Ranks For Map:
5 Kills - Elite
10 Kills - Pure Pwned
15 Kills - Uber Man

When ever you play and u get these kill amounts this means your good!
Report, edit, etc...Posted by UN-Rommel on 2005-12-28 at 00:10:49
Make sure you have like a space battle going on to get people in sync with what they are experiencing. Also, add a grenade dispensor of some sort cause thats extremely important in battlefront. Perhaps add a timer about 30 seconds for a command post to be taken. So far so good, nice job and good luck!

Addition:
Add healing bots and ammunition recovery bots too. happy.gif
Report, edit, etc...Posted by AgenT_Nick on 2005-12-28 at 13:06:59
there are gonna be healing bots and the space fighting will be done maybe next version =D

and about the command post i have this bar and when u bring to command post it creates a unit which moves to the end and if it is then u win (i can only have it for other base capture because of space). That sucks.
Report, edit, etc...Posted by Mp)Reflektor. on 2005-12-28 at 16:29:19
Waiting for this one biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-29 at 00:24:17
no air units??? u idiot! that wat makes it good! just do a trigger that dnt let em go somewhere!
Report, edit, etc...Posted by Raindodger on 2005-12-29 at 00:56:58
lol not exactly. I didnt really like going in the x-wing and stuff. And this is the naboo map. I don't know if there were air units on the naboo map in Battlefield. But i may be wrong. Anyways, we don't need air units. Nothing to whine about.
Report, edit, etc...Posted by slayer766 on 2005-12-29 at 01:09:25
No there were no air units in the Naboo map.

and Voldamort101 dont flame my friend or I will smite you!!!
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-29 at 05:11:14
oh bring it, and i didnt no wat map he was doing anyway!
Report, edit, etc...Posted by Mp)Reflektor. on 2005-12-29 at 15:33:27
Was just playing ST:Battlefront Two yesterday online, and man it was fun! I'm hoping this map is just as fun!
Report, edit, etc...Posted by 3voLtz on 2005-12-29 at 15:37:45
Yah i hope this map turns out as great as the game.

I have Star Wars Battlefront II for PSP and its pretty crazy I even got it for PS2 lol
i seem to be a Star Wars fanatic i got all the movies tongue.gif

Anyway add some cool features unless they have been already added.
Being a Jedi.
Entering Turrets around the Level.

Meh thats all I could come up with now. ranting.gif
Report, edit, etc...Posted by AgenT_Nick on 2005-12-29 at 16:03:03
1 reason i dont like battlefront 2 is because it is cheap to be jedi's. they pwn all and takes the fun out of it. plus no air units because i didnt really like them in real game. because, you lose a lot of kills and starts to suck. thats some reason i dont like air units on battlefront.
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