QUOTE
Move a location to a crystal (it will be the one farthest to the left) and use a mobile grid to move the location to the left 1 square, then create a crystal where the location was moved to.
You gave me an idea, but now exactly how to do it. First, about detecting the crystal which is the most to the left, I'd assume I could tell the location that covers the entire thing to give ONE unit belonging to P7 to P8, and I think that the left-right theory will still prove true, and the one at the left will be the one that was given to P8. Next, I don't know what you mean by "mobile grid", but I think the best idea is to next have a 3x1 location center onto the crystal owned by P8. Then you can simply create a crystal, because then two of the tiles of the location (the center and the left ones) will be covered and the right tile will be open, and creating one crystal should do the trick. Also, I assumed that you would use a death counter as the "ToBeHealed" counter which works similar to the "ToBeDamaged". Another thing is that, if the life bar heals and gets damaged at the same time....yuck. So I guess I'll will only allow damage to be inflicted (but if damage is to be inflicted, it will eventually) onto the life bar, if the "ToBeHealed" death counter is at 0. I will also add a switch to make that a healing trigger doesn't start when damage is being inflicted (which is a split-second chance, but if things are rapidly being healed and damaged, they might start at the same time causing....destruction

)
My concluding triggers will work out like this, getting rid of the old system:
(Kakaru will be used as ToBeDamaged and Rhynadon will be used as ToBeHealed)
(Location 1 will cover the entire life bar and Location 2 will be a 3x1 life bar)
The damage infliction trigger:
--Trigger--
Conditions:
-Switch 1 is cleared*
-P8 has suffered at least 1 deaths of Kakaru
-P8 has suffered at most 0 deaths of Rhynadon
Actions:
-Kill exactly 1 Khalis Crystal at Location 1
-Subtract 1 death of Kakaru from P8
-Set Switch 1*
-Preserve Trigger
*See Insurance Trigger
The healing Trigger:
--Trigger--
Conditions:
-P8 has suffered at least 1 death of Rhynadon
Actions:
-Give 1 Khalis Crystal at Location 1 to P7
-Center Location 2 at Khalis Crystal owned by P7 at Location 1
-Create 1 Khalis Crystal at Location 2
-Give all Khalis Crystal at Location 1 to P8
-Preserve Trigger
Insurance (to prevent a Heal-Damage at same time bug) Trigger:
--Trigger--
Conditions:
-P8 has suffered at most 0 deaths of Rhynadon
Actions:
-Clear Switch 1
-Preserve Trigger
There you have it! If you find any flaws, (I'm pretty sure there is none), post back.