ill redo the terrain so it fits the re4 description.... could you get me a screenie of it? id imagine it would be hard to get....
....Was that all intended for mine? My god i said i'd make it less blocky once i get my comp back
Anyhow, thats what the true re4 thing looked like. Gears on the drawbridge and stuff.
Seriously no offence, but that was atleast the blockiest peice of waste of time on that, for the effort looks like you kinda tried. maybe ask for some help on combinations?
QUOTE(Atreyu) @ Jan 5 2006, 10:10 PM)
Seriously no offence, but that was atleast the blockiest peice of waste of time on that, for the effort looks like you kinda tried. maybe ask for some help on combinations?
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Don't lecture me?
Its a lego block fort. LEGOMANIA!
Lol, so I guess this was a competition I didn't even see it was gone so quickly.
LoL, Dude make the competition longer! i will use my terrain skills and make you one! (atleast i have played ressi evil 4

)
Cept u can't walk through that?
you can. its only one square though so for huge units just use triggers to move them across
Yeah, I meant for natural looking walking thorugh. YOu can always make it so they're only for cutscenes or something...
hello this is Laps@useast. The following terrain was done by SS_DD@Useast.
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thank you
those are not bad compared to the others that you have to close your eyes to see them blend perfectly

i might enter this "contest"
ADDITION:
QUOTE(Sie_Sayoka @ Jan 5 2006, 05:27 PM)
if he said he needed good blending i would of gave it to him but he did not specify.
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lol...of course he wanted good blending...i might quote that sometimes
That's WAAAY too many sprites...
QUOTE(Castaminator @ Jan 7 2006, 10:22 PM)
That's WAAAY too many sprites...
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Thats WAAAY too many times you've replied with criticism without making something yourself.
Yes I realize thats its a little Sprite Heave but, Most are there for decoration (I just go carazy with sprites and i dont know why) the use of the part sign and rockpile is because it looks like the points on the top of castle walls. The gears and the temple tops look like chains and gears holding the drawbridge. The other Stuff is just there for Nice. But even so i think i will redo this a little and take out some of the sprites.
i agree, WAAAAAY too many sprites, you don't even get what they are without an explanation, its mostly just ISOM terrain with a few tiles changed out here and there, i mean, in some places you can't even see the walkable ground
QUOTE
Thats WAAAY too many times you've replied with criticism without making something yourself.
But, if wut I said was true, that's not wrong, is it? And who cares if I don't POST something here? I don't need to prove anything to you or need to get it judged by you. I know terrain when i see it.
Of course you know terrain when you see it, everyone does. But if all you have to say is WAAAY too many sprites and nothing constructive, and on top of that you dont have any terrain of your own to show. Why the fark even post anything?
ADDITION:
Here is a version with less Sprites


Still seems like too many sprites.
ya, still too many sprites, covering every lil potential blocky piece
lets see a version with no sprites
SS_DD, 1 thing to say to you...
Learn to blend.
That is all.
I enjoy seeing some of these pieces. I like the ideas but I don't like your results.
take out thouse pointy things and that would win! lol yes its got WAAAY to many sprites (people love WAAAY today dont they? there i go again with posting WAAAY) LoL!
Wooden I think that is the first nice thing you ever said to me about my terrain. In fact I have Another Version On the way with No sprites in the middle. Unfourtantly I cant Screen Shot On Mac D= But ill see if i can get it up within the week I may want to edit it some more.
Ill say it again though, The Little Spikes are to represent The spikes on a castle, But I guess I could try without, Or I may use Flag Sprites =P
Hmm, flag sprites wouldnt be to bad!