Pyro, most maps already have that, something like "kill ground" or something. and why use a hero corsair anyway? It doesnt have much going for it except that its original. Its fast though...but so is wraith. and wraith has cloak ability. of coarse that means some noob could go on some rampage without others knowing who was doing it....
There are several reasons that i use arbiters:
slow refire rate (if a person is unallied it will cause minimal damage)
Cloaking ability (burrowing glitch)
Attacking ability (for obveous reasons)
Recall (very handy this is one of the main reasons i pick arbiters)
Statis (for glitches and its just fun)
Easily spotted (although you can use the ping spawner trigger arbiters are very easily spotted)
Not commonly used (do you really use/need 2 arbiters?)
i wouldnt dream of using non-attacking units or scouts/wraiths. although those units have thier advantages i believe that the arbiter is the ultimate spawner.
another alternative would be like an observer spawner and a scout destroyer. i find this very in-efficient on how it is wasting two units. especially since you can have a wraith to both cloak and attack. and 2 units are very annoying.
You're using way too many sprites. It's going to lag... bad.
Sayoka's maps never lag for me on B.net (except when someone lags, stupid dial-up
)
Very Very nice. Ive played many of your maps on B.net, and let me say alot of people bad mouth you. But thats them. Im currently working on an RP and would love to know if you would be intrested on being on the team.
-Legacy
be expecting this map out around spring break.
thanks for your support
QUOTE(Sie_Sayoka @ Feb 13 2006, 02:45 PM)
be expecting this map out around spring break.
thanks for your support
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Looking forward to playing it