Staredit Network

Staredit Network -> UMS Assistance -> Day/Night
Report, edit, etc...Posted by Zombie on 2006-02-07 at 14:56:00
well for some reason i dont get a counter at all... So can some one post on how to do the timing? kinda like red2 did but maybe in xtra terms? (with a little more detail:P)


See when it gets a certain time i want player 7 to unvision p1 and i always want it to happen, Then once it is day i want p7 to vision p1. I need to find out how to addf that into the system...
Report, edit, etc...Posted by Kenoli on 2006-02-07 at 15:17:42
You want to use a death count as the timer? It's probably a better idea to use something the players can see, like the countdown timer.
Report, edit, etc...Posted by Zombie on 2006-02-07 at 18:31:28
QUOTE(Kenoli @ Feb 7 2006, 01:17 PM)
You want to use a death count as the timer? It's probably a better idea to use something the players can see, like the countdown timer.
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Thats what i ment, I get all confused tongue.gif
Report, edit, etc...Posted by 00cnr on 2006-02-07 at 18:39:21
To make it feel like day/night:
1. Make the heros blind
2. During the day have an observer owned by an unused player follow the hero around w/ hyper triggers (make sure the player w/ ob has vision to the hero)
3. Use switches to detect if it is night or day
4. When it is night, remover vision or the observer

Bam unit can't see at night!
Report, edit, etc...Posted by Zombie on 2006-02-08 at 13:35:24
I'm still trying to get the night/day system tongue.gif...
Report, edit, etc...Posted by Kenoli on 2006-02-08 at 15:05:28
You can use a death count to time it. With hyper triggers, on fastest speed, you get 12 trigger cycles per second. If you want day and night to last 24 minutes, that'll be 17280 or so.
Report, edit, etc...Posted by Zombie on 2006-02-08 at 18:46:55
Uh... English please?
Report, edit, etc...Posted by Azu on 2006-02-09 at 08:28:58
He means somehting like


Trigger
Description:
Counter
Players:
¤ Someone
Conditions:
¤ Death count for someone is at most 17280
Actions:
¤ Modify death count for someone, add 1 deaths of something
¤ pre serve




Trigger
Description:
Counter
Players:
¤ Someone
Conditions:
¤ Deathcount for osmeone is at least 17280
Actions:
¤ Set death counter for someone to 0
¤ Switch to night mode



Or something like that w/e
Report, edit, etc...Posted by Demaris on 2006-02-09 at 10:36:21

12 minutes = 720 seconds
12 trigger cycles a second = 8640 per 12 minutes.


Have one trigger that does this:

Always.

Add one death for player 1, "Young Chrysalis"
Preserve Trigger.



Then have another that says
Player one has suffered at elast 8640 deaths of Young Chrysalis

Set Switch "Night"
Set deaths, player 1, young chrysalis to 0
preserve trigger


And then another that says:

Switch "Night" is set
Player 1 has suffered at least 8640 deaths of "Young Chrysalis"

Clear switch Night
Set Switch Day
Set deaths, player 1, Young chrysalis, to 0
Preserve trigger





For daytime, use a mobile grid + scourge artificial vision

For nighttime, just have the player's vision.
Report, edit, etc...Posted by Diggidoyo on 2006-02-09 at 10:44:15
I played a map where the terrain was set as installation and the setting was supposed to be a crashed ship.

The creator made the effects that the light was "flickering" by toggling between three modes of vision:

~ Full Map vision (map revealers)
~ Normal Vision
~ No vision

And triggers would randomly fire them off and you had to fight your way to the middle in the madness.
Report, edit, etc...Posted by Friut on 2006-02-11 at 18:59:33
Set Countdown time 24 Minutes
------------------------------------------
Countdown Timer Exactly 12 Minutes

Toggle Switch(#)
Preserve
----------------------------------------
Countdown Timer Exactly 0 Minutes

Toggle Switch (#)
Set Countdown Timer 24 Minutes
Preserve
----------------------------------------
Switch (#) Set

Turn Vision (Player) Off
Preserve Trigger
---------------------------------------
Switch (#) Cleared

Turn Vision (Player) On
Preserve Trigger
Report, edit, etc...Posted by Zombie on 2006-02-11 at 19:01:14
QUOTE(Chriz @ Feb 11 2006, 04:59 PM)
Set Countdown time 24 Minutes
------------------------------------------
Countdown Timer Exactly 12 Minutes

Toggle Switch(#)
Preserve
----------------------------------------
Countdown Timer Exactly 0 Minutes

Toggle Switch (#)
Set Countdown Timer 24 Minutes
Preserve
----------------------------------------
Switch (#) Set

Turn Vision (Player) Off
Preserve Trigger
---------------------------------------
Switch (#) Cleared

Turn Vision (Player) On
Preserve Trigger
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Alright, Now i need the key =/ For the switches, Whats the names of em.
Report, edit, etc...Posted by Fwop_ on 2006-02-11 at 19:07:31
Switches can be named whatever you want them to be named. Just use one that is unused and have actions when it is set/cleared.
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