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Staredit Network -> UMS Assistance -> Need help (lag problem)
Report, edit, etc...Posted by Azu on 2006-02-10 at 07:58:06
Just delete all triggers related to units and see if it fixes the lag o.0

Oh and R2B your avatar is funny LOL
Report, edit, etc...Posted by Red2Blue on 2006-02-10 at 08:02:52
lol. She's banging her head yea!
Well tocool, ill be waiting for the file to be sent. smile.gif
Report, edit, etc...Posted by ToCoolToBeTrue on 2006-02-10 at 08:11:04
Ok finaly i fixed the frick!ng lag.
I deleted all the triggers that might coused the lag.
Anyway thanks for help all.
Report, edit, etc...Posted by Red2Blue on 2006-02-10 at 08:30:40
No problem.

As out of curiosity, what was the trigger that had caused all this trouble? Was it a create unit trigger? Or how about a give away trigger? Eh? Eh? Im guessing it was a create burrowed unit trigger. tongue.gif
Report, edit, etc...Posted by ToCoolToBeTrue on 2006-02-10 at 08:36:03
I dunno exactly.
I deleted a lot of triggers.
Report, edit, etc...Posted by Red2Blue on 2006-02-10 at 08:37:29
Well if you deleted a lot of triggers, didn't you essentially delete everything that you just made an update to? Just because you solved the problem to your question doesn't mean that you necessarilly learned what it was that you "goofed" on. In essence, this whole experience was for nothing! scared.gif
Report, edit, etc...Posted by ToCoolToBeTrue on 2006-02-10 at 08:41:37
Maybe this whole experience was for nothing.
But atleast it was a ?HappyEnd ??
Report, edit, etc...Posted by Phant on 2006-02-10 at 08:43:09
So what triggers was the problem?

I think 2.4MB without music is really alot. I couldn't imagine what would need so many space. But maybe you have some comprimation bug. That can occur at certain cases...

Also i have noticed that computerplayers that are fighting with hundereds of units can also cause a lag
Report, edit, etc...Posted by Azu on 2006-02-10 at 08:45:07
It was probally just to many triggers in general a lot of redundant un-needed ones
Report, edit, etc...Posted by ToCoolToBeTrue on 2006-02-10 at 08:46:22
My map is a big project thats why 2.4MB.
Report, edit, etc...Posted by Red2Blue on 2006-02-10 at 08:48:46
Im sure the size is really dependant on the amount of wavs in there. If it is sheer triggering then sir, you are an unefficient trigster.
Report, edit, etc...Posted by Phant on 2006-02-10 at 09:49:58
Data Storage inflation...
I'm pretty sure its the wavs also. You just cannot place so many units to reach this size(and it is already packed!).
Main part, at any soundless map, is the terrain data and that do not exceed about 2xxkb.
Jou propably wont write so much text into a map to go past some few kb also, and triggers you would need tens of thousands... biggrin.gif
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