Staredit Network

Staredit Network -> UMS Assistance -> Top Effect help?
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-21 at 17:14:48
Actually Im trying to base this off a mobile grid so that it actually spins like a tornado and not just randomly about but I need the movement triggers for it so that it moves randomly about. Look to page 1.
Report, edit, etc...Posted by Demaris on 2006-03-21 at 17:28:30

The only way I could think of would be to use a randomized death counter to determine where it is constantly ordered.

I.E.
0 deaths - Top left
1 death - Straight up
2 deaths - Top right
etc.

One switch randomization would make it fairly easy and efficient
Report, edit, etc...Posted by A_of_s_t on 2006-03-21 at 19:07:00
I never got how that worked, the randomized death counter this is. And, if it is used by a human player, which would be cool, you can use that arrow keys thingy that I never figured out how it worked. But, it's not for a human player...
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-21 at 19:27:49
what arrow keys thingy?
Report, edit, etc...Posted by A_of_s_t on 2006-03-21 at 19:41:24
The map is in the Expiremental part of the DLDB and is called Arrow Keys. I believe it detects if the human player presses an arrow key on the numb pad, which laptops don't have, so I don't know if it still works or not...
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-21 at 20:04:00
That has nothing to do with this and is unusable because EUD's were taken out. This is random not player controller. Read the rest b4 you post please.
Report, edit, etc...Posted by A_of_s_t on 2006-03-21 at 20:09:44
Thats why I said
QUOTE
But, it's not for a human player...

Anyway, didn't someone already answer this question with a buch of triggers? If not, well, you could center 2 locations on a probe or something ( or that orb thing ). One location would be 2x1 and the other 1x2. Then just move the orb or probe to the 2x1 and then to the 1x2, this would cause it to move randomly and make it move is some type of pattern...
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-21 at 20:22:45
actually doing what you said would do nothing. I have the top movement I just need the random moving.
Report, edit, etc...Posted by A_of_s_t on 2006-03-21 at 23:07:07
Not on my comp, o, I put waits in the centering of locations and the moveing of the orb.
Report, edit, etc...Posted by GG.Pe4nut on 2006-03-22 at 15:05:12
heh i think the best one is just to do:

always

junkyard around
preserve trigger


it will go crazy ;D and its cinda easy

//gg.pe4nut
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