QUOTE(UBCS @ Feb 26 2006, 04:57 PM)
I personally like seeing computers fighting computers so even from the start of the map i will have looped spawns to represent the chaotic battle scene between the police and the carriers. So like basicly even from the start of the map u will get to watch as others fight the race of the undead.
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Im not sure thats going to work that well....granted, I don't know much about your terrain, ok I know nothing about the terrain, triggers, and loads of other stuff about your map, but if you have computers racing to fight each other, then the human players can tag along with the allied computer and snipe down the zombies, maybe stomaching a few hits here and there.
Basically, its going to be like a Aeon of Strife type of deal. Eventually the humans will push the zombies back to their spawn point and unless they stop spawning, the allied computer will just sit there and camp them to death, while spawning a crapload more of guys, creating massive lag, and effectively taking out that feature completely of the map because then the players wont be able to see the cool humans and zombies going back and forth.
If you make that spot secluded though, where players cant get to it, it doesn't affect them, and now its just a waste of triggers and work. But say you do make it affect them, like if zombies reach too far into human territory or something, and that affects the humans, then they will be mad because they cant do anything about it!
Ok, so say you fix up that part where they are affected, humans slowly get pushed back, but they can do something about it. But they cant push so far back into zombie spawning area. Then that means a human always has to sacrifice himself from going along with everyone else to go find items, explore the city, whatever, because if hes not there, then human players could loose.
Maybe Im all wrong on this, but could you please elaborate on how you're doing this? I am only seeing bad things coming from it...