thx .... ur post made to i add tutorial to here since i coundn't add post to last post lol
continued tutorials from aboveskinning the Cacodemon part 1skinning the Cacodemon part 2skinning the Cacodemon part 3skinning the Cacodemon part 4skinning the Cacodemon part 5skinning a male headskinning Mole's bootsskinning the terminator chick's head part 0skinning the terminator chick's head part 1skinning the terminator chick's head part 2skinning the terminator chick's head part 3skinning a greyscale headsharpening a head skin part 1sharpening a head skin part 2skinning a male head with a pony tailshading a head skin part 1shading a head skin part 2shading a head skin part 3shading a head skin part 4skinning a metal panel part 1skinning a metal panel part 2skinning a metal panel part 3skinning dragonitoIII. Painting
painting a headpainting a faceshading a metal buttonspeed paintingUVW Video Tutorial 1 of 3 -3DSMax ( but GMAX is apply same ways mostly)3DSMax UVW Video Tutorial 1 of 3Video training for 3D Studio Max ( GMAX is apply same ways mostly)http://www.simplymax.com/Ceating a character from start to finish and some other written tutorialshttp://www.poopinmymouth.com/tutorial/tutorial.htmRigging in 3dsmax (only first section is free)
http://movielibrary.lynda.com/html/modPage.asp?ID=94http://www.swrebellion.com/modules.php?nam...wdownload&cid=2]Unwrapping UVW Textures for modelhttp://world-editor-tutorials.thehelper.net/unwrap.php3dsmax tutorials page of 3dluvr.com ( GMAX is apply same ways mostly)http://www.3dluvr.com/content/maxedout.phppoop's tutorials
who's Character artist on Game industry- it's really great tutorials resource
http://www.poopinmymouth.com/tutorial/tutorial.htmVIDEO TUTORIAL - MODELLING DEMON CREATUREhttp://savefile.com/files/49238i'd like write about how to use this renderer as step by step for Beginers
when i free
Anyway.... have fun this~![/COLOR]
Import WarCraft3 3d model Within GMAX -without having WarCraft3 Game package in ur System ex image : hey guys~! In this time, i'll tell how to import WarCraft3 model (MDX-file) into GMAX's Scene
and uguys don't have to buy and install WarCraft3
just get Custom model which posted Cusotm WarCraft3 model by moders who's in WarCraft3 modding Community
and import model with use GMAX and render to image or capture display to image or Video
please note this, this tutorial isn't focuse for Creating WarCraft3 model which MDX file formatit's focus for just loading and viewing Custom WarCraft3 model file into GMAX and then uguys just use that model or make model as refrence image which base model for ur mod's graphics aight then here we go~!
l . Wat u need Tools1. GMAX - i'll not explain about this bcuzz if u look this post then u already know wat GMAX is... 2. WarCraft3 model importing Script for 3dsmax/GMAX- this Script is able to import WarCraft3 mdx file
into Scene of 3dsmax4/5 and GMAX
supports geometry, bones, helpers, lights, attachments,
skinning, animation and sequences (eg. Stand, Walk, Attack, Spell,
Death, Decay, etc). Animated rotation is not perfect at present so
importing bones/helpers without rotation is supported.
Download File link :
http://kmkdesign.8m.com/downloads/get MDX Importer/Exporter or MDX Importer anything
3. Warcraft3 model Viewer/file Convertor-this Warcraft3 avilable save/load the model formats *.mdl and *.mdx
Also texture formats *.bmp, *.tga, *.png, *.jpg, *.jpeg, *.pcx and *.blp either Download File link :
http://www.wc3-mapping.net/index.php?downloads-show-64 4. Custom Warcrft3 model file (MDX file and texuture files) - if u wanna get Custom WarCraft3 mdx file
then go to http://www.wc3sear.ch/index.php?p=Models&sid= there is World best WarCraft3 model resource Site
u can get many good Custom WarCraft3 models as u please
Also there is StarCraft Category so if u wanna SC unit for WarCraft3 MDX file
select StarCraft in Categories list then u'll see many of SC models
but there are so many other good Categories so just digging many models of all Categories [/color]
ll. install WC3 mdx importer for GMAXif u get WC3 model importer, then now u should install in GMAX's Script path
1. exract zip file and copy all files to Script folder which installed GMAX
(eg: C:\GMAX\Scripts\)
2. Run GMAX and click on Utilities Tab and click Run Script
Go to where importer Script file(impexpmdx.*) is lacated and run it
3. After load, click drop down list on Utilities and select MDX Importer/Exporter
4. then u will see wat new sup window appeared with options
5. Check Static* and De-check Bone Rotation. Then, select Import MDX,
and load ur mdx file wihch get Custom WarCraft3 model
6. then u have the model imported,
u can start editing that model as to reference model which base source
Note : GMAX couldn't load Animation information as correctly Basicaly if u check default option ( Animation : All / checked to Bone ) then GMAX load Animaton information
but that importing Script is not complete currently ,
if u play animation in GMAX with that loaded WarCraft3 model file
then model will be distorted
So u can load just modelling data
if u wanna make animating for model then u should work in Gmax form Scratch
with use Bones and Skin modifier menu
aight today telling so far this here
Next time, i wll tell more good informations continue
Keep ur eyes here
ADDITION:
Continued Tutorialok then now u should wanna see model's Skin picture
that's called to Texture in 3d technology
if u get WC3 MDX zip file and extracted before, u can find *.blp files
that's texture files for WC3
but that isn't common file format so u should convert that to widely used file format (eg. jpg,gif,bmp etc...)
7. now run Warcraft3 model Viewer
8. File-open and load ur WC3 mdx file
note : blp file are should loacted with MDX file so they will displayed in model viewer
9. select Windows menu on top side and select Texture manager
10. then u'll see texture list which used for ur model
check wat is used for by double clicking ur mouse button
ADDITION:
11. if texutre have correct picture for model as u see select that texture name in list and right button click
and pop up menu and operate EXport ....
Save anything file format as u want i suggest JPG or TGA for GMAX's displaying Texture
note : u should type file Extension name aight then now u have Texture for ur models which available display for GMAX
ADDITION:
12. Back to GMAX working
Now ur state is load just WC3 model's Poligons in GMAX there is no Skin picture
13. now open the material editor of GMAX
press hotkey "M" or click icon on top menu list which seen icons
14. u have see Material Editor
in default setting there is no texture list , click "New" and select "Standard"
15. then one material has listed in Editor ,now u have to set material fo texture file
click Diffuse in Blinn Basic Parameters
and select Bitmap in Material Navigator
then show up file explore, pick converted WC3 texure file what u convert before form WarCraft3 model Editor
and u can see texure picture showed as like wraped in Material Editor
ADDITION:
16. ur model's state should selected So u can Apply texture to ur model
ok then Click "Apply" in Material Editor and click Show map in Viewport
17. then now u have see wat model has showed texure
u guys should note some object has Assigned to different texure file So u should check first
which is the used texture for each objects and models with use WC3 Model Editor at first
Note: but uguys should notice that make sure use custom WC3model source for only ur reference of work
if u get from use holly creation stuffs of custom WC3 model which is other ownership
and if u wanna use that without any editing as different aspect for ur adapt
then probably u should get allow Permits are required for use that from own producerADDITION:
NJ's GMAX Additional Files and Tools
I. Wat is NJ's GMAX Additional Files and Tools ?- As i said before it's my collected and modified Setting files and Tools
Basically Default Settings are inconvenience a little
For examplem many Game modders are farmilar with keyboad controling which similar
to Game playing control
And repeatedly hotkey are would be better to collected as close from eachother
and in my experience, layout colors are would be better to dark as possible for ur eye
here goes to introduce detail
1. GMAX's hotkeys are changed to collected as close from eachother
uguys probably use hotkeys and there are repeatedly funtions and menus
during work in GMAX
(eg. Selecting object, Select and move object, Rotate, Uniform Scale
Zoom viewport, Panning viewport, Rotate Viewport, Maximizing viewport)
those funtions are used repeatedly very much during work
and those funtions are most important and frequent funtions
So i change hotkey settings to those hotkeys are collected as close from eachother
look this image it's manual
Basically i had change hotkeys as same as collection from GMAX's icon Settings
here is changed hotkyes set
-------------------------------------------------------------------------------------
Q : Select mode / W : select and move mode /E : Rotate mode / R : Uniform Scale mode
A : Resion Zoom / S : Pan mode / D : Rotate View / F : Maxmize View / Mininize View
Z : Zoom mode
1 : select vertex mode / 2: Edge mode / 3: Polygon mode / 4: Eleme mode
-----------------------------------------------------------------------------------
i belive this setting is most close to user's repeatedly using keys collection
and it's most easy to understatnd from GMAX's icons collection
2. Added very good modelling extende tools which is MeshTools 2.5 and JJtools
Gmax supported third party tools and plugins very much from Gmax developers and
Third party programers and Scriptors (but curretly most they are no updates anymore)
in many of third Utilities for GMAX , i had collect some good tools for using GMAX
What is the Mesh tools ?
- Excellent poly modelling toolset built around the concept of using edgeloops as a modelling aid.
if use it, ur modelling environment would be more quickly and ur modelling skill would be more raised up
Includes the following selection tools:
- Convert selection to vert/edge/poly
- Select shared verts/edges/polys
- Sub object selection grow/shrink
- Edge selection tools - edgeloop, edgering, outline
ShowCase Meshtools
Note : image is 3dsmax working image but same to GMAX working)
Powerful Selectiontools enhance your workflow a lot!
Selection will be divided via Connect...
if uguy get skilled in modelling as well then u guys hope have more extended tools for Free
that's Mesh Tools ~! it's Excellent poly modelling toolset
Alight have ur mouth waters from this ? if interested in this Toolset
Get this File form here :
http://cafe.naver.com/ArticleRead.nhn?clubid=12440426&articleid=13&boardtype=L&page=1&menuid=12ADDITION:
II. How to install NJ's GMAX file
just copy to GMAX installed path (eg. C:Gmax)
and run Gmax, go to Customize menu on top menus
select Customizie User Interface
and load nj_* files for each Categories of Interface taps
(eg. load nj_hotkey for Keyboard Setting)
As like that, should load my setting files on all Categories (eg.Keyboad / Toolbar / Quads / Menus / Colors )
and when u load setting file on Colors set, should click "Apply Colors now"
then u will see changed Interface colors
And that's not all my gift~!
i had collect many of Script files which support importing and exporting many of 3d model format
(eg. MDX importer exporter / 3ds file Importer /DXF file importer/ Half-life SMD file importer exporter
World of Warcraft M2 file importer / Return to Wolfensitne MDC file importer / Quake3 MD3 file Exporter / OBJ file Exporter)
u guys could load many other 3d format into GMAX and exporting to other 3d formats either
Have fun this~!
if uguys will have practice Creating 3D Art with GMAX as much as well uguys would really like them
But i really not sugguest GMAX for get BMP files which Animate models
if uguys wanna get pictures of ur models as animate frames
Choose other Soloution bcuzz GMAX hasn't multiple rendering funtions
there is just one renderer which able to just one images with peace by peace
OtherWise, if do Video Caturing for ur models and animating in GMAX
u could get all frames to BMP files which images to all animation frames
Next time i'll introduce about that
Keep ur eyes here
Oh~! here is another Tips of MY settings file
if uguys will change Backgruond color for GMAX viewport to Black(R:0 G:0 B:0)
or Green (R:0 G:255 B:0)
then go to Customize-Custom User interface and go to Colors tap
and load nj_color_BG000(it's black) and BG02550(it's green) as u want
then should change Background colors as u load colors
like this
ADDITION:
NJ's Settings file Updeates~!
here is my updated files for GMAX User interface
i mainly use 3dsmax i have been use that for great years Acutally i'm not use GMAX mostly
but 3dsmax and GMAX are almost same .... no i can say both are totally same
Software execpt rendering engine
anyways So i update GMAX settings file from earlier introduced files
update contents is as follows
1.new quadmenus of Meshtools
if uguys have seen Meshtools Showcase image from above
there are showed Quad menus for Meshtools which arranged as funtionaly
i think that would be more good for general user than my first Quad menu settings
So i made one as same like that
if uguys like that introduced image for meshtools Quad menu
update ur files with it
take look these images
in Quadmenu there are two Meshtools options
1. MeshtoolsSEL - it's set which Sorted seleting operations of Meshtools
2. MeshtoolsMOD - it's set which Sorted Modfiy operations of Meshtools
note: those images are not 2.5 menus image but almost same to it
And someone of u maybe would wonderring why the menu colurs settings are
different from Defaultl settings of GMAX
i made custom Quad menus's color settings file as same like 3dsmax which Quad menus's colors settings
So if u wanna make Quad menu's color settings as like to 3dsmax
then update colors set in menu of Customize userinterface
How to change Quadmenu's color settings1. go to menu of Customize->Customize UserInterface
2. click Advanced Options in Quads tap
3. then appear that options window and click [load] button and load NJ_QuadMenus.qmo file which loacated in Gmaxui folder
4. Save as Startup and select "ok" then ur Quadmenu color settings are be change
as same like 3dsmax's colors
like this which seen menu's colurs
and i just add hotkey set in hotkey settings file
(eg. vertex mode, edge mode, Border mode, polygon mode, element mode
and some of modifier operations for modelling )
added hotkeys are as follows
u guys should note this if active this modes u should creat one object and
turn to editable polygon so u guys could do this modes
hotkey :
[1] vertex mode
[2] edge mode
[3] Border mode
[4] polygon mode
[5] element mode
Ctrl+T : Target weld ( if u do modelling, u probably use Target welding operate very frequently)
Ctrl+W : Weld ( it's either above )
Shift + C : Connect selected edges / vertices / polys ( It goes without saying )
aight that's it
next time if i have free times i would give some example GMAX model files
which included texture or animations and bone settings to refering for ur practice
with GMAX
if wanna get update file take it from here:
http://cafe.naver.com/ArticleRead.nhn?clubid=12440426&articleid=13&boardtype=L&page=1&menuid=12ADDITION:
here are goes to GMAX/3DSMAX and other software tutorials
it's will going stay here to add link
GMAX tutorials for CnC General modelnote : basicly it is made for CnC General modding but it's not quite apply to only there
thinking about 3d making... most 3d works are usual way with same technique
so if u read it, probably could apply to ur workModding Tutorials
- Infantry Modelling and Animation
Author: Jaymioz
This in-depth tutorial explains how to model and animate infantry for the SAGE engine. A must-read for any modder looking to learn how to model and animate infantry! - Skinning 3D Models in RenX/Gmax
Author: Luckie
This Flash tutorial explains how to skin 3D Models in Gmax (with RenX) for beginners. The visual references provided by this Flash tutorial serve as a great starting point for those looking to learn how to skin models.
ADDITION:
- Modeling Joan of Arc written by Michel Roger
http://www.3dtotal.com/ffa/tutorials/max/j...rc/joanmenu.asp ADDITION:
StarCraft 3d model Collection for WarCraft3 MDX formatIntroduction This SC 3d collection is collected from "WC3-SC conversion pack"
its made for WC3 mod, however it could import model into GMAX,3dsmax,Milkshape3d and etc....
so if u wanna have Starcraft units for 3d model then try get use this collection
but remember
[/color]its collected from http://www.wc3sear.ch/ it's not mine
uguys should notice that make sure use custom WC3model source for only reference of ur workif u wanna use those models without any editing as different aspect for ur adapt
then probably u should get allow Permits are required for use that from own producer
-----------------------------------------------------------------
if u wanna know how to import those model file into GMAX / 3dsmax
then take read this thread
[color=yellow]Tutorial-Import WarCraft3 3d model Within GMAXthen have fun with it, try make ur custom SC unit with this collection
Download link :
Starcraft 3D Conversion unit MDX-PackStarcraft 3D Conversion unit MDX-Pack 1/2 splitted fileStarcraft 3D Conversion unit MDX-Pack 2/2 splitted file Note : the file format is "7z" it's another zip file so u should have different extracting tool for 7z file from http://www.7-zip.org/ADDITION:
How to could get render to image for GMAX- Introduction
if u trying to get work with 3d model then i want to highly recommend
GMAX for begining 3d software
First off, that is freeware and it's called small 3dsmax cuz if u wanna more capacity tools like 3dsmax
then get G-max it's totally same tool with 3dsmax and also that's all free
Also Gmax buited by 3dsmax developer of staff
but there is weak points, Gmax unailable Rendering ur 3d model into 2d image files such as bmp,jpg,gif,pcx,tga etc...
so u have to get other third party utility to get rednering
i'd like to tell here a bit solutions to get rednering for 3d model of GMAX
1.Capture screen - it's most essential method to get images for ur work
i won't tell specific steps, just capture screen and paste into image editor
and have change image size to fit Standard size of SC grp file
2. GMAX to Yafray exporter script- u can get rendering from "GMAX script" which third party script
to get a know about that try read the introductions and tutorials from here
http://kupio.lunarpages.com/~tru7h02/halo/gmax_render/3.render from other Free 3d tools - if u annoying to Capturing and using Yafray exporter script or something
try to use another 3d tools to just rendering to image for ur model
there is one of good free ware which able to render as image file for your works
i recommend "Anim8or" to another tool to use for just rendering
offical site :
http://www.anim8or.com/main/index.htmlmostly free 3d softwares of capabilited tools aresn't support rendering feature
but "Anim8or" give u chance to have rendering throgh there
and u can get rendering so easy and intuitively
To getting render on Anim8or
first, u should convert 3d model as *.3ds file through GMAX
and import converted 3ds file to Anim8or workspace
then u can render ur model through Anim8or
that's general steps to get rendering for ur model
if u wanna know to more detail then try get tutorials from anim8or website
ADDITION:
The small tutorial to have recoluring with colour modeit's written for who want know technique to give a tip about change colour to image
and i decided to write this after seen the thread
Request for GRP's but this usage apply to Adobe-photoshop cause i have working with there right now
sorry~!
but it could be apply to other editors since most image editors are have a similar features and menus to working for each purpose
if u get the hang of ur editor then probably should work with this example
becuzz this working isn't totally different principle, it's uses with quite common principle of most image Manipulation
aight then here we go~!
[showcase image]
1. open original image
2. now i'd change background colour as green to distinguish colors more easily
to have change bg go to image in the menus and select - mode - Colour table
then appears colour table and pick first colour in the table
and change colour to R:0 G:255 B:0
3. u can see changed background colour, it's very useful way to start editing
cause if bg is black type colour then it could be uncomfortable to distinguish colors
aight then now we need to select only non-team colours to except from changing colours
becuzz when u try change colours for unit/building need to notice that team-colur
shouldn't change to other colours
if changed them unit doen't show team-colours in the game
to except team-colours in image,
change image mode to RGB colour mode and u need such a advance menu
then now go to Select menu - colour range
( preferably zoom in to see working image as more bigger )and u can notice there is eyedropper icon over image when colour range window show on
pick one of most used team-colour like this
and set fuzziness value to about 100~150 then team-colours are selected with selection area
now u need to add selection with background
pick magic wand tool in the toolbar
and keep pressing "Shift" key and pick background in image menwhile "shift" key pressed
then bg added into selection group
now u need to inverse selection to select only object colours
use hotkey with "Ctrl+Shift+ i" then u can inverse selection
now the selection has apply to only guadian's body
to change colours for body, now copy and paste that selected body to new layer
use hotkey with Ctrl+C and Ctrl+V then u can add newlayer with only body
go to Image menu and select Adjustment - Curves...
there is channel dropdown list in Curves window
select red channel and move down curve to diminish red colours in picture
the reason why i had change colour, i want turn colours to blue
now select blue channel and move up curve
then colours are turned as blue
it is just litte part of example
just refering it to get the knack of image editing
here are some of example which are turn colours to different