Staredit Network

Staredit Network -> UMS Assistance -> Problems with triggers using death counts
Report, edit, etc...Posted by Azu on 2006-03-27 at 00:03:47
But then it will be set to 0 even if you don't buy anything, so it'l be impossible to buy stuff, wouldn't it? O_o
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-27 at 03:42:00
No, you have the trigger at the end to set it back to zero, remember how i said you wrap the other triggers like you were wrapping the html code or the bb code on the board.

basically u have the trigger that runs
run trigger til the amount becomes 11 then add 1 more making it 12
all triggers here trigger when the requirement is met to be 12
then the reset which is the last required trigger to have 12 resets it and goes through cycle.


As long as u dont clear the trigger til after all the other triggers, then it will run through the triggers that 1 time it holds true out of the 12 times that it runs through the triggers. Thankfully blizz made it easy to put them in order easily so we know what commands it will run in sequence in, look at the trigger screen like a boot up sequence to your comp.

Boot Device Local Drive ( C:\ ): Start Death Counter.
Load Operating System: Triggers Run off of Death Counter.
Terminate Sequence and ReBoot: Reset Death Counters.
Report, edit, etc...Posted by Azu on 2006-03-27 at 04:01:19
wtf

I'm confused

What's wrong with the way I have it in my map now? confused.gif crazy.gif
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-27 at 04:06:33
QUOTE(Azu @ Mar 27 2006, 04:00 AM)
wtf

I'm confused

What's wrong with the way I have it in my map now?  confused.gif  crazy.gif
[right][snapback]454162[/snapback][/right]



Ugh.

I'm starting to feel Brick Wall syndrome.


Seriously its not that hard. Stop, go back, and read through all the posts I've made, you might understand it better.
Report, edit, etc...Posted by Azu on 2006-03-27 at 04:20:07
The way I have it now, at the start of the game you choose mineral rate which sets a death counter for mineral chunk type 1 depending on the rate you chose, or not at all if you chose the lowest one (5)

There is a trigger that increases rhynadon death count by 1, over and over, all the way up to 12, at which point they are set back to 0, and mineral chunk type 2 death is set to 1, and mining platform death is set to 1.

When mineral chunk type 2 death is set to 1, everyone gets there minerals based on mineral chunk type 1 death. If there is now mineral chunk type 1 death they get the default, lowest amount.

When you move a DT next to the unit you want to buy, if you have enough minerals and one death of mining platform it buys the unit, and sets death of mining platform to 0.

What exactly do you want me to change it to? I re-read your posts but they do not seem to relate to the way my triggers are set up currently O.o confused.gif
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-27 at 04:23:58
Death of mining platform?
Report, edit, etc...Posted by Azu on 2006-03-27 at 04:27:25
Death count I mean. Death count of mining platform.
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-27 at 04:37:08
QUOTE(Azu @ Mar 27 2006, 04:27 AM)
Death count I mean. Death count of mining platform.
[right][snapback]454174[/snapback][/right]



What mining platform, now you've confused me.
Report, edit, etc...Posted by Azu on 2006-03-27 at 04:39:19
Mineral chunk type 2 death count is what fires the accumulation of minerals

Mining platform death count is what lets people buy units once every second rather then 12 times per second
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-27 at 05:12:23
Ok, the only way I think I can get the full point is with an example map, so here we go.

[attachmentid=17983]
Report, edit, etc...Posted by Azu on 2006-03-27 at 05:39:51
What is that suppost to be? confused.gif
Report, edit, etc...Posted by PhoenixRajoNight on 2006-03-27 at 05:42:53
its suppose to be an example of how to set the triggers up, but w/e I'm done trying to explain this, it apparently is just Greek, in its explanation.
Report, edit, etc...Posted by Azu on 2006-03-27 at 05:44:18
Sorry but I don't see how that way is any better then the way I already have it.. and you won't tell me so.. w/e

I shoulda locked this a looong time ago
Next Page (2)