Staredit Network

Staredit Network -> UMS Assistance -> Anti stay alive
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-03-30 at 17:25:38
Just give all their units to player 12... No need to crash them.

If you don't have player 12 triggers I'd suggest getting them here.
Report, edit, etc...Posted by Wing-of-no-Wing on 2006-03-30 at 17:56:26
QUOTE(killer_kow @ Mar 30 2006, 05:25 PM)
Just give all their units to player 12... No need to crash them.
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I'd think the fact that they're using a stay alive hack would be reason enough...
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-03-30 at 18:29:36
If they don't have units any more, they can't play... The hack would be rendered useless...
Report, edit, etc...Posted by Azu on 2006-03-30 at 19:18:53
When someone loses, all of there units are given away, stay alive hack can't do anything about that, but it allows script kiddies to stay in the game and spam and swear at people which is ^&%$#% ranting.gif

Oh and the sound thing does NOT work, I have tried it multiple times, in multiple situations, it does nothing at all. It doesn't crash starcraft. It doesn't give an error. It does NOTHING, it's as if it doesn't exist (Which, well, the sound DOESN'T exist, lol..)

So ya that was patched

And no I'm not going to rig P1
Report, edit, etc...Posted by A_of_s_t on 2006-03-30 at 19:23:53
WHy not? And my way works...
Report, edit, etc...Posted by Azu on 2006-03-30 at 19:30:31
Why don't I want to rig P1? Simple. I want to REDUCE exploits not MAKE exploits.

And the deleted string wav has been patched. It does NOT work anymore. Try it yourself and you will see, nothing happens.

Another problem with having a protoss marker somewhere throughout the whole game is that then people won't be able to go to that part of the map.. I'll make to set up triggers and locations to push units away from it.. which would add 2 more exploits.. people who know where it is can simply hide on the other side of it, anyone who tries to get to them would get pushed back and not know why.. and people could use it as a means of teleporting there units..

I want to STOP exploits not CREATE MORE exploits.. please can someone tell me how to do this without opening up MORE exploits for exploiters to exploit?? blink.gif
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