You are not an idiot. Comprehending what I stated has little to do with intelligence.
Everyone isn't inferior to me. Infact, I wouldn't say you are. Your trigger knowledge is just less experienced.
The full quote:
QUOTE
Hook each player up with however many mins they need to build everything they would ever need to. Whenever you add "minerals" for a player, whatever your system, make it so that instead of adding minerals it creates a burrowed unit for the force of the team.
Now, lets say you're keeping your players at 1000 minerals. Player 1 builds a 40 mineral building. Have triggers to add 1 mineral (for the individual player), remove 1 unit (for the force), until player 1's minerals reach 1000 again. Simple, eh?
I meant to imply to remove 1 burrowed unit, the unit in which you are keeping track of your virtual minerals with, which I referred to 4 sentences earlier. I apologize, however, if I was not clear enough. Look at my example and description I posted later if you don't get my first description.